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Lagertha Eikthyrdottir - AI-generated fantasy Character

Lagertha Eikthyrdottir

Human · Barbarian (Path of the Berserker) · Level 10 · Soldier

Lagertha Eikthyrdottir

Lagertha is fiercely protective, direct, energetic, and cheerfully intimidating.
AC12
HP115/115
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 115 · 40 ft.
AlignmentChaotic GoodGenderFemaleAgeThirty-two years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming Set, Bone Knucklebones

Languages

Common,
Giant

Features

26 features

Action

  • Twin Strikes

    When Take the Attack action

    Make two attacks with the Attack action.

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

Bonus action

  • Enter Rage

    When Before or during combat

    As a Bonus Action, enter Rage and gain its benefits for up to 10 minutes.

  • RageLevel 1

    You can enter a Rage as a Bonus Action. While raging, you have Resistance to Bludgeoning, Piercing, and Slashing damage, advantage on Strength checks and Strength saving throws, and a bonus to Strength-based damage rolls. Your Rage lasts up to 10 minutes, ending early if you stop attacking or taking damage unless you use a Bonus Action to extend it. You can Rage 4 times per Long Rest, and your Rage Damage bonus is +3.

Reaction

  • RetaliationLevel 10

    When A nearby creature deals damage to you

    When damaged by a creature within 5 feet, use a Reaction to make one melee attack against it.

Always on

  • Reckless Assault

    When First attack roll on your turn

    Use Reckless Attack to gain advantage on Strength-based attacks, accepting advantage for enemies attacking her.

  • Frenzied Blow

    When First qualifying hit during Rage

    When Frenzy is active, deal an extra 3d6 damage to the first target hit with a Strength-based attack after using Reckless Attack.

  • Brutal StrikeLevel 9

    When Hit with an advantaged Strength-based attack

    After making an advantaged Strength-based attack, give up the advantage on one attack to deal an extra 1d10 damage and use one Brutal Strike effect.

  • Unarmored DefenseLevel 1

    While not wearing armor, your base Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. Lagertha uses this calculation for an AC of 14, but her current recorded AC is 12 because she commonly fights in minimal clothing and carries her shield in a way that leaves her unprotected when not actively using it.

  • Weapon MasteryLevel 1

    You can use the mastery properties of four weapons with which you have proficiency. Lagertha has mastered the Greataxe, Handaxe, Javelin, and Maul.

  • Danger SenseLevel 2

    You have advantage on Dexterity saving throws unless you are Incapacitated.

  • Reckless AttackLevel 2

    When you make the first attack roll on your turn, you can attack Recklessly. Until the start of your next turn, you have advantage on Strength-based attack rolls, but attack rolls against you also have advantage.

  • Path of the BerserkerLevel 3

    Lagertha follows the Path of the Berserker, channeling her Rage into overwhelming violence.

  • FrenzyLevel 3

    While your Rage is active, if you use Reckless Attack, the first target you hit on that turn with a Strength-based attack takes extra damage equal to 3d6, with the same damage type as the weapon or Unarmed Strike.

  • Primal KnowledgeLevel 3

    You gain an additional skill proficiency from the Barbarian's Primal Knowledge options. Lagertha gains proficiency in Perception. While raging, you can use Strength for certain skill checks that normally use another ability, as allowed by the feature.

  • Ability Score ImprovementLevel 4

    You gain the Tough origin feat, increasing your hit point maximum by 2 for every character level. This feat is represented in Lagertha's hit point total.

  • Fast MovementLevel 5

    Your Speed increases by 10 feet while you aren't wearing Heavy armor.

  • Mindless RageLevel 6

    While your Rage is active, you are immune to the Charmed and Frightened conditions. If either condition is affecting you when you enter your Rage, it ends on you.

  • Ability Score ImprovementLevel 8

    You gain the Alert origin feat. You add your Proficiency Bonus to Initiative rolls, and immediately after Initiative is rolled you can swap your Initiative with a willing ally who is not Incapacitated.

  • Creature TypeHumanHumanoid
  • SizeHumanMedium
  • SpeedHuman30 feet
  • ResourcefulHumanGain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanGain proficiency in one skill of your choice. Lagertha chooses Animal Handling.
  • VersatileHumanGain an Origin feat of your choice. Lagertha chooses Alert.
  • Military TrainingSoldier

    Lagertha is trained in Athletics and Intimidation and has proficiency with one gaming set, chosen as bone knucklebones. Her Soldier origin feat is Savage Attacker.

