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Fawkes - AI-generated fantasy Character

Fawkes

Halfling · Artificer (Artillerist) · Level 15 · Charlatan

Fawkes

Fawkes is bright, irreverent, and relentlessly curious.
AC14
HP108/108
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 108 · 25 ft.
AlignmentChaotic NeutralGenderMaleAge52 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Martial weapons with which an infusion grants proficiency

Tools

Thieves' tools,
Woodcarver's tools,
Disguise kit,
Forgery kit,
One type of artisan's tools

Languages

Common,
Halfling

Features

28 features

Action

  • Explosive Cannon Detonation

    When Action

    As an action, detonate an eldritch cannon within 60 feet. Creatures within 20 feet make a Dexterity saving throw, taking 3d8 force damage on a failure or half on a success.

  • The Right Tool for the JobLevel 5

    You can use an action to touch an object and make it magical, granting it one of several minor properties for up to one hour.

  • Spell-Storing ItemLevel 11

    You can use an action to touch a nonmagical object and imbue it with one of your artificer spell slots, storing a 1st- or 2nd-level artificer spell. A creature holding the object can use an action to cast the spell, using your spellcasting ability, up to a number of times equal to twice your Intelligence modifier.

  • Explosive CannonLevel 9

    Your eldritch cannon damage rolls gain 1d8. If you use an action to command the cannon, you can cause it to detonate if it is within 60 feet, dealing 3d8 force damage to creatures within 20 feet, Dexterity save for half damage.

Bonus action

  • Command Eldritch Cannon

    When Bonus action while within 60 feet of the cannon

    Choose Flamethrower, Force Ballista, or Protector. The cannon acts immediately after your turn and can be commanded as a bonus action.

  • Fortified PositionLevel 15

    You can create two eldritch cannons with the same action. You can activate both cannons with the same bonus action, commanding each cannon to fire or activate.

Reaction

  • Soul of ArtificeLevel 20

    You gain a bonus to all saving throws equal to the number of magic items you are attuned to. If reduced to 0 hit points but not killed outright, you can use your reaction to end one of your artificer infusions and drop to 1 hit point instead.

Always on

  • Flamethrower

    When Bonus action command

    The cannon emits a 15-foot cone of fire. Each creature in the cone makes a Dexterity saving throw, taking 3d8 fire damage on a failure or half on a success.

  • Force Ballista

    When Bonus action command

    The cannon makes a ranged spell attack against a creature or object within 120 feet, dealing 3d8 force damage on a hit and pushing the target up to 5 feet.

  • Protector

    When Bonus action command

    The cannon grants temporary hit points equal to 1d8 + Intelligence modifier to itself and each creature of your choice within 10 feet.

  • Magical TinkeringLevel 1

    You can use thieves' tools or artisan's tools as a spellcasting focus, and you can create a minor magical effect in a Tiny object, such as illumination, a recorded message, a smell, or a visual mark.

  • SpellcastingLevel 1

    You can cast artificer spells using Intelligence as your spellcasting ability. You know two artificer cantrips and can prepare a number of artificer spells equal to your Intelligence modifier plus half your artificer level, rounded down.

  • Tinker's Tools and Right Tool for the JobLevel 1

    You gain proficiency with thieves' tools and one type of artisan's tools. You can use thieves' tools or artisan's tools as your spellcasting focus.

  • Infuse ItemLevel 2

    You learn four infusions and can infuse up to four nonmagical objects at once. Known infusions include Enhanced Arcane Focus, Enhanced Defense, Enhanced Weapon, Replicate Magic Item, Repeating Shot, and Homunculus Servant. An infusion remains active until you exceed your maximum, die, or end it.

  • Artillerist SpecialistLevel 3

    You choose the Artillerist specialization. You gain proficiency with woodcarver's tools and learn Artillerist spells, which are always prepared and do not count against your prepared spell limit.

  • Eldritch CannonLevel 3

    You can use your woodcarver's tools or another artisan's tool to create a Small or Tiny eldritch cannon. It can be a Flamethrower, Force Ballista, or Protector, has AC 18 and hit points equal to five times your artificer level, and acts immediately after your turn.

  • Ability Score ImprovementLevel 4

    You can use an Ability Score Improvement or choose a feat. Fawkes increases Intelligence by 2, raising it to 17.

  • Flash of GeniusLevel 7

    You add your Intelligence modifier to one ability check or saving throw made by you or another creature within 30 feet, up to five times per long rest.

  • Ability Score ImprovementLevel 8

    You can use an Ability Score Improvement or choose a feat. Fawkes increases Intelligence by 2, raising it to 19.

  • Tool ExpertiseLevel 6

    Your proficiency bonus is doubled for any ability check you make that uses a tool with which you are proficient.

