Borin Stonehollow
Borin Stonehollow
Sheet
AC 19 · HP 11 · 25 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- IntimidationCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Second WindLevel 1
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain 1d10 + 1 hit points. Once you use this feature, you must finish a short or long rest before you can use it again.
Always on
- Hit DiceLevel 1
You have a d10 Hit Die. At 1st level, your hit points equal 10 plus your Constitution modifier.
- Fighting StyleLevel 1
You are proficient with all armor, shields, simple weapons, and martial weapons.
- DefenseLevel 1
You adopt a particular style of fighting as your specialty. Choose one fighting style. Borin has chosen Defense, while wearing armor he gains a +1 bonus to AC.
- TraitHill DwarfAbility Score Increase, Constitution +2, Wisdom +1
- TraitHill DwarfDarkvision
- TraitHill DwarfDwarven Resilience, advantage on saving throws against poison, and resistance to poison damage
- TraitHill DwarfDwarven Combat Training, proficiency with battleaxe, handaxe, light hammer, and warhammer
- TraitHill DwarfTool Proficiency, proficiency with artisan's tools of your choice, here represented as smith's tools
- TraitHill DwarfStonecunning, double proficiency on History checks related to the origin of stonework
- TraitHill DwarfDwarven Toughness, hit point maximum increases by 1 and increases by 1 again whenever you gain a level
- Rustic HospitalityFolk Hero
You have the rustic charm and practical connections to get common folk to shelter, feed, or aid you, if they can be persuaded that doing so is in their own interest.
Gear
7 itemsWeapons
- LongswordA versatile weapon carried with practiced ease.
- Light CrossbowA ranged weapon with enough bolts for the road.
Armor
- Chain MailA suit of protective mail armor forged for hard travel and hard fights.
- ShieldA sturdy defensive shield painted with the mark of his home village.
Gear
- 20×BoltsA case of 20 bolts for the light crossbow.
- Explorer's PackA pack containing tools and supplies for travel and survival.
- Iron Village KeyA small keepsake of his former home.
Appearance
A broad-shouldered hill dwarf with sun-browned skin, a braided copper beard bound in iron rings, and a practical warrior's stance. He wears polished chain mail over travel-stained leathers, a round shield painted with the sigil of his old village, and a hammer that has clearly been repaired many times rather than replaced. His eyes are calm but unyielding, like a quarry wall that has already outlasted a storm.
Mannerisms
Speaks slowly and deliberately, as if weighing each word like a stone in the hand. When thinking, he rubs his beard rings together with a soft clink. He always positions himself between strangers and the nearest exit, without seeming to notice he is doing it.
Personality
Patient, grounded, and quietly protective, Borin listens more than he speaks. He has the steady confidence of someone who has seen panic work both ways, and he prefers practical solutions over grand speeches. He is courteous to laborers, stern with bullies, and unexpectedly gentle with children and animals.
Ideals
Duty. Strength means nothing if it is not used to shield others. A strong arm should build roads, break chains, and hold the line for those who cannot.
Bonds
He still carries the iron village key on a cord around his neck, though the gate it opened was burned years ago.
Flaws
Borin takes every threat personally, even when caution would serve him better. He struggles to ask for help, because admitting he needs it feels like admitting someone else might fail where he once stood alone. He can be stubborn to the point of recklessness, especially when a frightened commoner is involved.
Quirks
Background
Borin Stonehollow was never the strongest dwarf in his clan, but he was always the one who stood up first when danger came down the mountain path. He grew up in a farming village that sat between old trade roads and darker woods, where every bad winter brought wolves, bandits, or something stranger testing the fences. When raiders came in force, Borin helped hold the gate long enough for the children and elders to flee into the quarry tunnels. The village survived, and the story of the quiet smith's son who would not yield turned him into a local hero almost overnight. He left soon after, not because he wanted fame, but because he could not bear to stay where people looked at him like a symbol instead of a man. He took his father's old shield, learned proper war craft from retired caravan guards, and now roams from settlement to settlement offering protection, settling debts, and looking for the raiders' true patrons. Borin believes that small people deserve walls, roads, and the right to sleep without fear. He is determined to build a world where courage is not remembered only after the dead are counted.
“When raiders came in force, Borin helped hold the gate long enough for the children and elders to flee into the quarry tunnels.”
- Background
- Folk Hero
Connections
Species
Hill Dwarf
Media
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