Gear

10 items

Weapons

  • Greataxe
    A heavy two-handed axe with a broad iron head, Lagertha's favored weapon.
  • 4×
    Handaxe
    Light thrown axes suitable for close combat or hurling from a ship's deck.
  • Shortbow
    A shortbow and a quiver containing 20 arrows, acquired through her Soldier training.

Armor

  • Raven Shield
    A wooden round shield painted with a white raven, carried as a personal keepsake. It is not included in the standard Soldier equipment package and may require separate purchase or DM approval.

Tools

  • Gaming Set, Bone Knucklebones
    A set of bone knucklebones used for gambling around campfires.

Gear

  • 20×
    Arrows
    Standard ammunition for the shortbow.
  • Healer's Kit
    A compact kit containing bandages, splints, salves, and needles.
  • Quiver
    A container for the arrows.
  • Traveler's Clothes
    Hard-wearing clothing suited to travel, campaigning, and longship voyages.

Purse

  • 14×
    Gold Pieces
    Coin remaining from the Soldier starting equipment package.

Appearance

Lagertha is a tall, broad-shouldered human woman with weather-darkened skin, powerful arms, and a long auburn braid threaded with iron rings. A pale scar crosses her left eyebrow, and another runs along her jaw from an axe wound sustained during a coastal raid. She wears practical furs over battered leather, a red wool cloak, and a round wooden shield painted with a white raven. Her hands are callused, her stance is always ready for violence, and her expression suggests she is usually trying very hard to understand something complicated.

Mannerisms

Lagertha rolls her shoulders before any difficult conversation as if preparing for a duel. She counts exits, taps her thumb against the rim of her shield when impatient, and gives every meal a solemn sniff before eating. She speaks in blunt, practical sentences and pauses for a long time when someone uses an unfamiliar word.

Personality

Lagertha is fiercely protective, direct, energetic, and cheerfully intimidating. She is not stupid, but her intelligence is practical rather than academic. She understands weather, terrain, morale, weapons, hunger, and the exact moment when a frightened person needs someone to stand in front of them. She is warm with children, suspicious of nobles, devoted to loyal companions, and genuinely delighted by anyone who can teach her something without making her feel foolish.

Ideals

Freedom. No jarl, commander, god, or tradition has the right to make a weapon of a living person. Strength is meant to protect those who have less of it.

Bonds

The people of the abandoned village survived because Lagertha refused to leave them behind. She considers them her family, and she will cross any distance to defend them. She also carries her mother's iron arm ring, which she believes must one day be returned to her clan with proof that Lagertha became more than a weapon.

Flaws

She mistakes confidence for competence, especially her own. Lagertha is quick to challenge anyone who questions her courage, slow to admit that she is lost, and deeply embarrassed by written instructions. When confronted with a problem she cannot understand, she usually tries to hit it, shout at it, or ask the nearest clever person what she should do.

Quirks

She names every ship, axe, and shield she owns, but forgets the names of people who introduce themselves too quickly.
She keeps a running tally of victories by carving tiny notches into the haft of her greataxe.
She believes ravens are spies sent by dead warriors and leaves them scraps of meat whenever possible.
She cannot read well, so she memorizes important messages by turning them into drinking songs.
She challenges trusted friends to wrestling matches as a form of affection.

Background

Lagertha Eikthyrdottir was born in a storm-battered fjord settlement where every child learned to row before they learned to read. Her mother commanded a shield wall, her father served as a shipwright, and Lagertha inherited the strength of both without inheriting much patience for lessons. While other children learned the old sagas, she practiced spear drills, hauled nets, and wrestled older boys into the mud. Letters never stayed in her head for long, but the rhythm of an oar, the balance of a weapon, and the sound of an enemy breaking formation made perfect sense. As a young woman, Lagertha joined the settlement's war band and served through years of border fighting, raiding, and bitter winter campaigns. She became known for charging first and asking questions afterward, often because she had forgotten the questions by then. During one disastrous battle, her commander ordered a retreat and abandoned a village caught behind the lines. Lagertha disobeyed, rallying frightened soldiers and villagers alike long enough for them to escape. Branded reckless and insubordinate, she left the war band with her shield, her axe, and a promise to protect ordinary people from anyone who treated them as expendable. Now she seeks worthy causes, good food, and companions who can explain plans in fewer than five steps.

“While other children learned the old sagas, she practiced spear drills, hauled nets, and wrestled older boys into the mud.”
From their backstory
Background
Soldier

Connections

Species

Human

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