Runa Ironloaf
Runa Ironloaf
Sheet
AC 17 · HP 38 · 25 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- PersuasionCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- RageLevel 1
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you have advantage on Strength checks and saving throws, a +2 bonus to damage with melee Strength weapons, and resistance to bludgeoning, piercing, and slashing damage.
Always on
- Unarmored DefenseLevel 1
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- Reckless AttackLevel 2
When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
- Danger SenseLevel 2
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
- Ancestral ProtectorsLevel 3
Spectral warriors appear when you rage. The first creature you hit with an attack on your turn has disadvantage on any attack roll that isn't against you, and when that creature hits a target other than you, that target has resistance to the damage.
- TraitHill DwarfDarkvision
- TraitHill DwarfDwarven Resilience
- TraitHill DwarfDwarven Combat Training
- TraitHill DwarfStonecunning
- TraitHill DwarfDwarven Toughness
- Guild MembershipGuild Artisan
As an established and respected member of the Bakers and Confectioners Guild, you can rely on certain benefits. Fellow members will provide you with lodging and food if necessary, and you have access to guild halls and meetings. The guild may also support you legally if you are accused of a crime.
Gear
5 itemsWeapons
- WarhammerA heavy hammer she calls 'The Dough-Beater'.
- 2×HandaxeSmall throwing axes for range.
Armor
- ShieldA reinforced wooden shield with a wheat emblem.
Tools
- Cook's UtensilsIron pots, pans, and a rolling pin.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, and rations.
Appearance
Runa is a squat, broad-shouldered dwarf with skin the color of well-baked crust. She has a heavy, stone-like brow and hair that is kept in practical, grease-stained braids. She wears scarred leather over simple tunics, looking more like a mountain wall than a person. Her hands are calloused and huge, and she smells of cinnamon, woodsmoke, and ancient dust.
Mannerisms
She constantly wipes her hands on her apron as if cleaning off flour, even when she is covered in the dust of battle. She has a habit of patting people on the head with her massive, heavy hand.
Personality
Runa presents a terrifying, unmoving exterior. She rarely smiles and speaks in low, grumbling tones that sound like tectonic plates shifting. However, she is the first person to notice when an ally is shivering or hungry. She shows her affection through stern motherly commands, like ordering a comrade to eat their vegetables or stand behind her for safety.
Ideals
Hospitality. No one should ever go hungry or feel unsafe while I am standing. My strength exists to provide comfort to others.
Bonds
My guild was my family, and I carry their memory in every meal I cook and every skull I crack. I seek to rebuild the shop that was lost.
Flaws
I am so protective that I often stifle others' freedom, treating grown warriors like children who cannot cross the street alone.
Quirks
Background
Runa spent most of her life in the guild halls of her mountain home, known as the finest baker of hardy trail bread in three kingdoms. She was a woman of peace until a massive orcish raid shattered her shop and threatened the elder dwarves who had taught her the craft. In that moment of fury, the spirits of her grandmothers and past bakers rose from the stone, manifesting as spectral protectors to help her defend the hearth. This experience woke a dormant primal power within her blood. Now she travels the world as a wandering guardian. She carries her hammer with the same precision she used to use for her rolling pin, viewing every monster as a problem that needs to be thoroughly kneaded. She refuses to let anyone she cares about come to harm, standing as an immovable barrier between the innocent and the darkness of the world. Her anger is a cold, focused thing, a hard shell that protects the warmth of the home she still carries in her heart.
“She was a woman of peace until a massive orcish raid shattered her shop and threatened the elder dwarves who had taught her the craft.”
- Background
- Guild Artisan
Connections
Species
Hill Dwarf
Media
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