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Father Reginald - AI-generated fantasy Character

Father Reginald

Aasimar · Paladin (Oath of Devotion) · Level 10 · Acolyte

Father Reginald

Reginald is commanding, eloquent, and intensely protective.
AC18
HP104/104
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 104 · 30 ft.
AlignmentLawful GoodGenderMaleAge52 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's supplies

Languages

Common,
Celestial,
Infernal,
Abyssal

Features

24 features

Action

  • Turn the Unholy

    When When fiends or undead threaten the faithful

    As an action, Reginald presents his holy symbol and forces fiends and undead within 30 feet to make a Wisdom saving throw against his spell save DC. On a failure, they are turned for up to 1 minute or until they take damage.

  • Cleansing TouchLevel 10

    Reginald can use an action to end one spell on himself or on one willing creature he touches. He can use this feature five times per long rest.

Bonus action

  • Sacred Weapon

    When Before a decisive melee engagement

    As a bonus action, Reginald empowers his rune hammer for 1 minute. It gains a bonus to attack rolls equal to his Charisma modifier and sheds bright light in a 20-foot radius.

  • TraitAasimarCelestial Revelation, as a bonus action once per long rest, Reginald can unleash his inner light for 1 minute, gaining a flying speed of 30 feet and dealing extra radiant damage once per turn. The Protector aasimar option is used for this character.

Always on

  • Divine SmiteLevel 2

    When After hitting with a melee weapon attack

    When Reginald hits with a melee weapon attack, he expends a spell slot to add radiant damage, with additional dice against fiends and undead.

  • Lay on HandsLevel 1

    When When an ally is injured, diseased, or poisoned

    Reginald touches a creature and restores hit points from his healing pool, or spends 5 points to cure one disease or neutralize one poison.

  • Divine SenseLevel 1

    Reginald can sense the presence of strong celestial, fiendish, or undead forces within 60 feet, though he cannot detect their exact identity. He can use this feature five times per long rest.

  • Fighting Style: DefenseLevel 2

    Reginald adopts the Defense fighting style, gaining a +1 bonus to AC while wearing armor.

  • SpellcastingLevel 2

    Reginald can cast paladin spells using Wisdom as his divine spellcasting ability. He prepares seven paladin spells each day, not including his oath spells.

  • Divine HealthLevel 3

    Reginald is immune to disease.

  • Sacred Oath: Oath of DevotionLevel 3

    Reginald swears the Oath of Devotion, gaining oath spells and the ability to use Channel Divinity.

  • Channel DivinityLevel 3

    Reginald can use Channel Divinity once per short or long rest. His Devotion options are Sacred Weapon, which adds his Charisma modifier to attack rolls with one weapon for 1 minute and causes it to emit bright light, and Turn the Unholy, which turns fiends and undead within 30 feet for up to 1 minute if they fail a Wisdom saving throw.

  • Ability Score ImprovementLevel 4

    Reginald can increase one ability score by 2, or two ability scores by 1 each. He uses this improvement to increase his Constitution from 16 to 18.

  • Extra AttackLevel 5

    Reginald can attack twice, instead of once, whenever he takes the Attack action on his turn.

  • Aura of ProtectionLevel 6

    Reginald adds his Charisma modifier to saving throws made by himself and friendly creatures within 10 feet. This aura does not function while he is unconscious.

  • Oath Spells: 5th LevelLevel 5

    Reginald gains the Oath of Devotion spells lesser restoration and zone of truth. These spells are always prepared and do not count against his number of prepared paladin spells.

  • Oath Spells: 9th LevelLevel 9

    Reginald gains the Oath of Devotion spells beacon of hope and dispel magic. These spells are always prepared and do not count against his number of prepared paladin spells.

  • Aura of CourageLevel 10

    Reginald and friendly creatures within 10 feet cannot be frightened while he is conscious.

  • TraitAasimarDarkvision, able to see in dim light within 60 feet as if it were bright light and darkness as if it were dim light.
  • TraitAasimarCelestial Resistance, resistance to necrotic damage and radiant damage.
  • TraitAasimarHealing Hands, once per long rest, touch a creature to restore hit points equal to character level.
  • TraitAasimarLight Bearer, the light cantrip is known and Charisma is the spellcasting ability for it.
  • TraitAasimarAasimar ability score increase, +2 Charisma.
  • Shelter of the FaithfulAcolyte

    Reginald can expect free healing and care at temples, shrines, and other establishments of his faith, though he must provide any material components needed for spells. He can also request modest assistance from members of his religious community.

Spells

14 spells

Spellcasting. Father Reginald casts with Charisma (spell save DC 15, to hit with spell attacks).

