Kit
Kit
Sheet
AC 11 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
6 featuresAlways on
- DruidicLevel 1
You know Druidic, the secret language of druids.
- SpellcastingLevel 1
Drawing on the divine essence of nature itself, you can cast spells.
- TraitTieflingDarkvision (60 ft.)
- TraitTieflingHellish Resistance (Fire resistance)
- TraitTieflingInfernal Legacy (Thaumaturgy cantrip)
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Spells
6 spellsSpellcasting. Kit casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , ,
Gear
6 itemsWeapons
- ScimitarA curved sword used for slashing.
Armor
- Wooden ShieldA basic wooden shield to deflect blows.
- Leather ArmorProtective gear made of cured leather.
Tools
- CrowbarA heavy metal bar for prying objects.
Gear
- Sprig of MistletoeA natural channel for druidic magic.
- PouchA small bag containing 15 gold pieces.
Appearance
Kit has dusk-gray skin and thick, black ram-like horns that curl tight against their head. Their eyes are solid amber without pupils, often scanning their surroundings for exits or threats. They wear well-worn leather and a dark hooded cloak that helps them blend into shadows. Moss and ivy are often seen growing along the edges of their scabbard or woven into the hem of their clothes, a sign of their strange connection to nature in the city.
Mannerisms
Kit has a habit of tapping their tail against their calf when they are impatient or deep in thought, and they often pull their hood low to hide their horns when entering new places.
Personality
I am quiet and observant, preferring to let others do the talking while I size up the room. I find it easier to trust plants than people, but I am fiercely loyal to those who treat me as an equal. I speak in short, direct sentences and rarely waste my breath.
Ideals
Balance. Everything in the world, including the city and the woods, must exist in a state of equilibrium.
Bonds
I carry a small piece of amber given to me by the only urchin who didn't betray me. It reminds me why I protect the small things.
Flaws
I am convinced that everyone is eventually looking for a way to profit off of me, making it hard to form genuine alliances.
Quirks
Background
Kit grew up in the damp, sunless alleys of a coastal metropolis, surviving on the periphery of the Thieves' Guild. While other orphans were training to pick pockets, Kit found they had a strange knack for coaxing the urban weeds to grow over latch-locks or silencing the crows that might alert the city guard. They became an expert at 'green-burglary', using natural camouflage to disappear in gardens and ivy-covered estates. Over time, Kit realized that the weeds and the vermin of the city were just as much a part of nature as any forest. They began to prioritize the balance of this hidden urban ecosystem over the greed of their guild masters. After a narrow escape from a heist gone wrong, Kit left the life of organized crime to follow the call of the wilds, though they still carry their lockpicks alongside their mistletoe focus. They believe the cycle of life is present even in the decay of a sewer or the rot of a corrupt wharf.
“They became an expert at 'green-burglary', using natural camouflage to disappear in gardens and ivy-covered estates.”
- Background
- Criminal
Connections
Species
Tiefling
Media
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