Valeraine Silver Montrose
Valeraine Silver Montrose
Sheet
AC 18 · HP 143 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
24 featuresAction
- Fast HandsLevel 3
Use Cunning Action to take the Magic action or Use an Object action.
Bonus action
- Cunning ActionLevel 2
Take a Bonus Action on each of your turns to Dash, Disengage, or Hide.
- Steady AimLevel 3
Use a Bonus Action to give yourself Advantage on your next attack roll.
- Epic Boon of SpeedLevel 19
Increase Dexterity to 22. Your Speed increases by 30 feet (Adjusted to 10 for balance) and you can Disengage as a Bonus Action.
Reaction
- Uncanny DodgeLevel 5
When an attacker you see hits you with an attack, use a Reaction to halve the damage.
Always on
- Sneak AttackLevel 1
Deal an extra 10d6 damage once per turn to a target you have advantage against or that is within 5 feet of an ally.
- Weapon MasteryLevel 1
You can use the mastery properties of two weapons: Dagger (Nick) and Rapier (Vex).
- Second-Story WorkLevel 3
Gain a climbing speed equal to your Speed. Use DEX for jump distance.
- Cunning StrikeLevel 5
Spend Sneak Attack dice to apply effects: Poison (1d6), Trip (1d6), Withdraw (1d6), or Disarm (1d6).
- Reliable TalentLevel 7
Any d20 test you make with a proficient skill uses 10 as the minimum roll on the d20.
- EvasionLevel 7
Halve damage on failed Dexterity saves and take no damage on successes.
- ExpertiseLevel 9
Double proficiency bonus for Stealth, Sleight of Hand, Perception, and Persuasion.
- Supreme SneakLevel 9
You have Advantage on Stealth checks if you move no more than half your Speed on the same turn.
- Maiming StrikeLevel 11
Spend 2d6 Sneak Attack dice to apply: Blind, Deafen, or Hamstring.
- Envenom WeaponsLevel 13
When using the Poison option of Cunning Strike, you deal 2d6 extra Poison damage and ignore resistance.
- Devious StrikeLevel 14
Spend Sneak Attack dice to apply: Daze (3d6), Knock Out (6d6), or Obscure (3d6).
- Slippery MindLevel 15
Gain proficiency in Wisdom and Charisma saving throws.
- Thief's ReflexesLevel 17
You can take two turns during the first round of any combat.
- ElusiveLevel 18
Attackers cannot have Advantage on you unless you are Incapacitated.
- Stroke of LuckLevel 20
If you fail a D20 test, you can treat the d20 roll as a 20. Once per short or long rest.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- Skill VersatilityHumanYou gain proficiency in one skill of your choice (Acrobatics).
- VersatileHumanYou gain an Origin feat of your choice (Magic Initiate).
- Criminal: AlertCriminal
You gain the Alert feat, allowing you to add your proficiency bonus to initiative and swap initiative with a willing ally.
Spells
3 spellsSpellcasting. Valeraine Silver Montrose casts with Intelligence (spell save DC 18, to hit with spell attacks).
Cantrips (at will): ,
1st level (1 slot):
Gear
5 itemsWeapons
- 2×DaggerSleek silver-hilted blade with the Nick property.
- RapierElegant fencing foil with the Vex property.
Armor
- Studded Leather ArmorRefined dark charcoal leather reinforced with silver rivets.
Tools
- Thieves' ToolsA set of high-quality picks and tension tools.
Gear
- Burglar's PackStandard equipment for high-stakes infiltration.
Appearance
Valeraine is a vision of peak human capability, moving with a fluid grace that suggests she weighs no more than a shadow. She wears high-fashion studded leather crafted from dark charcoal silk and silver filigree that hugs her lithe frame without a single sound. Her attire is tailored to showcase her magnetic personality, featuring an iridescent cloak and ornate buckles that double as hidden compartments. Around her waist, a belt of shimmering crystal phials and tactical tools serves as a testament to her sharp intelligence, while her silver-pierced ears and piercing hazel eyes radiate an aura of supreme confidence.
Mannerisms
She tilts her head slightly to the left whenever she hears a mechanism clicking or someone telling a lie.
Personality
Valeraine is as charming as she is calculated, often using her wit to disarm a marksman before she ever draws a blade. She views every locked door as a personal challenge to her intellect and every high-society ball as a playground for her social prowess. She speaks with a melodic, calm tone that suggests she knows something you do not, often masking her predatory focus behind the facade of a bored aristocrat.
Ideals
Freedom. No lock, no law, and no person should have the power to stop my movement or dictate my path.
Bonds
I carry a scorched silver key from my first mentor, the only person who ever saw me coming before I arrived.
Flaws
My ego demands that I be recognized for my brilliance, which leads me to leave calling cards that could eventually be my undoing.
Quirks
Background
Born into the lightless alleys of a coastal metropolis, Valeraine realized early that strength was a clumsy tool compared to speed and brilliance. She began her career lifting purses from merchant lords but soon found greater thrill in the high-stakes world of corporate espionage and political theft. Her reputation grew under the alias Silver, a name earned by the signature silver coins she leaves at the scene of her most impossible heists. Over two decades, she has infiltrated the most secure vaults in the realm, not merely for the gold, but for the leverage found in the secrets hidden within. Now, at the zenith of her craft, she moves through the world as a phantom of high society. She treats the laws of physics and the laws of man with equal disregard, having mastered the art of the grand escape. To Valeraine, the world is a series of interconnected mechanisms waiting to be solved, and she has the perfect set of tools for every one.
“Her reputation grew under the alias Silver, a name earned by the signature silver coins she leaves at the scene of her most impossible heists.”
- Background
- Criminal
Connections
Species
Human
Media
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