1st level (4 slots): , , , , , , ,

2nd level (3 slots): , ,

3rd level (2 slots): , ,

Gear

13 items

Weapons

  • Rune hammer
    A custom rune-inscribed warhammer used as Reginald's holy weapon. Its special runes are cosmetic unless the Dungeon Master grants additional properties.
  • 5×
    Javelin
    Balanced throwing spears carried for ranged attacks.

Armor

  • Chain mail, Church of Light carapace pattern
    Heavy steel armor reinforced with interlocking plates. This is the rules equivalent of Reginald's modern carapace armor.
  • Shield
    A sturdy shield bearing a radiant sunburst and the insignia of the Church of Light.

Gear

  • Priest's pack
    Contains a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Holy symbol
    A silver holy symbol of the Church of Light, worn openly over his white shirt.
  • Prayer book
    A book of prayers, doctrine, and battlefield liturgy.
  • 5×
    Incense
    Used in temple rites and funeral ceremonies.
  • Vestments
    Formal religious garments for services and ceremonies.
  • Common clothes
    A set of ordinary clothing for travel and field work.
  • Blessed six-barreled firearm with flamer
    A modified six-barreled high-velocity firearm fitted with a short-range flame projector. Firearms and its ammunition require Dungeon Master approval and use campaign-specific statistics.
  • 60×
    Firearm ammunition
    Ammunition for the custom firearm, represented abstractly because its exact capacity and reload rules are campaign-specific.

Purse

  • Pouch with 15 gp
    A small purse containing starting funds and personal offerings.

Appearance

Father Reginald is a broad-chested, heavily muscled aasimar with a soldier's posture and the weathered face of a lifelong campaigner. His greying hair is cropped close, and his glowing golden eyes intensify whenever he invokes divine power. He wears heavy carapace-style armor over a white shirt, reinforced combat boots, and a mantle marked with the radiant sigil of the Church of Light. His armor is scarred by claw marks, bullets, and fire, but carefully polished before every sermon.

Mannerisms

Reginald speaks in the measured cadence of a sermon, even during combat. He frequently raises one gauntleted hand as though blessing an unseen congregation, quotes scripture before striking, and addresses enemies as if they are already potential converts. He cleans his rune hammer after every battle and recites the names of the dead while doing so.

Personality

Reginald is commanding, eloquent, and intensely protective. He treats every conversation as an opportunity for evangelism, but his sermons are not empty performances. He genuinely believes that courage, discipline, and compassion can restore a broken world. Among allies he is a steady source of reassurance, offering practical orders and miraculous aid. Among enemies he is relentless, calm, and frighteningly certain.

Ideals

Light must be carried into every darkness. Mercy is sacred when it leads to redemption, but those who prey upon the helpless must be stopped before they can harm another soul.

Bonds

The Church of Light gave Reginald his life, his purpose, and the means to protect countless innocents. He will defend its people and holy places at any cost. He is especially determined to defeat Valem Felwind, whom he believes represents everything sacred faith must never become.

Flaws

Reginald is so convinced that the Church of Light is humanity's last defense that he mistakes disagreement for corruption. He has difficulty accepting surrender from a worthy enemy, distrusts unregulated miracles, and secretly fears that his loyalty was engineered into him along with his strength. When challenged publicly, his compassion can harden into punitive zeal.

Quirks

He calls his rune hammer Morning Verdict.
He attempts to convert every intelligent enemy before attacking, even when tactically unwise.
His golden eyes brighten when he tells a particularly passionate sermon.
He keeps a field ledger recording every person he has healed and every enemy who accepted absolution.
He believes strong coffee is a legitimate sacrament during prolonged military operations.

Background

Reginald was born beneath a miraculous column of golden light during a night of riots and cathedral fires. The priests who found him believed his celestial blood marked him for a sacred purpose, but the Church of Light did more than raise him. Over decades, its hidden physicians, theologians, and eugenicists refined his body through selective breeding, alchemical treatment, and relentless martial discipline. The result was a man of extraordinary strength, stamina, and regenerative power, a living weapon shaped to defend the faithful against the Black Cathedrals and their high inquisitor, Valem Felwind. As an acolyte, Reginald learned scripture, ritual, medicine, and the art of turning fear into conviction. As a paladin, he became the Church of Light's most feared field commander in its New Orleans operations. He leads from the front with a rune hammer in hand, a shield locked to his arm, and a collection of blessed firearms at his side, including a modified six-barreled high-velocity weapon fitted with a short-range flame projector. Yet Reginald considers violence only one instrument of evangelism. Before battle, he offers enemies a chance to repent. During battle, he uses minor miracles and passionate sermons to convert bystanders, soldiers, and occasionally even his wounded foes. His devotion is sincere, his courage is unquestionable, and his zeal is becoming increasingly difficult for even his allies to distinguish from obsession.

“The priests who found him believed his celestial blood marked him for a sacred purpose, but the Church of Light did more than raise him.”
From their backstory
Background
Acolyte

Connections

Species

Aasimar

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