Vivian Cross
Vivian Cross
Sheet
AC 17 · HP 165 · 30 ft.Saving throws
Skills
- AthleticsSTR
- DeceptionCHA
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
31 featuresAction
- Extra AttackLevel 5
When you take the Attack action, you can attack twice instead of once.
- Two Extra AttacksLevel 11
When you take the Attack action, you can attack three times instead of once.
- Three Extra AttacksLevel 20
When you take the Attack action, you can attack four times instead of once.
Bonus action
- Second WindLevel 1
As a Bonus Action, you regain hit points equal to 1d10 plus your Fighter level. You can use this feature twice, regain one use on a Short Rest, and all uses on a Long Rest.
- Tactical ShiftLevel 5
Whenever you activate Second Wind with a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.
Always on
- Fighting StyleLevel 1
You gained a Fighter Fighting Style feat of your choice, representing a specialized combat method you can change when you gain Fighter levels. Vivian fights like a brawler and favors close-quarters pressure.
- Weapon MasteryLevel 1
You know how to use the mastery properties of three Simple or Martial weapons of your choice. After each Long Rest, you can change one chosen weapon. Chosen masteries for Vivian emphasize improvised brutality and hand-to-hand pressure.
- Tactical MindLevel 2
When you fail an ability check, you can expend a use of Second Wind to roll 1d10 and add it to the check. If the check still fails, the use of Second Wind is not expended.
- Fighter SubclassLevel 3
You gain the Psi Warrior subclass and its psionic combat features, letting you defend yourself and strike with force of will as well as muscle.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or another feat you qualify for.
- Ability Score ImprovementLevel 6
You gain an Ability Score Improvement or another feat you qualify for.
- Psi Warrior Subclass FeatureLevel 7
Psionic power becomes more versatile and protective. Vivian can use telekinetic force to shield allies and pressure enemies with psychic violence.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement or another feat you qualify for.
- IndomitableLevel 9
If you fail a saving throw, you can reroll it with a bonus equal to your Fighter level. You must use the new roll. You can use this twice before a Long Rest.
- Tactical MasterLevel 9
When you attack with a weapon whose mastery property you can use, you can replace that mastery with Push, Sap, or Slow for that attack.
- Ability Score ImprovementLevel 10
You gain an Ability Score Improvement or another feat you qualify for.
- Ability Score ImprovementLevel 12
You gain an Ability Score Improvement or another feat you qualify for.
- Studied AttacksLevel 13
If you miss with an attack roll against a creature, you have Advantage on your next attack roll against that same creature before the end of your next turn.
- Ability Score ImprovementLevel 14
You gain an Ability Score Improvement or another feat you qualify for.
- Psi Warrior Subclass FeatureLevel 15
Your subclass grants another psi-themed combat benefit, improving battlefield control, defense, or telekinetic offense.
- Ability Score ImprovementLevel 16
You gain an Ability Score Improvement or another feat you qualify for.
- Action Surge Improvement and Indomitable ImprovementLevel 17
You can use Action Surge twice before a rest, but only once on a turn. You can also use Indomitable three times before a Long Rest.
- Psi Warrior Subclass FeatureLevel 18
Your subclass reaches another powerful peak, turning psionic resilience into a near-impossible wall to break.
- Epic BoonLevel 19
You gain an Epic Boon feat or another feat you qualify for.
- TraitHumanResourceful, she gains Heroic Inspiration whenever she finishes a Long Rest.
- TraitHumanSkillful, she gains proficiency in one skill of her choice.
- TraitHumanVersatile, she gains an Origin feat of her choice in addition to the one from her background.
- Chosen Human origin featHumanSkilled, granting additional broad training.
- TraitHumanMedium size.
- TraitHumanSpeed 30 feet.
- Criminal ContactCriminal
You have a network of old associates, fixers, bookies, and fence-runners who can help you find illicit work, move contraband, or hear whispers that never reach the honest streets.
