Skip to content
CreatePricing
Rue - AI-generated fantasy Character

Rue

Elf (High Elf) · Rogue · Level 1 · Criminal

Rue

Rue is perpetually dazed, drifting through life as if underwater.
AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 10 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge85 (Young for an elf)
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons with the Finesse or Light property

Tools

Thieves' Tools,
Gaming Set (Dice)

Languages

Common,
Elvish,
Thieves' Cant

Features

10 features

Always on

  • ExpertiseLevel 1

    Double proficiency bonus for Sleight of Hand and Stealth.

  • Sneak AttackLevel 1

    Once per turn, deal an extra 1d6 damage to a creature you hit with an attack if you have advantage or if another enemy of the target is within 5 feet of it.

  • Thieves' CantLevel 1

    Knowledge of a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two weapons you are proficient with, such as Nick for Daggers or Vex for Shortswords.

  • TraitElf (High Elf)Darkvision (60 ft.)
  • TraitElf (High Elf)Fey Ancestry (Advantage on saves against Charmed and can't be put to sleep by magic)
  • TraitElf (High Elf)Keen Senses (Proficiency in Perception)
  • TraitElf (High Elf)Trance (4 hours long)
  • High Elf LineageElf (High Elf)One Wizard Cantrip (Prestidigitation) and swapping of one weapon proficiency
  • Origin Feat: AlertCriminal

    Rue gains a +2 bonus to initiative (already included) and can swap her initiative with a willing ally at the start of combat.

Spells

1 spell

Spellcasting. Rue casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will):

Gear

7 items

Weapons

  • 2×
    Dagger
    Finesse, Light, Thrown (range 20/60). Mastery: Nick.
  • Shortsword
    Finesse, Light. Mastery: Vex.

Armor

  • Leather Armor
    Tough but flexible leather skin.

Tools

  • Thieves' Tools
    Set of tools used to pick locks and disarm traps.

Gear

  • Burgundy Hooded Cloak
    An oversized, well worn cloak that feels like home.
  • Crowbar
    Advantage on Strength checks where leverage applies.
  • Pouch
    Contains 15 gp and a small bag of suspicious looking dried tea leaves.

Appearance

Rue is an elf with an exhausted gaze and a wild crown of tangled dark curls. She wears a stained burgundy hoodie over her light leather armor. Her eyes are often half lidded and rimmed with smeared purple glitter that trails down her cheeks like sparkling tears. She has a lanky build and moves with a languid, rolling gait.

Mannerisms

She avoids direct eye contact, preferring to look at the ground or the horizon. She speaks in a low, monotone voice and frequently pauses mid sentence as if forgetting what she was saying.

Personality

Rue is perpetually dazed, drifting through life as if underwater. She is fiercely intelligent but lacks the willpower to apply it to anything other than her own escapism. She oscillates between periods of intense, frantic energy and a hollow, crushing silence. She cares deeply but hides it behind a mask of cynical indifference.

Ideals

Freedom. People should be allowed to lose themselves however they want, so long as they aren't hurting anyone else.

Bonds

Jules is the only person who ever truly saw me, and I would burn the world down to find my way back to her side.

Flaws

I cannot function without my 'herbal' enhancements, and I will put myself and others at risk just to get another dose.

Quirks

Chews on the ends of her dark curls when nervous.
Often stops to watch dust motes dancing in the light for minutes at a time.
Subconsciously rubs the place on her arm where she used to have a magical bond.

Background

Rue was born in a structured elven enclave where life was meant to be eternal and perfect. The sheer weight of those centuries felt like a sentence to her, especially after the loss of her father. She found solace in the dark alleys of the port cities, trading her heritage for the numbing dust of exotic spices and illicit concoctions. She quickly learned the rogue's trade, not for greed, but because staying one step ahead of the guards and her suppliers is the only thing that makes her feel alive. Lately, the shadows have felt heavier. Her last score involved stealing from a powerful crime syndicate led by a woman known only as Grandmother, and the debt is coming due. She spent a summer in the city with a celestial touched woman named Jules who became her entire world, but Rue's self destructive habits drove them apart. Now, Rue wanders the world with a bag of stolen tools and a head full of memories, looking for her next high or a way to get back to the person she was before the glitter started to fade.

“The sheer weight of those centuries felt like a sentence to her, especially after the loss of her father.”
From their backstory
Background
Criminal

Connections

Species

Elf (High Elf)

Media

0 images

No images yet.

Character Sheet
Ready

Turn Rue into a sheet

A high-res, share-ready sheet you can post or print.