Father Reginald
Father Reginald
Sheet
AC 18 · HP 104 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
24 featuresAction
- Turn the Unholy
When When fiends or undead threaten the faithful
As an action, Reginald presents his holy symbol and forces fiends and undead within 30 feet to make a Wisdom saving throw against his spell save DC. On a failure, they are turned for up to 1 minute or until they take damage.
- Cleansing TouchLevel 10
Reginald can use an action to end one spell on himself or on one willing creature he touches. He can use this feature five times per long rest.
Bonus action
- Sacred Weapon
When Before a decisive melee engagement
As a bonus action, Reginald empowers his rune hammer for 1 minute. It gains a bonus to attack rolls equal to his Charisma modifier and sheds bright light in a 20-foot radius.
- TraitAasimarCelestial Revelation, as a bonus action once per long rest, Reginald can unleash his inner light for 1 minute, gaining a flying speed of 30 feet and dealing extra radiant damage once per turn. The Protector aasimar option is used for this character.
Always on
- Divine SmiteLevel 2
When After hitting with a melee weapon attack
When Reginald hits with a melee weapon attack, he expends a spell slot to add radiant damage, with additional dice against fiends and undead.
- Lay on HandsLevel 1
When When an ally is injured, diseased, or poisoned
Reginald touches a creature and restores hit points from his healing pool, or spends 5 points to cure one disease or neutralize one poison.
- Divine SenseLevel 1
Reginald can sense the presence of strong celestial, fiendish, or undead forces within 60 feet, though he cannot detect their exact identity. He can use this feature five times per long rest.
- Fighting Style: DefenseLevel 2
Reginald adopts the Defense fighting style, gaining a +1 bonus to AC while wearing armor.
- SpellcastingLevel 2
Reginald can cast paladin spells using Wisdom as his divine spellcasting ability. He prepares seven paladin spells each day, not including his oath spells.
- Divine HealthLevel 3
Reginald is immune to disease.
- Sacred Oath: Oath of DevotionLevel 3
Reginald swears the Oath of Devotion, gaining oath spells and the ability to use Channel Divinity.
- Channel DivinityLevel 3
Reginald can use Channel Divinity once per short or long rest. His Devotion options are Sacred Weapon, which adds his Charisma modifier to attack rolls with one weapon for 1 minute and causes it to emit bright light, and Turn the Unholy, which turns fiends and undead within 30 feet for up to 1 minute if they fail a Wisdom saving throw.
- Ability Score ImprovementLevel 4
Reginald can increase one ability score by 2, or two ability scores by 1 each. He uses this improvement to increase his Constitution from 16 to 18.
- Extra AttackLevel 5
Reginald can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Aura of ProtectionLevel 6
Reginald adds his Charisma modifier to saving throws made by himself and friendly creatures within 10 feet. This aura does not function while he is unconscious.
- Oath Spells: 5th LevelLevel 5
Reginald gains the Oath of Devotion spells lesser restoration and zone of truth. These spells are always prepared and do not count against his number of prepared paladin spells.
- Oath Spells: 9th LevelLevel 9
Reginald gains the Oath of Devotion spells beacon of hope and dispel magic. These spells are always prepared and do not count against his number of prepared paladin spells.
- Aura of CourageLevel 10
Reginald and friendly creatures within 10 feet cannot be frightened while he is conscious.
- TraitAasimarDarkvision, able to see in dim light within 60 feet as if it were bright light and darkness as if it were dim light.
- TraitAasimarCelestial Resistance, resistance to necrotic damage and radiant damage.
- TraitAasimarHealing Hands, once per long rest, touch a creature to restore hit points equal to character level.
- TraitAasimarLight Bearer, the light cantrip is known and Charisma is the spellcasting ability for it.
- TraitAasimarAasimar ability score increase, +2 Charisma.
- Shelter of the FaithfulAcolyte
Reginald can expect free healing and care at temples, shrines, and other establishments of his faith, though he must provide any material components needed for spells. He can also request modest assistance from members of his religious community.
Spells
14 spellsSpellcasting. Father Reginald casts with Charisma (spell save DC 15, to hit with spell attacks).
1st level (4 slots): , , , , , , ,
2nd level (3 slots): , ,
3rd level (2 slots): , ,
Gear
13 itemsWeapons
- Rune hammerA custom rune-inscribed warhammer used as Reginald's holy weapon. Its special runes are cosmetic unless the Dungeon Master grants additional properties.
