Heri
Heri
Sheet
AC 16 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- Divine SenseLevel 1
When As an action
Heri can open her awareness to detect strong evil or good until the end of her next turn. She can sense celestial, fiend, and undead creatures within 60 feet, unless they are behind total cover.
- Lay on HandsLevel 1
When As an action by touch
Heri restores hit points from a pool containing 5 points, or spends the entire pool to cure one disease or neutralize one poison. The pool refreshes after a long rest.
- Ability Score IncreaseHumanAll six ability scores increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language.
- Human VersatilityHumanHumans are adaptable and gain broad improvements to their basic abilities.
- Military RankSoldier
Heri retains the respect and authority associated with her former military rank. Soldiers loyal to her old command may recognize her, offer shelter, share information, or accept her leadership when circumstances require it.
Gear
12 itemsWeapons
- LongswordA martial melee weapon used with her shield, chosen from the paladin starting options.
- 5×JavelinThrown weapons included in her paladin starting equipment.
- Light crossbowA light crossbow with 20 bolts, selected as part of her soldier equipment.
Armor
- Chain mailAC 16. Heri starts with this armor from her paladin equipment choice.
- ShieldA shield bearing a faded military insignia. It grants a +2 bonus to AC.
Tools
- Gaming setA simple gaming set used by soldiers during long watches.
Gear
- 20×Crossbow boltAmmunition for the light crossbow.
- Dungeoneer's packA durable pack for carrying field supplies.
- Common clothesA plain military uniform retained from her service.
- Trophy from a fallen enemyA trophy from a fallen enemy, kept as a reminder of the consequences of war.
- PouchA small purse containing her accumulated military pay.
Purse
- 10×Gold piecesStarting currency from her soldier background.
Appearance
Heri is a broad-shouldered human woman with weathered bronze skin, dark brown eyes, and black hair cut short for practicality. A pale scar crosses her left eyebrow, and old calluses cover her hands. She wears well-maintained chain mail beneath a plain tabard, carries a shield marked with a faded military insignia, and keeps her sword polished but unadorned. Her expression is watchful and restrained, softened only by rare flashes of genuine compassion.
Mannerisms
Heri stands at attention whenever someone raises their voice, then deliberately relaxes herself as a reminder that she is no longer taking orders. She inspects doors, windows, and exits before sitting down. When weighing a difficult choice, she taps two fingers against the rim of her shield and quietly repeats, "Who bears the cost?"
Personality
Heri is quiet, observant, and intensely dependable. She speaks plainly, dislikes theatrical displays of heroism, and prefers practical solutions that protect the most vulnerable people. She follows laws when they serve justice, but she now examines every command instead of obeying automatically. Beneath her controlled demeanor is a fierce empathy she is still learning how to express.
Ideals
Responsibility. Obedience is not virtue when it serves cruelty. A just order must be tested against conscience, and those with power are responsible for the lives placed in their hands.
Bonds
She carries the battered insignia of the unit she abandoned, not out of pride, but as a reminder of the people harmed by unquestioning obedience. She is determined to protect civilians from soldiers and rulers who treat them as expendable.
Flaws
Heri struggles to trust her own judgment when no clear rule or command is available. She can become rigid, emotionally distant, and overly suspicious of anyone who questions her decisions. When faced with the consequences of her past, she may risk herself recklessly in an attempt to make amends.
Quirks
Background
Heri was raised in a disciplined human settlement where duty was praised above all else. She joined the army young and proved reliable, obedient, and tireless. Orders were easier for her than questions, and she carried them out even when the results left villages burned, families displaced, or frightened conscripts dead. For years, she told herself that responsibility belonged to the people above her, not to the soldier who held the sword. That certainty ended during a campaign against a supposed rebel settlement. Her unit was ordered to seize the village and make an example of its leaders. Heri followed the command until she found a group of children hiding beneath a collapsed granary, guarded by an old woman who had been labeled an enemy sympathizer. Heri lowered her weapon, helped them escape, and later refused an order to execute prisoners. Branded insubordinate, she left the army with little more than her equipment and a growing conviction that law without conscience is merely organized cruelty. The discipline of the soldier remains in her, but now she seeks a higher standard of service. As a paladin, she is learning to choose what is right before asking who ordered it.
“She joined the army young and proved reliable, obedient, and tireless.”
- Background
- Soldier
Connections
Species
Human
Media
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