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Volmar Ruma - AI-generated fantasy Character

Volmar Ruma

Human · Artificer / Gunslinger (Artillerist / Spellslinger) · Level 20 · Noble

Volmar Ruma

Volmar is a man of chilling precision and quiet competence.
AC19
HP177/177
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 177 · 30 ft.
AlignmentLawful NeutralGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

CONINTSTRDEXWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Firearms,
Martial Ranged Weapons

Tools

Tinker's Tools,
Smith's Tools,
Woodcarver's Tools,
Alchemist's Supplies,
Navigator's Tools

Languages

Common,
Celestial,
Draconic

Features

12 features

Bonus action

  • Magic BulletLevel 14

    When you make a spell attack, expend a Risk Die as a Bonus Action to substitute the spell attack with a weapon attack. Add the Risk Die to the roll.

Reaction

  • Flash of GeniusLevel 7

    As a reaction, add your Intelligence modifier to an ability check or saving throw made by you or another creature within 30 feet.

Always on

  • Infuse ItemLevel 2

    You can imbue mundane objects with magical properties. You know 6 infusions and can have 3 active at once.

  • Eldritch CannonLevel 3

    Create a Small or Tiny magical cannon that lasts for 1 hour. Can be a Flamethrower, Force Ballista, or Protector.

  • Arcane FirearmLevel 5

    You can turn a wand, staff, or rod into an arcane firearm. When you cast an artificer spell through it, roll a d8 and add the result to one damage roll.

  • Fighting Style: ArcheryLevel 1

    You gain a +2 bonus to attack rolls you make with ranged weapons.

  • Quick DrawLevel 1

    Advantage on Initiative rolls. You can draw or stow two non-Two-Handed weapons whenever you could normally draw one.

  • Critical ShotLevel 9

    Your ranged attack rolls score a critical hit on a roll of 18, 19, or 20.

  • Gut ShotLevel 5

    Critical hits lodge projectiles in targets, halving speed and giving disadvantage on attacks until dislodged.

  • Counter-MageLevel 10

    Attacks suppress protective magic and prevent reactions like Shield. Critical hits prevent the target from casting spells.

  • Ability Score IncreaseHumanAll ability scores increase by 1.
  • Position of PrivilegeNoble

    Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are.

Spells

5 spells

Spellcasting. Volmar Ruma casts with Intelligence (spell save DC 19, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots):

2nd level (3 slots): no spells

3rd level (3 slots): ,

4th level (1 slot): no spells

Gear

4 items

Weapons

  • Repeating Pistol
    A +1 magical firearm that creates its own ammunition. Requires no reloading.

Armor

  • Half-Plate of Enhanced Defense
    Provides AC 15 + DEX (max 2) + 1 bonus.

Tools

  • Woodcarver's Tools
    Used to carve magical focuses and firearm grips.

Gear

  • Silver Watch Chain
    A refined heirloom from the House of Ruma.

Appearance

Volmar stands 5 feet 10 inches tall with a posture that remains rigid and aristocratic despite his years in dusty warehouses. His dark brown hair is groomed with surgical precision. He wears a tailored grey vest over a clean white shirt, always sporting a silver watch chain. His eyes are dark and analytical, moving with the speed of a man who constantly tallies his surroundings.

Mannerisms

He has a habit of checking his silver watch immediately after a conflict ends to record the time spent on the encounter.

Personality

Volmar is a man of chilling precision and quiet competence. He speaks in measured sentences, often phrasing his observations as if he were auditing a ledger. He values stability above all else and treats combat as a series of tactical assets to be managed. He does not seek glory, only the satisfaction of a job performed with mathematical accuracy.

Ideals

Efficiency. Every action must have a purpose and every resource must be accounted for to ensure the best outcome.

Bonds

I carry the silver watch of my house, not as a symbol of power, but as a reminder that even the grandest empires can fall if the logistics fail.

Flaws

I am prone to viewing people as assets or liabilities rather than individuals, making me appear cold or detached.

Quirks

Always counts the number of shots fired by everyone in a room.
Polishes his silver watch chain when he is deep in thought.

Background

Born to the minor House Ruma near the Burning Steppes, Volmar was raised on a diet of logistics and economics. His father taught him the weight of a coin, while his mother taught him the art of the deal. This peaceful life of ledgers ended in blood when northern raiders destroyed his home. Left with nothing but the family's debts and his own sharp mind, he transitioned from a displaced noble to a logistics clerk at a trading post. It was there he discovered that magic and firearms were simply more complex tools for managing risks. Ripley Ripley recognized his unique blend of noble education and blue-collar grit, hiring him to oversee her vast network. Now, Volmar operates as her most efficient enforcer, using his self-taught arcane mechanics to balance the books through superior firepower. He has rebuilt his identity not on titles, but on the undeniable reality of a perfectly placed shot.

“His father taught him the weight of a coin, while his mother taught him the art of the deal.”
From their backstory
Background
Noble

Connections

Species

Human

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