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Apuqilla Yupanqui - AI-generated fantasy Character

Apuqilla Yupanqui

Goliath · Barbarian (Path of the Berserker) · Level 5 · Soldier

Apuqilla Yupanqui

Apuqilla is patient, observant, and quietly protective.
AC16
HP29/29
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 29 · 45 ft.
AlignmentTrue NeutralGenderNon-binaryAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • Animal HandlingCHA
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Greataxe mastery,
Handaxe mastery,
Javelin mastery,
Battleaxe mastery

Tools

One gaming set,
Land vehicles

Languages

Common,
Giant

Features

20 features

Bonus action

  • RageLevel 1

    When When combat begins or danger becomes immediate.

    As a Bonus Action, enter a battle rage, gaining resistance to Bludgeoning, Piercing, and Slashing damage and adding bonus damage to Strength-based attacks.

  • Large FormLevel 5

    When When extra reach or physical presence is useful.

    As a Bonus Action, take a Large form for 10 minutes, increasing reach by 5 feet and granting advantage on Strength checks.

  • Stone's Endurance

    When When a decisive feat of physical force is needed.

    As a Bonus Action, gain advantage on a Strength check or saving throw, or shove a creature after hitting it.

  • Giant Ancestry, Stone's EnduranceLevel 1

    You can use a Bonus Action to gain advantage on a Strength check or Strength saving throw, or to shove a creature after hitting it with an attack. You can use this trait a number of times equal to your Proficiency Bonus per Long Rest.

  • Giant Ancestry, Stone's EnduranceGoliathuse a Bonus Action to gain advantage on a Strength check or Strength saving throw, or shove a creature after hitting it.

Always on

  • Extra AttackLevel 5

    When When taking the Attack action on your turn.

    Make two attacks when taking the Attack action.

  • Reckless AttackLevel 2

    When Before making your first attack on your turn.

    Attack recklessly for advantage on Strength-based attacks, accepting advantage on attacks against you until your next turn.

  • FrenzyLevel 3

    When When raging and using Reckless Attack.

    After using Reckless Attack while raging, the first Strength-based hit that turn deals an additional 2d6 damage.

  • Unarmored DefenseLevel 1

    While not wearing heavy armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

  • Weapon MasteryLevel 1

    You gain mastery with four Simple or Martial weapons of your choice, allowing you to use their mastery properties. You have selected Greataxe, Handaxe, Javelin, and Battleaxe.

  • Danger SenseLevel 2

    You have advantage on Dexterity saving throws against effects you can see, such as traps and spells. You do not gain this benefit while Blinded, Deafened, or Incapacitated.

  • Primal KnowledgeLevel 2

    You gain proficiency in one additional skill from the Barbarian skill list. You selected Perception. In addition, while raging, you can use Strength in place of another ability for certain Strength-based skill checks.

  • Fast MovementLevel 5

    Your Speed increases by 10 feet while you are not wearing Heavy Armor.

  • Origin Feat, Savage AttackerLevel 1

    You gain the Savage Attacker Origin feat. Once per turn when you hit with a weapon, you can roll the weapon's damage dice twice and use either result.

  • TraitGoliathCreature type Humanoid.
  • TraitGoliathMedium size, with the ability to become Large through the Large Form trait.
  • TraitGoliathBase Speed of 35 feet.
  • Large FormGoliathonce per Long Rest, become Large for 10 minutes, increasing reach by 5 feet and granting advantage on Strength checks.
  • Powerful BuildGoliathcount as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
  • Military RankSoldier

    You retain the respect of soldiers who recognize your rank, service, or military reputation. You can invoke that recognition to receive basic assistance, temporary shelter, or access to military camps and messes, subject to the discretion of the commanding officer.

Gear

8 items

Weapons

  • Greataxe
    A heavy two-handed martial weapon with a broad iron blade.
  • 4×
    Handaxe
    Light thrown axes suitable for close combat or throwing.

Armor

  • Chain Mail
    Protective linked metal armor inherited from military service.

Tools

  • Gaming Set
    A set used for games of chance and military recreation.

Gear

  • Explorer's Pack
    A pack containing basic adventuring supplies, including bedroll, rations, rope, tinderbox, and waterskin.
  • Military Insignia
    A metal insignia showing their former military rank.
  • Traveler's Clothes
    Durable plain clothing suitable for travel and camp life.

Purse

  • 15×
    Gold Pieces
    Unspent starting currency.

Appearance

A broad-shouldered Goliath standing just over seven feet tall, with slate-gray skin marked by pale geometric birth-patterns across the shoulders and forearms. Their black hair is worn in several long cords tied with bone and faded red thread. They move with a deliberate, rolling gait, always favoring their left side as though measuring the ground before trusting it. In crowded rooms, they unconsciously leave a wide circle around themselves, then look faintly embarrassed when others notice. Their expression is usually calm and distant, but their hands are constantly occupied with tightening straps, checking weapon grips, or counting nearby exits.

Mannerisms

Apuqilla pauses before entering any room and silently counts exits, windows, and people holding weapons. When listening, they lean slightly to the left and angle their whole body toward the speaker. They speak in an even, low register, rarely raising their voice, which makes their sudden battle cries startling.

Personality

Apuqilla is patient, observant, and quietly protective. They prefer practical conversation, clear plans, and people who admit uncertainty. They dislike boasting but respect anyone who keeps moving after a mistake. Their humor is dry and unexpectedly gentle, usually directed at their own lack of grace in ordinary social situations.

Ideals

Purpose. Strength is not measured by how much one can destroy, but by what one is willing to endure so others can survive.

Bonds

The surviving members of their old patrol are family, and Apuqilla will cross almost any distance to protect one of them. They also keep a small iron token from the mountain road, determined to return it to the families of the soldiers who died there.

Flaws

Apuqilla obeys clear orders too readily when under pressure, even after learning how badly unquestioning obedience can fail. They also assume that anyone who speaks confidently knows what they are doing, and their disappointment becomes severe when that assumption proves false.

Quirks

Keeps a pebble from every mountain pass crossed, sorted by size in a small pouch.
Names every campfire before leaving it, usually with a practical name such as Warmth or Smoke.
Taps the flat of their greataxe three times before a difficult fight.
Cannot sleep comfortably unless their boots are aligned toward the nearest exit.
Collects military sayings and quietly corrects them when they are used incorrectly.

Background

Apuqilla grew up among a highland Goliath caravan that moved between wind-cut passes and isolated settlements. Their family measured worth through endurance, reliability, and the ability to carry what others could not. Apuqilla never excelled at contests of strength despite their size. Instead, they became valuable as a watcher, a route-finder, and the person who remembered which bridge had broken three winters ago. Their calm refusal to panic eventually drew the attention of a regional militia captain, who recruited them as a shield-bearer and trail scout. Years of service taught Apuqilla that battles were rarely decided by the strongest fighter. They survived ambushes, disastrous orders, and long marches by learning when to advance and when to let the enemy exhaust itself. During one campaign, their unit was ordered to hold a mountain road long after its strategic value had vanished. Apuqilla obeyed, but afterward abandoned formal service when they discovered the order had been issued merely to protect a commander's reputation. They still wear the unit's chain mail and carry its battered insignia, not out of loyalty to the army, but as a reminder that obedience without judgment can destroy the people it claims to defend. Now they travel as a hired guard, reluctant champion, and occasional peacekeeper, seeking work that has a clear purpose even when the people offering it do not.

“Their family measured worth through endurance, reliability, and the ability to carry what others could not.”
From their backstory
Background
Soldier

Connections

Species

Goliath

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