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Vitha Stonepath - AI-generated fantasy Character

Vitha Stonepath

Goblin · Rogue (Scout) · Level 14 · Outlander

Vitha Stonepath

Quiet, observant, and dryly sardonic, Vitha prefers to let others reveal themselves while she studies their habits.
AC17
HP154/154
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 154 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
One musical instrument, bone flute,
Hunting trap

Languages

Common,
Goblin,
Orc

Features

24 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action

    Vitha uses her Cunning Action to Dash, Disengage, or Hide as a bonus action.

  • Cunning Action and Nimble EscapeLevel 1

    Vitha can use a bonus action to Dash, Disengage, or Hide. As a goblin, she can also use a bonus action to Disengage or Hide even when the rogue feature is unavailable, and can move through the space of a creature one size larger than herself.

  • TraitGoblinNimble Escape, can Disengage or Hide as a bonus action

Reaction

  • Skirmisher's Retreat

    When A creature ends its turn within 5 feet

    Vitha uses her reaction to move up to half her speed when a creature ends its turn within 5 feet of her, without provoking opportunity attacks.

  • Uncanny DodgeLevel 5

    When An attacker Vitha can see hits her

    Vitha uses her reaction to halve the damage from an attack that hits her.

Always on

  • Sneak AttackLevel 1

    When Once per turn when conditions are met

    When Vitha hits with a finesse or ranged weapon attack under the proper conditions, she deals an extra 7d6 damage.

  • Fury of the SmallLevel 1

    When After hitting a larger creature

    Vitha can deal extra damage equal to her level after hitting a creature larger than herself, once per short or long rest.

  • Ambush Master

    When First round of combat

    During the first round of combat, Vitha has advantage on initiative and can grant advantage to the next attack against the first creature she hits.

  • Thieves' CantLevel 1

    Vitha has proficiency with thieves' tools. She can understand the secret language of rogues and thieves, including hidden signs and coded messages.

  • ExpertiseLevel 1

    Vitha doubles her proficiency bonus for two proficient skills or tools, chosen as Stealth and thieves' tools.

  • Additional ExpertiseLevel 6

    Vitha gains proficiency in Investigation and Perception, and doubles her proficiency bonus with both skills.

  • EvasionLevel 7

    If Vitha is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage on a successful save and half damage on a failed save.

  • Scout: SurvivalistLevel 3

    Vitha can make a Wisdom check when traveling alone to recall the general layout of terrain and settlements, and can find food and fresh water for herself and up to five others each day when resources are available.

  • Scout: SkirmisherLevel 3

    When a creature ends its turn within 5 feet of Vitha, she can use her reaction to move up to half her speed without provoking opportunity attacks.

  • Scout: Ambush MasterLevel 13

    Vitha has advantage on initiative rolls. The first creature she hits during the first round of combat becomes easier for her allies to strike, giving the next attack roll made against it by someone other than Vitha advantage.

  • Reliable TalentLevel 11

    Whenever Vitha makes an ability check that includes her proficiency bonus, she can treat a d20 roll of 9 or lower as a 10.

  • BlindsenseLevel 14

    Vitha has blindsight out to 10 feet. Within that range, she can effectively perceive anything that is not behind total cover, even if blinded or unable to hear.

  • Slippery MindLevel 15

    Vitha gains proficiency in Wisdom saving throws.

  • Rogue Combat ReflexesLevel 5

    Vitha can use her reaction to halve the damage from an attack that hits her, and can evade area effects with uncanny precision.

  • DarkvisionLevel 1

    Vitha has darkvision out to 60 feet and can see in dim light as if it were bright light, and in darkness as if it were dim light.

  • TraitGoblinDarkvision, 60 feet
  • TraitGoblinFury of the Small, once per short or long rest, deal extra damage equal to level when hitting a creature larger than you
  • TraitGoblinCan move through the space of any creature that is of a size larger than yours
  • WandererOutlander

    Vitha has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and natural landmarks she has seen. She can find food and fresh water for herself and up to five other people each day, provided the land offers suitable resources.

Gear

14 items

Weapons

  • Rapier
    A curved, finely balanced finesse weapon with a serrated inner edge and a cracked leather scabbard.
  • Shortbow
    A delicate curved bow of wood and sinew, maintained with darkened grease to resist dampness.
  • 2×
    Daggers
    A backup blade with a handle wrapped in faded red cloth.

Armor

  • Studded leather armor
    Patched and reinforced studded leather armor, upgraded from the leather armor with which Vitha began her travels.

Tools

  • Thieves' tools
    A collection of lockpicks, tension tools, wire, tiny files, and probes.
  • Hunting trap
    A hunting trap with a toothed metal jaw and a trip mechanism.
  • Bone flute
    A small bone flute, carved during Vitha's years as a wilderness scout.

