Phantom
Phantom
Sheet
AC 17 · HP 12 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- InsightWIS
- InvestigationINT
- NatureINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- Favored EnemyLevel 1
Phantom has chosen humanoids, specifically goblins and orcs, as his favored enemies. He has advantage on Wisdom (Survival) checks to track them and on Intelligence checks to recall information about them. He also speaks Goblin and Orc.
- Natural ExplorerLevel 1
Phantom is particularly familiar with forest terrain. When traveling for an hour or more in his favored terrain, he gains the benefits of difficult terrain resistance for his group, cannot become lost except by magical means, remains alert while engaged in other activities, can move stealthily at a normal pace when traveling alone, finds twice as much food while foraging, and learns the exact number, sizes, and how long ago creatures passed through an area when tracking them.
- Constructed ResilienceWarforgedPhantom has advantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and does not need to eat, drink, or breathe.
- Sentry's RestWarforgedPhantom can spend six hours in an inactive, motionless state while remaining conscious of his surroundings.
- Integrated ProtectionWarforgedPhantom gains a +1 bonus to Armor Class, can integrate armor into his body, and cannot be forcibly stripped of integrated armor.
- Warforged ResilienceWarforgedPhantom is a humanoid rather than a construct, despite his artificial body.
- LanguagesWarforgedPhantom can speak, read, and write Common and two additional languages gained through his favored enemy feature.
- City SecretsUrchin
Phantom knows the secret patterns of city streets, including hidden alleys, shortcuts, sewer entrances, and safe places to hide. He can find food and shelter for himself in any settlement, unless the settlement is directly hostile to him.
Gear
11 itemsWeapons
- 2×ShortswordA finesse martial melee weapon that deals 1d6 piercing damage.
- LongbowA martial ranged weapon that deals 1d8 piercing damage and has a normal range of 150 feet and long range of 600 feet.
Armor
- Scale mailMedium armor made from overlapping metal plates. It grants AC 14 plus up to 2 from Dexterity.
Tools
- Small knifeA small blade used by Phantom for utility, defense, and marking hidden paths.
Gear
- 20×ArrowsAmmunition for the longbow.
- Explorer's packContains a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Map of the cityA hand-drawn map of the city where Phantom grew up, including alleys, rooftops, sewer routes, and hidden shelters.
- Pet mouseA tame gray mouse that Phantom rescued from a trap. It is his only living companion.
- Token from his parentsA broken brass insignia recovered from the shelter where Phantom first awakened.
- Common clothesSimple, patched clothing sized for a humanoid frame.
Purse
- 10×Gold piecesA belt pouch containing starting spending money.
Appearance
Phantom is a lean, dark-plated warforged with matte charcoal armor, narrow silver eyes, and a weathered cloak stitched from mismatched scraps of canvas. His face is angular and expressionless, except for a faint blue glow beneath the seams of his jaw. A longbow rests across his back, two shortswords hang at his hips, and small strips of colored cloth tied around his left wrist mark places where he has slept safely.
Mannerisms
Phantom pauses for exactly three seconds before answering unfamiliar questions. He turns his head toward every footstep, keeps his back to walls, and cleans his shortswords in the same careful order every night. When uncertain, he touches the brass token at his neck and quietly counts the people nearby.
Personality
Quiet, observant, and intensely practical, Phantom speaks in short statements and remembers details that others overlook. He rarely expresses affection directly, instead repairing equipment, standing watch, or leaving food where someone will find it. Though he presents himself as emotionless, he is fascinated by small signs of life, especially birdsong, children's laughter, and the changing patterns of rain.
Ideals
Survival. No one should be discarded simply because they are inconvenient, incomplete, or unwanted. Every living being deserves the chance to choose what they become.
Bonds
The first children who sheltered Phantom are his family, and he will risk himself to protect any abandoned child who reminds him of them.
Flaws
Phantom assumes that kindness is usually a bargain in disguise, and he can become cold or suspicious when someone offers help without asking for payment.
Quirks
Background
Phantom was built for a war that ended before he understood what war was. His first clear memory is standing beneath a rain-slick awning while a group of abandoned children argued over whether he was a person, a machine, or something worth selling. He chose the name Phantom after learning that the city forgot people who did not make noise. The children taught him how to sleep in abandoned lofts, how to read a guard's footsteps, and how to disappear into crowds. In return, Phantom watched the alleys at night and used his strange endurance to keep predators away from the smallest children. When the children scattered, Phantom became a hunter of the city margins. He tracked thieves, escaped animals, fugitives, and occasionally missing children, accepting payment in food, information, or spare parts. His instincts led him beyond the walls and into the surrounding forests, where he learned to read broken branches, cold ash, and animal trails. He now travels as a ranger, searching for the people who built him and for any surviving record of the children who first gave him a purpose. He does not seek glory or revenge. He simply follows the trail, one quiet step at a time.
“He chose the name Phantom after learning that the city forgot people who did not make noise.”
- Background
- Urchin
Connections
Species
Warforged
Media
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