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Heri - AI-generated fantasy Character

Heri

Human · Paladin · Level 1 · Soldier

Heri

Heri is quiet, observant, and intensely dependable.
AC16
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 11 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Vehicles, land

Languages

Common,
Dwarvish

Features

8 features

Always on

  • Divine SenseLevel 1

    When As an action

    Heri can open her awareness to detect strong evil or good until the end of her next turn. She can sense celestial, fiend, and undead creatures within 60 feet, unless they are behind total cover.

  • Lay on HandsLevel 1

    When As an action by touch

    Heri restores hit points from a pool containing 5 points, or spends the entire pool to cure one disease or neutralize one poison. The pool refreshes after a long rest.

  • Ability Score IncreaseHumanAll six ability scores increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language.
  • Human VersatilityHumanHumans are adaptable and gain broad improvements to their basic abilities.
  • Military RankSoldier

    Heri retains the respect and authority associated with her former military rank. Soldiers loyal to her old command may recognize her, offer shelter, share information, or accept her leadership when circumstances require it.

Gear

12 items

Weapons

  • Longsword
    A martial melee weapon used with her shield, chosen from the paladin starting options.
  • 5×
    Javelin
    Thrown weapons included in her paladin starting equipment.
  • Light crossbow
    A light crossbow with 20 bolts, selected as part of her soldier equipment.

Armor

  • Chain mail
    AC 16. Heri starts with this armor from her paladin equipment choice.
  • Shield
    A shield bearing a faded military insignia. It grants a +2 bonus to AC.

Tools

  • Gaming set
    A simple gaming set used by soldiers during long watches.

Gear

  • 20×
    Crossbow bolt
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    A durable pack for carrying field supplies.
  • Common clothes
    A plain military uniform retained from her service.
  • Trophy from a fallen enemy
    A trophy from a fallen enemy, kept as a reminder of the consequences of war.
  • Pouch
    A small purse containing her accumulated military pay.

Purse

  • 10×
    Gold pieces
    Starting currency from her soldier background.

Appearance

Heri is a broad-shouldered human woman with weathered bronze skin, dark brown eyes, and black hair cut short for practicality. A pale scar crosses her left eyebrow, and old calluses cover her hands. She wears well-maintained chain mail beneath a plain tabard, carries a shield marked with a faded military insignia, and keeps her sword polished but unadorned. Her expression is watchful and restrained, softened only by rare flashes of genuine compassion.

Mannerisms

Heri stands at attention whenever someone raises their voice, then deliberately relaxes herself as a reminder that she is no longer taking orders. She inspects doors, windows, and exits before sitting down. When weighing a difficult choice, she taps two fingers against the rim of her shield and quietly repeats, "Who bears the cost?"

Personality

Heri is quiet, observant, and intensely dependable. She speaks plainly, dislikes theatrical displays of heroism, and prefers practical solutions that protect the most vulnerable people. She follows laws when they serve justice, but she now examines every command instead of obeying automatically. Beneath her controlled demeanor is a fierce empathy she is still learning how to express.

Ideals

Responsibility. Obedience is not virtue when it serves cruelty. A just order must be tested against conscience, and those with power are responsible for the lives placed in their hands.

Bonds

She carries the battered insignia of the unit she abandoned, not out of pride, but as a reminder of the people harmed by unquestioning obedience. She is determined to protect civilians from soldiers and rulers who treat them as expendable.

Flaws

Heri struggles to trust her own judgment when no clear rule or command is available. She can become rigid, emotionally distant, and overly suspicious of anyone who questions her decisions. When faced with the consequences of her past, she may risk herself recklessly in an attempt to make amends.

Quirks

Counts the people in a room before she counts the exits.
Keeps her shield insignia facing inward when among civilians.
Refuses to use the phrase "collateral damage."
Repairs damaged straps and buckles immediately, even during camp.
Leaves the first portion of every meal untouched until everyone nearby has been served.

Background

Heri was raised in a disciplined human settlement where duty was praised above all else. She joined the army young and proved reliable, obedient, and tireless. Orders were easier for her than questions, and she carried them out even when the results left villages burned, families displaced, or frightened conscripts dead. For years, she told herself that responsibility belonged to the people above her, not to the soldier who held the sword. That certainty ended during a campaign against a supposed rebel settlement. Her unit was ordered to seize the village and make an example of its leaders. Heri followed the command until she found a group of children hiding beneath a collapsed granary, guarded by an old woman who had been labeled an enemy sympathizer. Heri lowered her weapon, helped them escape, and later refused an order to execute prisoners. Branded insubordinate, she left the army with little more than her equipment and a growing conviction that law without conscience is merely organized cruelty. The discipline of the soldier remains in her, but now she seeks a higher standard of service. As a paladin, she is learning to choose what is right before asking who ordered it.

“She joined the army young and proved reliable, obedient, and tireless.”
From their backstory
Background
Soldier

Connections

Species

Human

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