Kat
Kat
Sheet
AC 16 · HP 12 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Second WindLevel 1
You can use a bonus action to regain hit points equal to 1d10 plus your Fighter level. You can use this feature twice, and you regain one expended use when you finish a Short Rest. You regain all expended uses when you finish a Long Rest.
Always on
- Fighting StyleLevel 1
You gain the Defense Fighting Style. While wearing armor, you gain a +1 bonus to Armor Class.
- Weapon MasteryLevel 1
You can utilize the weapon mastery properties of two kinds of Simple or Martial weapons of your choice. You can change one of those choices whenever you finish a Long Rest.
- Origin Feat: Savage AttackerLevel 1
You gain the Savage Attacker Origin feat from your Soldier background.
- DarkvisionElfYou have Darkvision with a range of 60 feet.
- Elven Lineage, WoodElfYou know the Druidcraft cantrip. Starting at character level 3, you can cast Longstrider without a spell slot. Starting at character level 5, you can cast Pass without Trace without a spell slot. You can cast each spell once without a spell slot, and you regain the ability to do so when you finish a Long Rest. Wisdom is your spellcasting ability for these spells.
- Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
- Keen SensesElfYou have proficiency in the Perception skill.
- TranceElfYou do not need to sleep, and magic cannot put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trance-like meditation.
- Savage AttackerSoldier
You gain the Savage Attacker Origin feat. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.
Spells
1 spellSpellcasting. Kat casts with Wisdom ( to hit with spell attacks).
Cantrips (at will):
Gear
7 itemsWeapons
- LongswordA versatile one-handed military blade used for close combat.
- SpearA simple spear suitable for throwing or melee combat.
Armor
- Chain MailA well-maintained suit of linked steel armor, fitted for mobility and field use.
- ShieldA sturdy wooden shield bearing the nearly erased mark of Kat's former border company.
Tools
- Gaming SetA set of carved bone gaming pieces and a cloth board used by soldiers during long watches.
Gear
- Traveler's PackA small pack containing a blanket, mess kit, tinderbox, and field supplies.
Purse
- 14×Gold PiecesA small purse containing the remaining coin from her enlistment pay.
Appearance
Kat is a lean wood elf with copper-brown skin, long dark hair braided with bits of green cord, and alert amber eyes. She stands with her weight balanced on the balls of her feet, as if every quiet moment might become an order to move. Her chain mail is carefully maintained but softened by years of wear, and she smells faintly of pine resin, oiled leather, and campfire smoke. A strip of faded green cloth is tied around her left wrist, once part of her old unit's standard.
Mannerisms
When waiting, Kat stands perfectly still except for the subtle shifting of her weight from heel to toe. She checks the nearest doorway, window, and high ground whenever she enters a room. She speaks in brief, practical sentences, but softens her voice around children and frightened animals.
Personality
Calm, observant, and quietly compassionate, Kat treats every conversation like a patrol route. She rarely raises her voice, preferring precise questions and long silences that encourage people to reveal more than they intended. She is patient with fear, impatient with arrogance, and happiest when given a useful task.
Ideals
Protection. Strength exists to shield those who have less of it. A victory that leaves civilians abandoned is merely a different kind of defeat.
Bonds
She will find the surviving members of her scattered border company and bring them together again, even if they no longer serve the same cause.
Flaws
Kat has difficulty accepting help and becomes sharply defensive when someone questions her competence. She is also willing to obey a clear order long after it has stopped making sense, because disobedience once cost people she loved their lives.
Quirks
Background
Kat was raised among the deep green roads of an elven woodland, where patience was taught as a form of strength. She learned to read weather from the treetops, find water by the taste of moss, and walk without disturbing a sleeping bird. The forest was home, but it was not safe. When raiders began using the old paths to move weapons and captives, Kat joined a border company that protected the villages and guided refugees through the wilderness. Her talent for noticing danger before it arrived made her a reliable scout, while her refusal to abandon frightened civilians made her a soldier people remembered. Her company eventually broke apart after a disastrous retreat. Kat survived by leading a handful of wounded soldiers and displaced villagers through a flooded ravine, but the unit's standard was lost in the escape. She kept only a torn green strip from it, tied around her wrist as a reminder that a soldier's duty is not to a banner, but to the people standing behind it. Now she travels beyond the forest, taking mercenary work when necessary and intervening whenever powerful people treat ordinary lives as expendable. She still sleeps lightly, counts exits without thinking, and believes every road is safer when someone competent is watching it.
“She learned to read weather from the treetops, find water by the taste of moss, and walk without disturbing a sleeping bird.”
- Background
- Soldier
Connections
Species
Elf
Media
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