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Geegru - AI-generated fantasy Character

Geegru

Human · Druid · Level 1 · Acolyte

Geegru

Geegru is gentle, observant, and practical.
AC13
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 10 · 30 ft.
AlignmentNeutral GoodGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Sickles,
Quarterstaffs,
Unarmed strikes

Tools

Calligrapher's supplies

Languages

Common,
Druidic,
Celestial

Features

13 features

Always on

  • Sacred Flame

    When A creature within 60 feet that you can see is targeted.

    A ray of crackling radiant energy strikes a creature within range. On a hit, the target takes 1d8 radiant damage, with no additional effect on a successful save.

  • Produce Flame

    When You choose to create or throw the flame.

    You create a small flame in your hand that sheds bright light and can be used to ignite or throw a flame. The spell's damage increases as you gain levels.

  • Cure Wounds

    When A willing creature you touch is injured.

    You touch a willing creature and restore 2d8 hit points plus your spellcasting ability modifier.

  • Entangle

    When You choose a point within 90 feet.

    You call forth grasping plants in a 20-foot square. Creatures in the area must make a Strength saving throw or become restrained. The area is difficult terrain, and restrained creatures can repeat the save at the end of their turns.

  • Healing Word

    When A creature within 60 feet that you can see is injured.

    A creature you touch regains 2d4 hit points plus your spellcasting ability modifier.

  • Faerie Fire

    When You choose a point within 60 feet.

    Each creature in a 20-foot cube must make a Dexterity saving throw or be outlined in colorful light. Attacks against an affected creature have advantage.

  • Goodberry

    When You cast the spell and create the berries.

    You place a magical blessing on up to ten berries. A creature can eat one berry to regain 1 hit point and receive enough nourishment for a day.

  • DruidicLevel 1

    You know the secret language of druids. You can use it to leave hidden messages, recognize druidic signs, and communicate simple ideas with other druids. You can use Druidic as a language when preparing spells and activating certain druidic features.

  • SpellcastingLevel 1

    You can cast prepared druid spells using Wisdom as your spellcasting ability. You can use a druidic focus as a spellcasting focus. You can cast a druid spell as a ritual if that spell has the Ritual tag and you have it prepared.

  • ResourcefulHumanAfter finishing a Long Rest, you gain Heroic Inspiration.
  • SkillfulHumanYou gain proficiency in one skill of your choice. Geegru is proficient in Animal Handling.
  • VersatileHumanYou gain an Origin feat of your choice. Geegru gains Magic Initiate, Cleric, from his human versatility.
  • Shelter of the FaithfulAcolyte

    You can shelter, receive basic aid, and find sanctuary at temples and shrines devoted to your faith or a related tradition. Such communities may provide modest food, lodging, and ordinary assistance, though they do not endanger themselves for you.

Spells

9 spells

Spellcasting. Geegru casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (2 slots): , , , ,

Gear

11 items

Weapons

  • Sickle
    A curved harvesting blade used as both a practical tool and a druidic weapon.
  • Quarterstaff
    A balanced wooden staff marked with small prayer notches.

Armor

  • Leather armor
    Studded leather-style hide armor suitable for a druid, worn beneath a weathered cloak.
  • Shield
    A wooden shield painted with a simple spiral leaf symbol.

Tools

  • Calligrapher's supplies
    A brass ink pot, several reed pens, a small sand shaker, and sheets of fine parchment.

Gear

  • Explorer's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel supplies.
  • Druidic focus
    A sprig of mistletoe tied with green thread, used as a druidic focus.
  • Book of prayers
    A small book of prayers and devotional observations collected at the roadside shrine.
  • Vestments
    Clean robes used for services and religious ceremonies.
  • 10×
    Parchment
    Blank parchment for copying prayers, maps, and botanical observations.

Purse

  • 8×
    Gold pieces
    Travel funds left to him by the shrine elders.

Appearance

Geegru is a sturdy human man with weather-darkened skin, broad hands, and thick black hair tied back with a strip of faded green cloth. His gray-green traveling cloak is patched at the hem and permanently dusted with pollen. A small wooden prayer wheel hangs from his belt, its lower edge worn smooth from constant thumb pressure. He carries himself with patient attentiveness, as though listening for a distant birdcall even in a crowded room.

Mannerisms

Geegru pauses before answering difficult questions and lightly rolls the worn prayer wheel beneath his thumb. He smells herbs before using them, even when he already knows what they are, and instinctively turns cups or bowls so their handles face the person who will use them.

Personality

Geegru is gentle, observant, and practical. He prefers quiet work to public praise and measures people by what they do when nobody important is watching. He is comfortable speaking with priests, farmers, animals, and children, but becomes awkward around aristocrats who treat nature as decoration. His kindness is active rather than sentimental, expressed through mending tools, sharing food, and noticing who has been left out.

Ideals

Care. Every living thing deserves the chance to recover, and power is honorable only when used to protect the vulnerable.

Bonds

The roadside shrine that raised him is his true home, and he will risk himself to protect its people and sacred garden. He is also bound to the unnamed green grove where he first learned to wield nature magic.

Flaws

Geegru is slow to accept that some people cannot be reasoned with through kindness. He will spend precious time trying to save a cruel person who has already demonstrated a willingness to harm others. When forced to choose between an immediate danger and a long-term ecological problem, he can become paralyzed by the fear of choosing incorrectly.

Quirks

Keeps a few labeled seeds in folded parchment packets inside his prayer book.
Thanks plants aloud before cutting useful leaves or branches.
Names every campfire based on its shape and color.
Can identify common birds by their footsteps before hearing their calls.

Background

Geegru was raised in a small roadside shrine where human pilgrims, farmers, and travelers came to leave offerings for safe journeys. The shrine served a kindly nature deity whose priests taught that every prayer should end with an act of care, even if that act was no more than watering a dry plant or sharing the last bowl of broth. Geegru became an acolyte because he was better at tending living things than reciting doctrine, though his quiet patience eventually earned him the trust of the shrine elders. When a season of blight struck the surrounding farms, Geegru followed the old irrigation paths into the hills and found a forgotten grove still green beneath the diseased canopy. There, he learned the first principles of druidic magic from a reclusive guardian who believed the shrine had grown too comfortable with prayers and too distant from the soil. Geegru now travels as both caretaker and student, seeking the source of the blight, helping communities survive hardship, and reminding priests that faith is not only spoken in sanctuaries. It is also found in clean water, healthy roots, and the decision to protect something too small to defend itself.

“It is also found in clean water, healthy roots, and the decision to protect something too small to defend itself.”
From their backstory
Background
Acolyte

Connections

Species

Human

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