Aurelia Malice
Aurelia Malice
Sheet
AC 16 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Second WindLevel 1
Aurelia can use a bonus action to regain 1d10 + 1 hit points. She can use this feature twice, regaining all expended uses when she finishes a Short or Long Rest.
Always on
- Cleave
When A greatsword attack hits and meets the Cleave condition.
Aurelia makes a weapon attack against a creature. On a hit with her greatsword, if the weapon damage die shows its maximum value or the target is reduced to 0 hit points, she may make one additional greatsword attack against a different creature within 5 feet of the original target, once per turn.
- Sap
When A flail attack hits.
When Aurelia hits a creature with her flail, that target has Disadvantage on its next attack roll before the start of Aurelia's next turn.
- Slow
When A light crossbow attack hits.
When Aurelia hits a creature with her light crossbow, the target's Speed is reduced by 10 feet until the start of Aurelia's next turn.
- Fighting Style: DefenseLevel 1
Aurelia adopts the Defense fighting style. While wearing armor, she gains a +1 bonus to Armor Class.
- Weapon MasteryLevel 1
Aurelia has mastered the properties of three weapons: greatsword, flail, and light crossbow. She can use the Cleave mastery property with her greatsword, the Sap mastery property with her flail, and the Slow mastery property with her light crossbow.
- Creature TypeDrowHumanoid
- SizeDrowMedium
- SpeedDrow30 feet
- DarkvisionDrowAurelia can see in Dim Light within 120 feet as if it were Bright Light and in Darkness as if it were Dim Light.
- Drow LineageDrowAurelia knows the Dancing Lights cantrip. At character level 3, she can cast Faerie Fire once per Long Rest, and at character level 5, she can cast Darkness once per Long Rest. Charisma is her spellcasting ability for these spells.
- Fey AncestryDrowAurelia has Advantage on saving throws to avoid or end the Charmed condition.
- TranceDrowAurelia does not need to sleep and can finish a Long Rest in 4 hours by entering a meditative trance.
- Position of PrivilegeNoble
Aurelia is accustomed to high society and may secure an audience with a noble, magistrate, or influential official. Common folk generally make way for her, while other nobles recognize the authority implied by her name and bearing.
Spells
1 spellSpellcasting. Aurelia Malice casts with a spellcasting ability ( to hit with spell attacks).
Cantrips (at will):
Gear
11 itemsWeapons
- GreatswordA two-handed martial weapon favored for formal executions and battlefield intimidation.
- FlailA heavy-headed martial weapon used by Aurelia when she wishes to humiliate rather than kill an accused target.
- Light CrossbowA ranged martial weapon with a case of ammunition.
Armor
- Chain MailA protective suit of interlocking steel links, worn over padded clothing.
Tools
- Gaming SetA small set used for formal drow court games and political wagers.
Gear
- 20×Crossbow BoltsBolts suitable for the light crossbow.
- Explorer's PackA pack containing bedroll, rations, rope, tinderbox, waterskin, and other travel necessities.
- Fine ClothesElegant garments appropriate to a member of a noble house.
- Signet RingA signet ring bearing the spider emblem of House Malice.
- Scroll of PedigreeA carefully illuminated genealogy proving Aurelia's descent from House Malice.
Purse
- 25×Gold PiecesCoins carried in a velvet purse.
Appearance
Aurelia is a striking drow woman with alabaster-violet skin, waist-length silver hair, and luminous crimson eyes. Her features are elegant and severe, enhanced by black lacquered armor fittings, spider-silk gloves, and a ruby-and-obsidian signet bearing House Malice's eight-legged crest. She carries herself like a magistrate at a coronation, even when standing in mud or blood. Her chain mail is concealed beneath a tailored black surcoat, and her greatsword is etched with prayers to Lolth in Undercommon.
Mannerisms
Aurelia addresses even enemies as though presiding over a formal hearing. She smooths one glove before delivering a threat, pauses after questions to study the listener's breathing, and never steps over a spider without first acknowledging it.
Personality
Aurelia is poised, incisive, and disarmingly gracious. She offers suspects tea, compliments, and a chance to confess before she offers them steel. She genuinely enjoys solving contradictions, but treats every investigation as a performance in which she must remain beautiful, composed, and unquestionably correct.
Ideals
Order. A society without hierarchy is a nest without a web. Every creature must know who commands, who obeys, and what punishment follows defiance.
Bonds
Her firstborn status is both her inheritance and her chain. Aurelia believes House Malice will either rise through her or be destroyed by her failure. She also keeps a fragment of blackened spider silk from the shrine where her prophecy was revealed, convinced that it contains the name of the one person who will eventually betray her.
Flaws
Aurelia cannot tolerate uncertainty. When evidence is incomplete, she invents the missing pattern and treats her conclusion as divine revelation. She is vain about her beauty and lineage, secretly terrified that both are ordinary, and reacts to contradiction with cold, ceremonial cruelty.
Quirks
Background
Aurelia Malice was born first among the daughters of House Malice, a minor but ambitious drow noble house whose fortunes depended on perfect obedience to the Spider Queen's priesthood. From childhood, she was taught that beauty was a weapon, etiquette was a blade, and mercy was merely disobedience dressed in soft clothing. When Aurelia survived a ritual vision in which Lolth showed her a web woven from the names of traitors, the house matriarch declared her a chosen prophet. Aurelia learned to read confessions from pauses, tremors, and lowered eyes, then trained with the household armsmen so that no accused heretic could escape judgment through violence.
“From childhood, she was taught that beauty was a weapon, etiquette was a blade, and mercy was merely disobedience dressed in soft clothing.”
- Background
- Noble
Connections
Species
Drow
Media
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