Perrin Bramblewick
Perrin Bramblewick
Sheet
AC 14 · HP 10 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- ExpertiseLevel 1
You are especially good at certain skills. At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
- Sneak AttackLevel 1
You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll, or if another enemy of the target is within 5 feet of it and you do not have disadvantage. The attack must use a finesse or ranged weapon.
- Thieves' CantLevel 1
You know the secret mixed language of rogues, thieves, and criminals, allowing you to convey hidden messages in seemingly normal conversation.
- TraitLightfoot HalflingLucky, when you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- TraitLightfoot HalflingBrave, you have advantage on saving throws against being frightened.
- TraitLightfoot HalflingHalfling Nimbleness, you can move through the space of any creature that is of a size larger than yours.
- TraitLightfoot HalflingNaturally Stealthy, you can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
- Criminal ContactCriminal
He has a reliable contact in the underworld who can send or receive information, news, and favors, though never for free.
Gear
9 itemsWeapons
- RapierA finesse melee weapon favored for precise strikes.
- ShortbowA ranged weapon with a quiver of ammunition.
- 2×DaggerA light knife useful for close quarters and utility work.
Armor
- Leather ArmorProtective armor made from supple leather.
Tools
- Thieves' ToolsTools used to pick locks, disable traps, and bypass secured mechanisms.
- Disguise KitProps and materials used to alter appearance and pass as someone else.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Burglar's PackA bundle of practical gear for urban infiltration and survival.
- Common ClothesPlain dark clothes suitable for blending into alleys and back rooms.
Appearance
A slight lightfoot halfling with wind-tousled chestnut curls, quick brown eyes, and a face that still looks too young to be trusted with a blade. He wears a leather jerkin patched at the elbows, dark travel-worn trousers, and a faded red scarf tied around his wrist like a promise. His boots are always a bit too large, as if he expects to grow into the life he has not yet earned.
Mannerisms
He stands on the balls of his feet as if always ready to bolt, and when nervous he rubs his thumb over the edge of a coin or tool until it feels warm. He smiles before he speaks, like he is trying to convince the world he belongs in the room.
Personality
Eager, sharp-eyed, and stubbornly hopeful. Perrin acts like a professional even when nobody else does, using tidy language, quick bows, and rehearsed confidence to hide how badly he wants approval. He is earnest enough to be endearing and proud enough to be difficult, especially when someone treats him like a child.
Ideals
Merit. If a job is worth doing, it should be earned by skill, not by birth, size, or reputation.
Bonds
He keeps a tiny brass token from the first person who ever called him useful, a gutter-sweeper who let Perrin warm his hands by the brazier. He will not lose it, not sell it, and not forget the debt it represents.
Flaws
Perrin cannot resist taking a risk when someone doubts him, even when patience would be smarter. He talks big about being ready for real work, then overcompensates by trying to prove it in a single dramatic moment. If someone praises him, he clings to the praise too tightly and starts chasing the feeling instead of the task.
Quirks
Background
Perrin Bramblewick grew up in the crowded back lanes of a river market where everyone knew how to bargain, cheat, and disappear before the watch arrived. He learned early that being small made him easy to overlook, which was useful when he wanted to listen, pilfer, or run. He was never the boldest knife in the alley, but he was the one who studied patrol routes, memorized lock patterns, and remembered which merchants cried wolf and which truly needed help. He decided that cunning was its own kind of courage, and that one day, someone respectable would pay him for it. That day has not come. Perrin has offered himself as a lookout, courier, scout, and even a bodyguard in a pinch, but the same answer keeps following him home, too young, too thin, too green, too much trouble. The slights have hardened him, yet not into cruelty. Instead, they became a private vow. If no one will hire him, he will make himself impossible to ignore. He has started taking small jobs from people who are too desperate to judge him, and each successful theft recovered, each missing child found, each back door opened in the right moment becomes another proof that he is more than a nuisance with a dagger. He is trying to become the sort of rogue whose name opens doors rather than shuts them.
“He learned early that being small made him easy to overlook, which was useful when he wanted to listen, pilfer, or run.”
- Background
- Criminal
Connections
Species
Lightfoot Halfling
Media
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