Clove
Clove
Sheet
AC 14 · HP 100 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
19 featuresAlways on
- Favored EnemyLevel 1
Choose one type of favored enemy. Clove has favored humanoids, specifically human criminals and corrupt officials. She has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them.
- Natural ExplorerLevel 1
Clove is familiar with urban terrain and one natural region, the Forest. In her favored terrain, she gains the normal benefits of Natural Explorer, including improved navigation, tracking, travel, and alertness.
- Fighting Style: ArcheryLevel 2
Clove adopts the Archery fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Clove is a half-caster who prepares and casts ranger spells using Wisdom. She knows seven ranger spells and regains spell slots after a long rest.
- Ranger Archetype: HunterLevel 3
Clove gains one of the Hunter's Prey options. She uses Colossus Slayer, dealing an extra 1d8 weapon damage once per turn when she hits a creature below its hit point maximum.
- Primeval AwarenessLevel 3
Clove can expend an action and use a ranger spell slot to focus on one favored enemy or hear the presence of such creatures within 1 mile, though the ability does not reveal exact locations.
- Ability Score ImprovementLevel 4
Clove increases her Wisdom score by 2, raising it to 17.
- Extra AttackLevel 5
Clove can attack twice, instead of once, whenever she takes the Attack action on her turn.
- Land's StrideLevel 8
Clove can move through nonmagical difficult terrain without extra movement and pass through nonmagical plants without being slowed or damaged by them. She also has advantage on saving throws against magically created or manipulated plants.
- Ability Score ImprovementLevel 8
Clove increases her Wisdom score by 2, raising it to 17. This improvement represents her heightened ability to interpret dreams, instincts, and hidden patterns.
- Hide in Plain SightLevel 10
When Clove is hidden in a favored terrain, she can remain hidden while moving at half speed. She can also spend 1 minute camouflaging herself to gain a bonus to Dexterity (Stealth) checks while motionless.
- Multiattack: VolleyLevel 11
When Clove makes a weapon attack against two creatures within 5 feet of each other, she can make a second attack against the other creature as part of the same action, using separate attack rolls.
- Ability Score ImprovementLevel 12
Clove gains an additional Ability Score Improvement at 12th level. She has used this improvement to raise Wisdom from 15 to 17, strengthening her spellcasting and perception.
- Ability Score IncreaseHumanAll six ability scores increase by 1.
- SizeHumanHumans are Medium creatures.
- SpeedHumanHuman walking speed is 30 feet.
- LanguagesHumanHumans can speak, read, and write Common and one extra language of their choice.
- TraitHumanVersatile and adaptable, humans gain no additional special senses or innate magical abilities under the standard 2014 human rules.
- ResearcherSage
Clove can usually locate a library, archive, scholar, or other source of information, and knows how to obtain obscure knowledge through research, professional contacts, and institutional access.
Spells
7 spellsSpellcasting. Clove casts with Wisdom (spell save DC 15, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (3 slots): , , ,
3rd level (3 slots): no spells
Gear
10 itemsWeapons
- LongbowA martial ranged weapon used as the physical focus for Clove's enchanted gloves.
- 2×ShortswordsTwo short blades used for close combat, evidence cutting, and practical camp work.
Armor
- Scale mailMedium armor made from overlapping metal scales, granting AC 14 with Clove's Dexterity modifier.
- ShieldA defensive shield bearing the faded emblem of the city watch.
Tools
- Investigator's casebookA collection of sealed case notes, coded reports, charcoal rubbings, and a magnifying lens.
Gear
- 20×ArrowsArrows suitable for a longbow. Clove carries these alongside her magical conjured arrows.
- Scholar's packA scholarly satchel containing parchment, ink, quills, sealing wax, and small reference texts.
- Dreamstring glovesA set of enchanted black leather gloves that conjures a hand-bow string and luminous magical arrows when Clove takes a firing stance.
- Common clothesA collection of clothing suitable for formal appearances before magistrates and informal work in the city.
Purse
- Coin purseA small purse containing the standard starting wealth of a sage.
Appearance
Clove is a lean human woman with olive skin, dark auburn hair worn in a tightly braided crown, and pale green eyes that rarely seem fully awake. Fine lines around her eyes suggest years of sleepless nights. She wears reinforced scale mail beneath a long charcoal investigator's coat, with the insignia of the city watch worked into its collar. A pair of black leather gloves covers her hands. When she draws her weapon, the gloves project a taut bowstring between her fingers and form luminous arrows of blue-white force.
Mannerisms
Clove pauses before answering questions, as if checking whether the response belongs to waking life or a dream. She arranges objects into precise lines while thinking, taps one gloved finger against her wrist when someone lies, and addresses everyone in a formal watch-captain's tone, including children and criminals.
Personality
Clove is observant, compassionate, disciplined, and quietly exhausted. She listens with unusual patience, especially to frightened witnesses, and remembers small details about people that they assume no one noticed. Her empathy makes her an excellent investigator, but it also means that every victim's fear follows her into sleep. In public she is controlled and authoritative. In private she is prone to long silences, restless pacing, and sudden flashes of uncertainty when a dream refuses to make sense.
Ideals
Justice. The law exists to protect the powerless, not to shelter the influential. If the law fails that purpose, it must be corrected through truth, courage, and due process.
Bonds
The city watch raised me, and I will protect the honest guards who still serve it. I also owe a final debt to every victim whose case was ignored because the guilty were powerful.
Flaws
I trust evidence more than people, and I can become cold or relentless when someone asks me to overlook a contradiction. I sometimes act on a dream before I have enough proof, then punish myself mercilessly when the vision proves incomplete.
Quirks
Background
Clove was found as a child beneath the rain-slick awning of a city watch barracks, wrapped in a blanket bearing no crest and no name. The watch captain who took her in gave her the name Clove after the spice used to mask the smell of blood in the infirmary. She grew up among guards, constables, messengers, and prisoners, learning early that every crime left a shape behind it. She learned to read from old case ledgers, learned discipline from soldiers, and learned compassion from the families who waited outside the courthouse for justice. As a young investigator, Clove began experiencing dreams that showed fragments of hidden events. A broken buckle. Mud on a boot. A door seen from the wrong side. The visions never gave her the whole truth, only clues, and she trained herself to treat them as evidence rather than certainty. Her most painful case involved a veteran guard who had helped raise her. Clove's dreams revealed inconsistencies in his testimony, and her patient investigation proved that he had been selling prisoners to a criminal syndicate. Turning him in shattered her faith in the watch, but strengthened her belief that justice must be loyal to truth before it is loyal to people. Now Clove directs the city's Investigative Office, a politically powerful institution whose judgments often determine whether a case proceeds to trial. She is consulted by magistrates, commanders, and nobles who regard her almost as a supreme judge. Her authority is immense, but so is the cost. Every night brings more fractured dreams, and every morning requires her to decide which visions deserve action. In the field, she fights with conjured hand-bows formed by her enchanted gloves, hunting fugitives through alleys, forests, and dreams alike.
“The watch captain who took her in gave her the name Clove after the spice used to mask the smell of blood in the infirmary.”
- Background
- Sage
Connections
Species
Human
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