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Cerdric Vzair - AI-generated fantasy Character

Cerdric Vzair

High Elf · Sorcerer (Draconic Bloodline) · Level 16 · Sage

Cerdric Vzair

Cerdric is patient, observant, and unfailingly courteous, even when facing enemies.
AC11
HP97/97
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 97 · 30 ft.
AlignmentNeutral GoodGenderMaleAgeApproximately 620 years old, appearing to be in his late thirties
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCON

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows,
Longswords,
Shortswords,
Shortbows,
Longbows

Languages

Common,
Elvish,
Draconic,
Dwarvish,
Celestial

Features

29 features

Action

  • Draconic PresenceLevel 18

    As an action, Cerdric can spend 5 sorcery points to exude an aura of awe or fear for 1 minute. Each hostile creature within 60 feet that can see him must succeed on a Wisdom saving throw or be charmed or frightened by him until the aura ends.

Bonus action

  • Flexible CastingLevel 2

    Cerdric can use a bonus action to regain expended sorcery points by sacrificing spell slots, converting a spell slot into sorcery points or sorcery points into spell slots within the normal sorcerer limits.

Always on

  • Fire Bolt

    When Action

    Cerdric releases a mote of destructive arcane energy at a creature or object within range, dealing 1d10 damage of a chosen type.

  • Minor Illusion

    When Action

    Cerdric creates a harmless sensory effect, such as a sound, scent, or image, within range for up to 1 minute.

  • Mage Hand

    When Action

    Cerdric manipulates a nearby object or produces a minor magical effect within range.

  • Prestidigitation

    When Action

    Cerdric creates one of several small magical effects, including a flicker of flame, a harmless sensory effect, or the cleaning or soiling of an object.

  • Mind Sliver

    When Action

    Cerdric imposes disadvantage on one attack roll, ability check, or saving throw made by a creature before the spell ends, provided he maintain concentration.

  • Minor Illusion

    When Action

    Cerdric briefly alters his voice, appearance, or other minor physical details for 1 hour.

  • SpellcastingLevel 1

    Cerdric can cast known sorcerer spells using Charisma as his spellcasting ability. He knows four cantrips at 1st level and learns additional sorcerer cantrips as he gains levels.

  • Sorcerous OriginLevel 1

    Cerdric's magic arises from an innate source of arcane power. He has 16 sorcerer spell slots and knows 16 sorcerer spells, according to the sorcerer progression.

  • Draconic ResilienceLevel 1

    As a Draconic Bloodline sorcerer, Cerdric's hit point maximum increases by 1 for each sorcerer level.

  • Font of MagicLevel 2

    Cerdric gains 2 sorcery points, which fuel his Metamagic and other sorcerous abilities. He regains all spent sorcery points when he finishes a long rest.

  • MetamagicLevel 3

    Cerdric knows three Metamagic options and can use only one Metamagic option on a spell when he casts it unless otherwise noted.

  • Ability Score ImprovementLevel 4

    Cerdric gains an Ability Score Improvement at this level. This advancement remains available for character customization.

  • Additional Sorcerer SpellLevel 6

    Cerdric learns an additional sorcerer spell.

  • Elemental AffinityLevel 6

    Cerdric gains resistance to the damage type associated with his chosen draconic ancestry.

  • Elemental AffinityLevel 6

    Cerdric can add his Charisma modifier to one damage roll of a spell he casts that deals damage of his draconic ancestry's type. He can also spend 1 sorcery point to gain resistance to that damage type for 1 hour.

  • Ability Score ImprovementLevel 8

    Cerdric gains an Ability Score Improvement at this level. This advancement remains available for character customization.

  • Draconic PresenceLevel 14

    Cerdric can spend 1 sorcery point to reroll a failed ability check, but he must use the new roll. He can use this feature after seeing the d20 roll but before learning whether the check succeeds.

  • Ability Score ImprovementLevel 12

    Cerdric gains an Ability Score Improvement at this level. This advancement remains available for character customization.

  • Ability Score ImprovementLevel 16

    Cerdric gains an Ability Score Improvement at this level. This advancement remains available for character customization.

