Kornholio
Kornholio
Sheet
AC 13 · HP 73 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Wild ShapeLevel 2
As an action, magically assume the shape of a beast you have seen. At level 10 you can transform twice between rests, into beasts of CR 1 or lower with no flying speed. Each transformation lasts up to 5 hours, ends early if you are incapacitated, die, or revert as a bonus action.
- Nimble EscapeGoblinYou can take the Disengage or Hide action as a bonus action on each of your turns.
Always on
- DruidicLevel 1
You know Druidic, the secret language of druids, and can leave hidden messages in it. Others who know Druidic automatically recognize such a message.
- SpellcastingLevel 1
You prepare druid spells from the druid spell list. Wisdom is your spellcasting ability. You can use a druidic focus as a spellcasting focus.
- Circle of the LandLevel 2
Choose Forest as your land. You learn one additional druid cantrip, included among your spells, and your land circle grants its listed spells always prepared.
- Natural RecoveryLevel 2
Once per day during a short rest, recover expended spell slots with a combined level no greater than 5, and none of the recovered slots can be 6th level or higher.
- Land's StrideLevel 6
Moving through nonmagical difficult terrain costs no extra movement. You can pass through nonmagical plants without being slowed or taking damage from their thorns, spines, or similar hazards.
- Nature's WardLevel 10
You are immune to poison and disease, and cannot be charmed or frightened by elementals or fey.
- Nature's SanctuaryLevel 10
When a beast or plant creature attacks you, it must make a Wisdom saving throw against your spell save DC. On a failure it chooses another target or misses; it is immune to this effect for 24 hours after succeeding.
- DarkvisionGoblinSee in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Fury of the SmallGoblinOnce per short or long rest, when you damage a creature larger than you, deal extra damage equal to your level.
- SmallGoblinYou are a Small creature.
- SpeedGoblin30 feet.
- DiscoveryHermit
Seclusion: Kornholio has a quiet knack for finding a place to hide, rest, or recuperate. Others can defer to his knowledge of remote and hidden places, though he may need help reaching populated settlements.
Spells
21 spellsSpellcasting. Kornholio casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , ,
2nd level (3 slots): ,
3rd level (3 slots): , ,
4th level (3 slots): , ,
5th level (2 slots): , ,
Gear
7 itemsWeapons
- ScimitarA curved blade shaped like a leaf.
- Wooden staffA plain walking staff that can serve as a quarterstaff.
Armor
- Leather armorStitched leather armor, maintained with oil and scraps of bark.
- ShieldA wooden shield carved with trail marks.
Gear
- Explorer's packA pack with bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
- Druidic focusA bundle of dried leaves, seeds, and twine used as a spellcasting focus.
- Hermit's belongingsA winter blanket, a set of common clothes, and a herbalism kit.
Appearance
Kornholio is a lean, broad-eared goblin with sun-browned, wind-dried skin and a pale line of dust where his goggles usually sit. His lower jaw juts slightly, and his uneven, blunt teeth show whenever he chews or laughs. He wears a patched green cloak over practical leather armor, with seed pods and feathers tied to its hood.
Mannerisms
He crouches to speak to small creatures and children, taps his staff twice before entering a new place, and turns his head sharply whenever wind shifts direction.
Personality
Kornholio is wry, curious, and generous with practical help, though not especially patient with pomp or ceremony. He loves a good argument if it ends with everyone fed. Around strangers he watches their hands before their faces, then tries to win them over with a useful fact about the weather.
Ideals
Mercy. The strong should make room for the small, and a living thing deserves a chance to grow before anyone decides it is a nuisance.
Bonds
He keeps a packet of seeds from the garden he tended during his years of solitude, and means to restore it wherever the next hard season leaves people hungry. He owes his life to a traveling healer named Brusk, and still sends small gifts to Brusk's hidden refuge, a place locals call Don't-Sleep Ridge.
Flaws
He assumes that people who are frightened or cruel can be talked around if he simply keeps talking, even when silence or retreat would be wiser. He also hoards useful scraps until his pack becomes absurdly heavy.
Quirks
Background
Kornholio grew up among goblins who scavenged the dry slopes above a winding river. He was quick enough to dodge the larger folk and stubborn enough to keep returning with food, but his attention kept straying to the small lives others crushed underfoot: beetles in a cracked jar, roots in a ditch, a feverish fox cub abandoned after a flood. A wandering druid taught him that the wild was not gentle, but it was generous to those who learned how to listen.
“A wandering druid taught him that the wild was not gentle, but it was generous to those who learned how to listen.”
- Background
- Hermit
Connections
Species
Goblin
Media
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