- 5×JavelinBalanced throwing spears carried for ranged attacks.
Armor
- Chain mail, Church of Light carapace patternHeavy steel armor reinforced with interlocking plates. This is the rules equivalent of Reginald's modern carapace armor.
- ShieldA sturdy shield bearing a radiant sunburst and the insignia of the Church of Light.
Gear
- Priest's packContains a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Holy symbolA silver holy symbol of the Church of Light, worn openly over his white shirt.
- Prayer bookA book of prayers, doctrine, and battlefield liturgy.
- 5×IncenseUsed in temple rites and funeral ceremonies.
- VestmentsFormal religious garments for services and ceremonies.
- Common clothesA set of ordinary clothing for travel and field work.
- Blessed six-barreled firearm with flamerA modified six-barreled high-velocity firearm fitted with a short-range flame projector. Firearms and its ammunition require Dungeon Master approval and use campaign-specific statistics.
- 60×Firearm ammunitionAmmunition for the custom firearm, represented abstractly because its exact capacity and reload rules are campaign-specific.
Purse
- Pouch with 15 gpA small purse containing starting funds and personal offerings.
Appearance
Father Reginald is a broad-chested, heavily muscled aasimar with a soldier's posture and the weathered face of a lifelong campaigner. His greying hair is cropped close, and his glowing golden eyes intensify whenever he invokes divine power. He wears heavy carapace-style armor over a white shirt, reinforced combat boots, and a mantle marked with the radiant sigil of the Church of Light. His armor is scarred by claw marks, bullets, and fire, but carefully polished before every sermon.
Mannerisms
Reginald speaks in the measured cadence of a sermon, even during combat. He frequently raises one gauntleted hand as though blessing an unseen congregation, quotes scripture before striking, and addresses enemies as if they are already potential converts. He cleans his rune hammer after every battle and recites the names of the dead while doing so.
Personality
Reginald is commanding, eloquent, and intensely protective. He treats every conversation as an opportunity for evangelism, but his sermons are not empty performances. He genuinely believes that courage, discipline, and compassion can restore a broken world. Among allies he is a steady source of reassurance, offering practical orders and miraculous aid. Among enemies he is relentless, calm, and frighteningly certain.
Ideals
Light must be carried into every darkness. Mercy is sacred when it leads to redemption, but those who prey upon the helpless must be stopped before they can harm another soul.
Bonds
The Church of Light gave Reginald his life, his purpose, and the means to protect countless innocents. He will defend its people and holy places at any cost. He is especially determined to defeat Valem Felwind, whom he believes represents everything sacred faith must never become.
Flaws
Reginald is so convinced that the Church of Light is humanity's last defense that he mistakes disagreement for corruption. He has difficulty accepting surrender from a worthy enemy, distrusts unregulated miracles, and secretly fears that his loyalty was engineered into him along with his strength. When challenged publicly, his compassion can harden into punitive zeal.
Quirks
Background
Reginald was born beneath a miraculous column of golden light during a night of riots and cathedral fires. The priests who found him believed his celestial blood marked him for a sacred purpose, but the Church of Light did more than raise him. Over decades, its hidden physicians, theologians, and eugenicists refined his body through selective breeding, alchemical treatment, and relentless martial discipline. The result was a man of extraordinary strength, stamina, and regenerative power, a living weapon shaped to defend the faithful against the Black Cathedrals and their high inquisitor, Valem Felwind. As an acolyte, Reginald learned scripture, ritual, medicine, and the art of turning fear into conviction. As a paladin, he became the Church of Light's most feared field commander in its New Orleans operations. He leads from the front with a rune hammer in hand, a shield locked to his arm, and a collection of blessed firearms at his side, including a modified six-barreled high-velocity weapon fitted with a short-range flame projector. Yet Reginald considers violence only one instrument of evangelism. Before battle, he offers enemies a chance to repent. During battle, he uses minor miracles and passionate sermons to convert bystanders, soldiers, and occasionally even his wounded foes. His devotion is sincere, his courage is unquestionable, and his zeal is becoming increasingly difficult for even his allies to distinguish from obsession.
“The priests who found him believed his celestial blood marked him for a sacred purpose, but the Church of Light did more than raise him.”
- Background
- Acolyte
Connections
Species
Aasimar
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