  • TraitHigh ElfDarkvision out to 60 feet
  • TraitHigh ElfKeen Senses, proficiency in Perception
  • TraitHigh ElfFey Ancestry, advantage on saving throws against being charmed and immunity to magical sleep
  • TraitHigh ElfTrance, meditation replaces sleep and takes 4 hours
  • TraitHigh ElfElf Weapon Training, proficiency with longsword, shortsword, shortbow, and longbow
  • TraitHigh ElfCantrip, one wizard cantrip using Intelligence as the spellcasting ability
  • TraitHigh ElfExtra Language, one additional language
  • ResearcherSage

    When attempting to learn or recall lore, Cerdric can usually identify where useful information might be found, such as a library, archive, scholar, or knowledgeable person. The Dungeon Master may rule that the information is unavailable, lost, or hidden.

Spells

25 spells

Spellcasting. Cerdric Vzair casts with Charisma (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , , , , ,

1st level (4 slots): , , , , ,

2nd level (3 slots): , , ,

3rd level (3 slots): , , ,

4th level (3 slots):

5th level (2 slots): ,

6th level (1 slot): ,

7th level (1 slot): no spells

8th level (1 slot): no spells

Gear

11 items

Weapons

  • Light crossbow
    A light crossbow with 20 bolts, suitable for defense when magic is impractical.
  • 2×
    Dagger
    A simple weapon used alongside the crossbow.

Tools

  • Small knife
    A small knife included with the scholar's pack.

Gear

  • Component pouch
    A component pouch used to provide non-consumed material components for spells.
  • Scholar's pack
    A scholar's pack containing a backpack, a book of lore, ink, a pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Arcane focus
    A small fragment of a dead black star, kept as a personal arcane focus and reminder of the observatory.
  • Scholar's robes
    A robe appropriate to an itinerant scholar.
  • Ink
    A bottle of black ink.
  • Quill
    A quill for writing and copying arcane notes.
  • Dead colleague's letter
    A letter from a dead colleague posing a question Cerdric has never answered.

Purse

  • 10×
    Gold pieces
    A pouch containing 10 gp, the standard starting wealth from the Sage background.

Appearance

A tall, lean high elf with weathered bronze skin, close-cropped silver-blond hair, and green-gray eyes flecked with amber. Fine scales, nearly invisible except along his collarbones and the backs of his hands, mark his draconic ancestry. He dresses in layered scholar's robes beneath a travel-stained blue-gray cloak, carrying a brass-bound spellbook and a slender ashwood wand etched with old elven script.

Mannerisms

He pauses before answering ordinary questions as if consulting an invisible index. When concentrating, he traces geometric figures on nearby surfaces with one finger and unconsciously counts backward in Elvish.

Personality

Cerdric is patient, observant, and unfailingly courteous, even when facing enemies. He treats conversation as a form of research, asking precise questions and remembering obscure details about everyone he meets. Beneath his calm scholarly manner is a fierce protective instinct, especially toward students, refugees, and anyone whose voice is being ignored.

Ideals

Knowledge is a lantern, not a throne. What I learn is valuable only when it is used to spare others from suffering.

Bonds

He has sworn to recover the observatory's scattered archives and protect the surviving apprentices who fled when it was destroyed.

Flaws

He is convinced that every mystery has an elegant explanation, and becomes dismissive or dangerously reckless when reality refuses to provide one.

Quirks

He labels mundane objects with invented catalog numbers.
He refuses to sleep beneath a glass roof or directly under an open sky.
He collects broken quills from important meetings.
He whispers corrections to books when he finds typographical errors.
He names each spell component pouch before replacing it.

Background

Cerdric Vzair was born in a secluded high elven observatory where generations of sages mapped the movements of stars and the hidden currents of magic. His gift did not emerge through patient study. At sixteen, while translating a fragment of draconic astronomy, he spoke a name that was not written in the text. Every candle in the observatory burned green, the glass dome cracked from edge to edge, and a voice answered from somewhere beyond the night sky. The elders called it an accident. Cerdric came to suspect it was an inheritance, awakened by a bloodline his family had carefully forgotten.

“At sixteen, while translating a fragment of draconic astronomy, he spoke a name that was not written in the text.”
From their backstory
Background
Sage

Connections

Species

High Elf

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