Skip to content
CreatePricing
Valeraine Duskwhisper - AI-generated fantasy Character

Valeraine Duskwhisper

Tiefling (Abyssal) · Sorcerer (Wild Magic Sorcery) · Level 5 · Criminal

Valeraine Duskwhisper

Valeraine is charmingly chaotic and highly observant.
AC13
HP32/32
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 32 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge26
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • Sleight of HandDEX
  • StealthDEX

Weapons

Dagger,
Quarterstaff,
Light Crossbow

Tools

Thieves' Tools

Languages

Common,
Abyssal

Features

12 features

Bonus action

  • Innate SorceryLevel 1

    As a Bonus Action, you can unleash the magic within you for 1 minute. During this time, your Spell Save DC increases by 1, and you have Advantage on attack rolls for Sorcerer spells.

Always on

  • Wild Magic SurgeLevel 1

    Immediately after you cast a Sorcerer spell with a spell slot or use Innate Sorcery, you must roll a d20. On a 1 or 20, roll on the Wild Magic Surge table.

  • Tides of ChaosLevel 1

    Gain Advantage on one d20 roll. Recharges on Long Rest or after a Wild Magic Surge.

  • Font of MagicLevel 2

    You have 5 Sorcery Points. Use them to create spell slots or fuel Metamagic.

  • MetamagicLevel 2

    You know Quickened Spell and Transmuted Spell.

  • Wild Magic ImprovementLevel 3

    When you use a Sorcery Point to modify a spell, you can immediately cause a Wild Magic Surge without rolling a d20.

  • Sorcerous RestorationLevel 5

    Regain 2 Sorcery Points whenever you finish a Short Rest.

  • TraitTiefling (Abyssal)Darkvision (60 ft.)
  • Otherworldly GazeTiefling (Abyssal)Proficiency in Insight (replaces legacy in some variants, using SRD legacy: Abyssal)
  • Abyssal ResilienceTiefling (Abyssal)Resistance to Poison damage
  • Abyssal SpellsTiefling (Abyssal)Poison Spray (Cantrip), Ray of Sickness (Level 3), Hold Person (Level 5)
  • AlertCriminal

    You gain a bonus to initiative rolls equal to your Proficiency Bonus. At the start of combat, you can swap your initiative with a willing ally.

Spells

8 spells

Spellcasting. Valeraine Duskwhisper casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , ,

2nd level (3 slots): ,

3rd level (2 slots):

Gear

6 items

Weapons

  • Quarterstaff
    A versatile wooden staff.
  • 2×
    Dagger
    A small concealable blade.

Tools

  • Thieves' Tools
    A set of lockpicks and probes.

Gear

  • Flowing Robes
    Deep purple and grey silk garments with hidden pockets.
  • Assorted Jewelry
    Numerous gold rings, bangles, and necklaces used as arcane focuses.
  • Burglar's Pack
    Includes a backpack, 1000 ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, waterskin, and rope.

Appearance

Valeraine is a striking Tiefling with vibrant violet-purple skin and eyes like polished silver. Her horns are magnificent, sweeping back in a mixture of matte grey and shimmering rose-pink bone. She wears oversized, flowing silk robes in shades of charcoal and lavender, which conceal both her slight frame and the myriad of rings and necklaces that clink softly whenever she moves. Her fingers are adorned with gold bands that she fidgets with constantly.

Mannerisms

She constantly adjusts her many necklaces and rings, and she never sits with her back to a door.

Personality

Valeraine is charmingly chaotic and highly observant. She speaks with a playful lilt, often hiding her sharp intellect behind the facade of a bored aristocrat. She is fiercely protective of her freedom and views rules as merely suggestions written by people with no imagination. Despite her criminal history, she has a soft spot for those the world has cast aside.

Ideals

Freedom. No person or law should have the power to tell me where I can go or what I can be.

Bonds

I still send half of my earnings to the orphanage in the Vertigo District where I grew up.

Flaws

I am addicted to the thrill of taking things I am not supposed to have, even when I do not need them.

Quirks

Her horns change hue slightly based on her emotional state.
She accidentally transmutes her drink's flavor when she's nervous.
She always keeps a stolen coin between her knuckles.

Background

Valeraine spent her youth in the Vertigo District, a vertical slum where she learned that a quick hand was better than a hard day's work. She was a 'ghost' for the local syndicate, using her natural tiefling traits to slip through shadows and empty the pockets of the city's wealthy elite. Her magic manifested not through study, but through a botched heist. While touching a forbidden celestial artifact, her bloodline's latent Abyssal power surged, shattering the relic and leaving her with an unstable, humming connection to the weave. She left her guild before they could exploit her new abilities, or before her magic accidentally leveled their headquarters. She now travels as a freelance 'acquisition specialist,' draped in the finery she once stole, looking for a way to stabilize the entropy that crackles at her fingertips. The jewelry she wears serves as a physical grounding technique, a way to focus her mind when the colors of the world start to blur into raw magic.

“Her magic manifested not through study, but through a botched heist.”
From their backstory
Background
Criminal

Connections

Species

Tiefling (Abyssal)

Media

0 images

No images yet.

Visual sheet

Turn Valeraine Duskwhisper into a sheet

A high-res, share-ready sheet you can post or print.