Ren Okunade
Ren Okunade
Sheet
AC 14 · HP 20 · 30 ft., fly 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- Fey Step
When Bonus Action
Ren teleports up to 30 feet as a Bonus Action, leaving behind a flutter of violet motes and the scent of rain on stone.
- Archfey PatronLevel 3
Ren can call on his Archfey patron to use Fey Step, teleporting up to 30 feet as a Bonus Action. His patron's magic gives this teleportation a beguiling, violet distortion that leaves observers uncertain where Ren truly went.
Always on
- Eldritch Blast
When Action
Ren fires a crackling beam of violet force at a creature within 120 feet. On a hit, the target takes 1d10 + 3 force damage, and Repelling Blast is not currently known, so the beam does not push the target.
- Hex
When Bonus Action
Ren whispers a binding word and marks a creature he can see within 90 feet. The target takes 1d6 necrotic damage whenever Ren hits it with an attack, and Ren can move the mark after the target dies.
- Armor of Agathys
When Action
Ren conjures a protective shell of violet frost around himself. A creature that hits him with a melee attack takes 5 cold damage.
- Minor Illusion
When Action
Ren creates a small illusory sound or image, often using it to make pursuers follow the wrong footsteps or hear Kera calling from another direction.
- Pact MagicLevel 1
Ren draws on his otherworldly pact to cast spells using Charisma. He has two 2nd-level Pact Magic spell slots, which recharge after a Short or Long Rest.
- Eldritch InvocationsLevel 2
Ren has learned two Eldritch Invocations. Agonizing Blast lets him add his Charisma modifier to the damage of Eldritch Blast. Pact of the Chain grants him a familiar and the associated magical bond.
- Pact of the ChainLevel 2
Ren can summon a familiar through Pact of the Chain. His familiar is a tiny violet moth named Oru, whose wings resemble fragments of stained glass and whose antennae twitch whenever Ren's patron is near.
- Agonizing BlastLevel 2
Ren's Eldritch Blast deals extra damage equal to his Charisma modifier on a hit.
- Creature TypeFairyFey.
- TraitFairySmall size, approximately three feet tall.
- Walking SpeedFairy30 feet.
- FlightFairyRen has a flying speed equal to his walking speed. He cannot fly while wearing Medium or Heavy armor.
- Fairy MagicFairyRen knows Druidcraft. At 3rd level, he can cast Faerie Fire once per Long Rest without a spell slot. At 5th level, he will gain Enlarge/Reduce once per Long Rest.
- DarkvisionFairyRen can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- False IdentityCharlatan
Ren can create false identities, documents, and disguises, allowing him to pass himself or another person off as someone else. His practiced deception also helps him identify the habits and weaknesses of other con artists.
Spells
8 spellsSpellcasting. Ren Okunade casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level: , ,
2nd level (2 slots): ,
Gear
8 itemsWeapons
- 2×DaggerSmall balanced blades concealed in Ren's sleeves and boots.
Armor
- Leather ArmorLight armor made from supple black leather, sized for a three-foot-tall faerie.
Tools
- Forgery KitTools for creating false documents and convincing seals.
- Disguise KitA compact kit of cosmetics, wigs, false facial features, and clothing pieces used to create disguises.
Gear
- Arcane FocusA polished violet crystal used as Ren's arcane focus, though his chest gemstone can also channel his pact magic.
- Scholar's PackA pack containing parchment, ink, sealing wax, a lantern, oil, and other practical supplies for travel and forgery.
- Fine ClothesA dark-blue traveling outfit of excellent but deliberately unremarkable quality.
Purse
- 15×Gold PiecesLoose coins saved from Ren's work helping survivors create new identities.
Appearance
Ren is a three-foot-tall faerie with warm brown skin, short black curls, and large translucent wings veined with violet light. A smooth amethyst-like gemstone is set naturally into the center of his chest, glowing brighter when his patron's power stirs. He wears a carefully mended dark-blue coat, soft leather armor, fingerless gloves, and a collection of hidden pockets. His eyes are deep brown with faint purple rings around the irises.
Mannerisms
Ren speaks softly and precisely, often pausing before answering as if weighing three possible lies and choosing the kindest truth. When anxious, he polishes the gemstone at his chest with one thumb and counts nearby exits under his breath.
Personality
Quiet, observant, and clever, Ren notices who is frightened before he notices who is dangerous. He is fiercely loyal and surprisingly dry-humored, especially when someone assumes his height makes him harmless. He prefers plans with three exits, but he will abandon any plan instantly if it means keeping Kera alive.
Ideals
Freedom. No one should have to kneel, hide, or become someone else's prey simply because they lack power.
Bonds
Kera is his lifelong partner and the person whose judgment he trusts when his pact begins whispering tempting solutions. Ren also feels responsible for every vampire survivor who escaped using one of his false identities.
Flaws
If Kera is in danger, Ren will accept almost any bargain, even when he recognizes the offer as a trap. He hides injuries and magical corruption until they become impossible to conceal.
Quirks
Background
Ren was born among a hidden faerie enclave that survived by moving quietly between abandoned gardens, ruined shrines, and the edges of mortal settlements. He and Kera were inseparable from childhood, a partnership built from shared jokes, secret paths, and the practical certainty that neither would leave the other behind. When vampires descended on their refuge, Ren and Kera crawled into a collapsed root cellar and stayed motionless while the attackers searched above them. They survived because the creatures eventually lost interest, but Ren never forgot the helplessness of waiting in the dark while Kera trembled beside him. Afterward, Ren began forging travel papers and false names for other survivors, helping them disappear before the vampires could return. The work taught him deception, sleight of hand, and the value of being underestimated. It also brought him to a violet-lit shrine where an unseen patron offered power in exchange for future favors. Ren accepted before learning what the favors might become. His pact manifested as violet energy flowing through his wings and chest gemstone, giving him the means to fight, flee, and protect Kera. He knows the patron is cultivating something dangerous inside him, but whenever Kera is threatened, caution becomes a luxury he cannot afford. His goal is simple, even if achieving it is not, become strong enough that neither of them ever has to hide again.
“Afterward, Ren began forging travel papers and false names for other survivors, helping them disappear before the vampires could return.”
- Background
- Charlatan
Connections
Species
Fairy
Media
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