Cole Matthews
Cole Matthews
Sheet
AC 18 · HP 184 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action.
Bonus action
- Deft ManeuverLevel 18
Gain a special additional Bonus Action once per turn only to use a maneuver.
Always on
- Quick DrawLevel 1
Advantage on Initiative rolls. Can draw/stow two non-Two-Handed weapons whenever you could normally draw/stow one.
- Critical ShotLevel 2
Critical Hit range with Ranged weapons is 17-20 at Level 17.
- RiskLevel 2
6 Risk Dice (d12s). Expended on maneuvers, regain on Short or Long Rest. DC 20.
- Gut ShotLevel 5
On a Ranged Crit against Large or smaller creatures, speed is halved and target has Disadvantage on attacks until projectile is dislodged (1 action).
- EvasionLevel 7
Take no damage on successful DEX saves against area effects, and half damage on failures.
- OverkillLevel 11
Add DEX mod to firearm damage. Since mod is already added, target takes extra 1d8 damage of weapon type.
- Cheat DeathLevel 13
When reduced to 0 HP, drop to 1 instead and regain 20 HP. Regain on Short or Long rest.
- Dire GambitLevel 15
Regain one Risk Die when rolling Initiative or scoring a Critical Hit.
- Epic Boon of Irresistible OffenseLevel 19
Increase STR or DEX by 1 (Max 30). Your damage with weapons ignores damage resistance.
- HeadshotLevel 20
On Ranged Crit, creature under 100 HP dies instantly. Otherwise, deals 10d10 extra damage. Once per Short/Long rest or by spending 3 Risk Dice.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- Skill VersatileHumanYou gain proficiency in one skill of your choice (Insight).
- VersatileHumanYou gain an Origin Feat of your choice (Skulker).
- Battlefield CunningSoldier
You gain the Savage Attacker feat. You can roll weapon damage twice and use either total once per turn.
Gear
4 itemsWeapons
- M-24 Sniper RifleLong range precision firearm, 2d10 piercing, Heavy, Two-Handed.
- Colt AnacondaHigh-caliber revolver, 2d8 piercing, range 60/240.
Armor
- Studded LeatherReinforced light armor.
Gear
- Ammo CaseContains 100 rounds of rifle and handgun ammunition.
Appearance
Cole is a man of military bearing, his skin bronzed and weathered by the intense sun of Desertstone. He has piercing dark green eyes that move with mechanical efficiency. A thin scar runs from his left temple down to his jawline, a relic of a desert skirmish. He wears functional, sand-colored tactical gear that blends into the arid environment, with his M-24 sniper rifle always secured across his broad shoulders.
Mannerisms
Cole rarely blinks when speaking to people, maintaining a steady, unsettling gaze. He tends to stand in corners or near exits, never allowing himself to be boxed in.
Personality
Quiet, disciplined, and utterly lethal. Cole speaks only when necessary and calculates every variable in a room within seconds of entering. He treats every contract with the same professional detachment, though he harbors a deep, silent protective streak for his brother Brandon. He views the chaos of Zahra-Nur as a series of tactical problems to be solved with lead and patience.
Ideals
Precision. Efficiency in movement and word is the only way to survive the wasteland. If a job is worth doing, it is worth doing with a single shot.
Bonds
My brother, Brandon, is the only reason I haven't let the desert take my soul. I serve Ripley's Syndicate to ensure his safety.
Flaws
I have become so accustomed to the scope that I find it difficult to connect with people on a human level. I see targets, not friends.
Quirks
Background
Cole Matthews grew up in the shadow of the desert spires in Zahra-Nur, a city defined by luxury and extreme violence. As a former Army Ranger, Cole spent years patrolling the endless dunes of Desertstone, learning to treat the heat and the wind as his only allies. When he returned from service, he found his brother Brandon deep in debt to the criminal underworld. To save his only remaining family, Cole offered the one thing he had: his ability to kill from a mile away. He joined Ripley's Syndicate, quickly ascending to become their premier elite enforcer. He is the ghost that keeps the Syndicate's rivals in a state of constant fear. While Brandon attempts to live a clean life in the upper city, Cole remains in the gutters and high-rises, ensuring the Matthews name is feared enough to keep them both safe. Every bullet he fires is a calculation for his brother's future.
“As a former Army Ranger, Cole spent years patrolling the endless dunes of Desertstone, learning to treat the heat and the wind as his only allies.”
- Background
- Soldier
Connections
Species
Human
Media
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