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Theren Nightwalker - AI-generated fantasy Character

Theren Nightwalker

Wood Elf · Ranger (Gloom Stalker) · Level 10 · Outlander

Theren Nightwalker

Theren is a man of few words, preferring to let his actions and his bow speak for him.
AC17
HP94/94
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 94 · 35 ft.
AlignmentNeutral GoodGenderMaleAge135 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Flute

Languages

Common,
Elvish,
Sylvan

Features

17 features

Action

  • Primeval AwarenessLevel 3

    You can use your action and expend one ranger spell slot to focus your awareness on the region around you to sense if certain types of creatures are within 1 mile.

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

Always on

  • Favored Enemy (Undead, Monstrosities)Level 1

    You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

  • Natural Explorer (Forest, Underdark, Mountain)Level 1

    You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

  • Fighting Style (Archery)Level 2

    You gain a +2 bonus to attack rolls you make with ranged weapons.

  • Dread AmbusherLevel 3

    Add Wisdom modifier to initiative. During your first turn of combat, speed increases by 10 feet and you can make one additional weapon attack that deals an extra 1d8 damage.

  • Umbral SightLevel 3

    Gain darkvision to 60 feet (or increase current by 30). You are invisible to any creature that relies on darkvision to see you in darkness.

  • Iron MindLevel 7

    You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws.

  • Land's StrideLevel 8

    Moving through nonmagical difficult terrain costs you no extra movement. You also have advantage on saving throws against plants that are magically created.

  • Hide in Plain SightLevel 10

    You can spend 1 minute to create camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.

  • TraitWood ElfDarkvision
  • TraitWood ElfKeen Senses
  • TraitWood ElfFey Ancestry
  • TraitWood ElfTrance
  • TraitWood ElfMask of the Wild
  • TraitWood ElfFleet of Foot
  • WandererOutlander

    You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Spells

9 spells

Spellcasting. Theren Nightwalker casts with Wisdom (spell save DC 15, to hit with spell attacks).

1st level (4 slots): , ,

2nd level (3 slots): , ,

3rd level (2 slots): , ,

Gear

6 items

Weapons

  • Longbow
    A heavy bow used for long-distance archery.
  • 2×
    Shortsword
    A small, double-edged blade.

Armor

  • Studded Leather Armor
    Light armor made from tough but flexible leather, reinforced with close-set rivets or spikes.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • 2×
    Quiver of arrows
    A container for carrying 20 arrows.
  • Hunting Trap
    A steel-jawed trap used to catch game.

Appearance

Theren stands tall with the lean, athletic build characteristic of wood elves. His skin is the color of weathered oak, and his hair is a deep, mossy green, often tied back with leather cord. He wears practical, dark-stained studded leather armor that seems to blend into the shadows. His eyes are a striking amber, reflecting a constant, watchful alertness.

Mannerisms

He speaks in a low, gravelly whisper and rarely makes direct eye contact, instead constantly scanning the perimeter of whatever room he is in.

Personality

Theren is a man of few words, preferring to let his actions and his bow speak for him. He is patient to a fault, capable of sitting motionless for hours in total darkness. He views himself as a necessary shield between the warmth of the hearth and the cold hunger of the night.

Ideals

Nature. The natural cycle must be protected from corruption, whether that corruption is magical or industrial.

Bonds

I carry a shard of obsidian from the deep tunnels where my patrol was lost, it reminds me of the cost of failure.

Flaws

I am deeply uncomfortable in large cities and often treat friendly social interactions with the same suspicion I would a monster.

Quirks

He constantly checks the wind direction by tossing a pinch of dust.
He prefers to sleep in trees rather than in beds.
He never sits with his back to a door or an open window.

Background

Born in the Whispering Pines, Theren served as a border watcher since his adolescence. His family has long guarded the ancient passages leading to the Underdark, ensuring that the horrors from below never reached the surface glades. During a massive incursion of shadow-corrupted beasts, Theren was forced to retreat deep into the lightless tunnels, where he learned that the darkness is not an enemy to be feared, but a cloak to be worn. For years, he lived as a ghost in the lightless depths, hunting the things that hunt in the dark. He returned to the surface changed, no longer comfortable in the bright sun, but possessing a specialized knowledge of the subterranean threats that haunt the world. He now travels as a mercenary and guide, offering his skills to those who must brave the most dangerous and shadowed reaches of the wilderness. He believes that the balance between civilization and the wild must be maintained, and sometimes that balance requires a predator that the other predators cannot see.

“His family has long guarded the ancient passages leading to the Underdark, ensuring that the horrors from below never reached the surface glades.”
From their backstory
Background
Outlander

Connections

Species

Wood Elf

Media

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