Gear
8 itemsWeapons
- GreatswordA brutal two-handed martial weapon from Fighter starting equipment, kept as a backup for fights that get out of hand.
- LongbowA ranged martial weapon from Fighter starting equipment, useful for ambushes and rooftop work.
Armor
- Chain MailHeavy protective armor from Fighter starting equipment, carried in case Vivian ever needs it, though she usually refuses to wear armor.
Tools
- Thieves' ToolsA set of lockpicks and tools used to open doors, boxes, and trouble.
- Gaming SetA worn deck and marked dice from underground games, useful for cheating or passing time.
Gear
- 20×ArrowsA quiver with ammunition for the longbow.
- Dungeoneer's PackA pack containing gear for travel and survival.
- Modern ClothesStreet clothes tailored for mobility, black boots, wrapped fists, and a fitted jacket that never slows her down.
Appearance
Vivian Cross is impossibly ripped, with dense, athletic muscle built for clinches, lifts, and body blows. She wears modern street clothes cut to move, fitted jackets, combat boots, and wrapped hands instead of gauntlets. Black sleeve tattoos climb both arms, covering her shoulders and reaching up the sides of her neck like inked smoke. She is strikingly attractive, carries herself with a cocky predator's ease, and never looks fully dressed unless she is ready to throw a punch.
Mannerisms
Vivian cracks her knuckles before answering hard questions, rolls her shoulders when annoyed, and stands too close on purpose when she wants someone to feel smaller. She talks with a confident half-smile, tilts her head like she is measuring an opponent's balance, and uses the tip of one wrapped fist to tap any surface she intends to break or claim.
Personality
Bold, magnetic, and hard to intimidate, Vivian treats danger like an invitation. She is quick with a grin, quicker with a decision, and has an almost playful habit of testing people with harmless insults before deciding whether they are worth her respect. Under the swagger is a deeply protective soul, someone who knows exactly how ugly the world can be and refuses to let that ugliness go unanswered.
Ideals
Freedom. Nobody should be chained by fear, extortion, or the cruelty of people stronger than them. If Vivian can break the grip of a tyrant, she considers the bruises worthwhile.
Bonds
She protects the street kids and small-time hustlers who remind her of who she used to be. She keeps a battered silver ring from her first honest sparring partner, the only person who ever taught her to fight without hate. She refuses to let corrupt officials or predatory gang leaders claim a neighborhood she considers hers.
Flaws
Vivian cannot resist stepping into the center of a fight, especially when someone is being bullied. She trusts strength and directness more than patience, which can make her reckless around clever liars. Her old criminal instincts still whisper that every alliance has a price, every favor becomes a debt, and she sometimes burns a good opportunity just to avoid feeling owned.
Quirks
Background
Vivian Cross learned the city the hard way, one back alley and one broken knuckle at a time. She started as a runner for smugglers, a lookout for card sharps, and a collection agent for people who preferred a smile with their threats. She discovered early that a clean punch could settle an argument faster than a blade, and that a fearless grin could buy a second chance where pity never would. By the time she was grown, she had become the thing every dockside bruiser feared, a woman who could walk into a tavern, take three insults, and leave with the room's loudest mouth folded into a chair. Years of hard lessons taught Vivian to treat every fight like a conversation with a liar. She reads posture, breath, and hesitation the way other people read books, and she has built a reputation for ending confrontations before they become massacres. The underworld still knows her name, some with respect, some with resentment, and some because she once walked away from a job that would have burned half a district to the ground. She is trying, in her own crooked way, to become more than the debts that made her. But if a tyrant, monster, or bully corners the weak, Vivian's old life comes roaring back in a flurry of elbows, headbutts, and a grin that says the room already belongs to her.
“She started as a runner for smugglers, a lookout for card sharps, and a collection agent for people who preferred a smile with their threats.”
- Background
- Criminal
Connections
Species
Human
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