Gear

  • 20×
    Arrows
    Arrows with mixed fletching and varied heads, including barbed, rusted, and improvised arrowheads.
  • Burglar's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
  • Staff
    A stout walking staff useful on long journeys and in unstable terrain.
  • Trophy from a slain animal
    A preserved claw from a cave bear, kept as proof of Vitha's first solo hunt.
  • Traveler's clothes
    Practical clothing intended for travel through rough country.
  • Scout's utility belt
    Small glass vials, dried herbs, a bone hook, and blackened iron spikes for marking trails and setting snares.

Purse

  • 10×
    Gold pieces
    A small pouch containing the remains of Vitha's starting travel money.

Appearance

Vitha stands just over three feet tall, lean and wiry, with taut muscles shaped by years of scouting through caverns and wilderness. Her mottled slate-gray and green skin blends naturally with stone and shadow. Fine pale scars cross her arms and the left side of her face, the largest cutting through her eyebrow and ending below her cheekbone. Her luminous amber eyes have an unsettling predatory intensity. Long pointed ears twitch at every unfamiliar sound. Her dark hair is cropped short, with a few tight braids pressed against her scalp. She wears patched studded leather armor, reinforced trousers, worn boots, and a scavenged pauldron on her right shoulder. A curved bow rests low across her back, while a serrated dagger wrapped in faded red cloth hangs at her hip. Her belt carries vials, herbs, traps, bone hooks, and blackened iron spikes used to mark her path. She smells faintly of damp earth and old smoke.

Mannerisms

Vitha pauses before entering any room, studying the floor, ceiling, and nearest exits before acknowledging anyone inside. She speaks in a low, gravelly rasp and rarely wastes words. When amused, one corner of her mouth lifts while her expression remains otherwise blank. She marks safe routes with tiny black iron spikes and sleeps with one hand touching a weapon.

Personality

Quiet, observant, and dryly sardonic, Vitha prefers to let others reveal themselves while she studies their habits. She is patient when tracking, ruthless when cornered, and surprisingly protective of anyone who respects her boundaries. Her humor is delivered with deadpan sincerity, often making grim statements sound like casual observations.

Ideals

Freedom. No creature should be owned, cornered, or driven from its home simply because someone stronger wants the territory. The surest way to protect freedom is to know every path out.

Bonds

The blackened iron spikes Vitha carries are all that remain of the trail markers used by her displaced tribe. She intends to find the tribe's scattered survivors and lead them to a permanent refuge where no warband, mine owner, or adventuring company can drive them away.

Flaws

Vitha assumes every offer of kindness conceals a price, and she is quick to abandon trust before someone else can betray it. She cannot resist proving that a larger, stronger, or better-equipped opponent can still be outsmarted. When frightened, she becomes controlling and secretive, hiding information from allies because she believes only she can keep them alive.

Quirks

Counts doors, windows, and possible exits whenever she enters a building.
Collects arrowheads from dangerous encounters and sorts them by the sound they make when dropped.
Leaves tiny black iron spikes at trail junctions, even when no one else knows what they mean.
Keeps a dried herb tucked behind one ear when she expects trouble.
Refuses to sit with her back to an open room.

Background

Vitha was born beneath a ruined watchtower where a scattered goblin tribe made its home in the old drainage tunnels. Her people survived by following forgotten roads, abandoned mine shafts, and the subterranean trails left by animals and monsters. As a child, she learned to read the language of broken stones, damp footprints, and disturbed dust. She became the tribe's pathfinder long before she was old enough to carry a proper bow, guiding hunting parties around owlbear dens, sinkholes, and the patrols of surface folk who regarded every goblin track as a threat. The scars on Vitha's face came from the collapse of a smuggler's tunnel after a band of adventurers triggered an ancient ward. The adventurers left her for dead, but Vitha survived by crawling through a fissure into an underground forest. There she spent three months alone, living on roots, cave fish, and anything foolish enough to approach her snare lines. When she finally returned, her tribe had been driven out by a rival warband. Rather than submit, Vitha followed the warband's trail and dismantled it piece by piece, stealing supplies, sabotaging traps, and striking from darkness. That campaign earned her the name Vitha Stonepath, and taught her that survival is not merely enduring danger. It is learning where danger will be before it arrives. Now she travels with adventurers because open roads offer more secrets than familiar tunnels. She scouts ahead, maps every escape route, and keeps watch while others sleep. She has little interest in glory, but she has a particular talent for appearing exactly where an enemy least expects her. To Vitha, every expedition is a wilderness, every enemy a predator, and every companion a responsibility she will deny having until the moment she saves them.

“Her people survived by following forgotten roads, abandoned mine shafts, and the subterranean trails left by animals and monsters.”
From their backstory
Background
Outlander

Connections

Species

Goblin

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