  • Magic Item AdeptLevel 10

    You can attune to up to four magic items at once.

  • Ability Score ImprovementLevel 12

    You can use an Ability Score Improvement or choose a feat. Fawkes increases Intelligence by 1 and Constitution by 1, raising Intelligence to 20 and Constitution to 15.

  • LuckyHalflingWhen you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • BraveHalflingYou have advantage on saving throws against being frightened.
  • Halfling NimblenessHalflingYou can move through the space of any creature that is of a size larger than yours.
  • Naturally StealthyHalflingYou can attempt to hide even when obscured only by a creature at least one size larger than you.
  • Ability Score IncreaseHalflingDexterity increases by 2 and Charisma increases by 1.
  • False IdentityCharlatan

    Fawkes has a false identity, forged documents, and a practiced network of contacts. He can create a convincing alternate persona and use his contacts to obtain information, introductions, or modest assistance, subject to the DM's discretion.

Spells

30 spells

Spellcasting. Fawkes casts with Intelligence (spell save DC 18, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , , , , , ,

2nd level (3 slots): , , , , , ,

3rd level (3 slots): , , , , ,

4th level (2 slots): , , ,

5th level (1 slot): , ,

Gear

12 items

Weapons

  • Light crossbow
    A light crossbow suitable for firing infused bolts
  • 2×
    Daggers
    Small blades used as tools, weapons, and detonator components

Armor

  • Studded leather armor
    Studded leather armor covered in replaceable leather panels and brass fasteners

Tools

  • Thieves' tools
    Used for locks, traps, and intricate clockwork mechanisms
  • Woodcarver's tools
    Used to carve the wooden housings of eldritch cannons and maintain their mechanisms
  • Disguise kit
    Used to create convincing alternate identities
  • Forgery kit
    Used to fabricate official-looking letters, seals, and permits

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow
  • Dungeoneer's pack
    Includes a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
  • Fine clothes
    A set of fine but conspicuously repaired clothes
  • Silver snuffbox
    A polished silver snuffbox that serves as Fawkes's favorite spellcasting focus

Purse

  • 15×
    Gold pieces
    Money concealed in several false seams

Appearance

Fawkes is a compact Lightfoot Halfling with a sharp, restless face, bright hazel eyes, and carefully trimmed copper-brown hair. He wears a soot-darkened artificer's coat that is slightly too large through the shoulders, its many repairs stitched in contrasting thread. His left sleeve is immaculate because it houses a concealed tool harness, while the rest of his clothing bears burn marks, brass clasps, and pockets of suspiciously varied sizes. He stands with his weight on the balls of his feet, as if expecting the floor to detonate, and carries a polished silver snuffbox that is actually a meticulously maintained spellcasting focus.

Mannerisms

He taps rhythms against his thumb whenever he is thinking, checks the nearest exits before sitting, and speaks to his eldritch cannon as if it were a temperamental pet. When someone asks a direct question, he often answers while assembling or disassembling a small object.

Personality

Fawkes is bright, irreverent, and relentlessly curious. He is charming when he wants access, evasive when he wants privacy, and genuinely delighted by competent opposition. He dislikes cruelty more than illegality, but his personal distinction between the two is famously unstable.

Ideals

Freedom. No crown, council, church, or guild should have the power to decide what people are allowed to build, learn, or become.

Bonds

The surviving members of his old workshop believe he died in the House of Lords explosion. Fawkes secretly sends them money and protects them through layers of false identities. He also keeps one component from the original device, a blackened brass timing wheel, because he intends to finish what he started someday, but on his own terms.

Flaws

Fawkes cannot leave a mechanism unexplored, a locked drawer unopened, or a challenge unaltered. He treats prudence as a temporary inconvenience and believes every disaster becomes acceptable if it produces an interesting result. He also lies reflexively, including when the truth would be easier.

Quirks

Names every eldritch cannon after a disgraced noble.
Keeps a written list titled 'Things That Should Not Explode Again.'
Offers people tea from a kettle that occasionally whispers.
Collects counterfeit seals and ranks them by artistic merit.
Never uses the same alias twice in the same city.

Background

Fawkes grew up in a family of respectable halfling locksmiths who believed every mechanism had a proper purpose. Fawkes disagreed. To him, locks were invitations, fireworks were unfinished arguments, and every noble residence was a machine waiting to reveal its weak point. He became an artificer through equal parts study and theft, apprenticing under engineers, purchasing discarded formulae under false names, and learning which guild inspectors could be distracted by a good bottle of wine. His talent for disguises made him as comfortable posing as a court technician as he was posing as a traveling apothecary.

“To him, locks were invitations, fireworks were unfinished arguments, and every noble residence was a machine waiting to reveal its weak point.”
From their backstory
Background
Charlatan

Connections

Species

Halfling

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