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Nauren - AI-generated fantasy Character

Nauren

Forest gnome · Bard · Level 1 · Entertainer

Nauren

Warm, observant, and delighted by the small absurdities people try to hide.
AC11
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 8 · 25 ft.
AlignmentChaotic GoodGenderMaleAge84
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Three musical instruments: mandolin, flute, handbell

Languages

Common,
Gnomish

Features

7 features

Bonus action

  • Bardic Inspiration (d6)Level 1

    As a bonus action, Nauren can inspire one creature other than himself within 60 feet that can hear him. The creature gains one d6 Bardic Inspiration die, usable within 10 minutes to add to one ability check, attack roll, or saving throw. He can do this once per long rest because his Charisma modifier is 0, with a minimum of one use.

Always on

  • SpellcastingLevel 1

    Nauren can cast bard spells using Charisma. He knows two cantrips and four 1st-level bard spells, and has two 1st-level spell slots, regained after a long rest. His spell save DC is 10 and his spell attack modifier is +2.

  • DarkvisionForest gnomeCan see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, discerning colors only as shades of gray.
  • Gnome CunningForest gnomeAdvantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • Natural IllusionistForest gnomeKnows the minor illusion cantrip. Intelligence is the spellcasting ability for it.
  • Speak with Small BeastsForest gnomeThrough sounds and gestures, can communicate simple ideas with Small or smaller beasts.
  • By Popular DemandEntertainer

    Nauren can usually find a place to perform, and in return receives modest lodging and food for himself and his companions. His reputation as an amusing performer can also win him a little attention or goodwill.

Spells

3 spells

Spellcasting. Nauren casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots):

Gear

8 items

Weapons

  • Dagger
    A practical blade, more often used for cutting string than fighting.

Armor

  • Leather armor
    Light armor, worn beneath his colorful performance clothes.

Tools

  • Mandolin
    A compact instrument with a rasping, cheerful sound.
  • Flute
    A portable musical instrument selected as part of his bard starting equipment.

Gear

  • Aunt Sava's handbell
    A small, dented brass bell with a handle rubbed smooth on one side.
  • Entertainer's costume
    A modest outfit suitable for a traveling performer.
  • Diplomat's pack
    A well-traveled pack with basic supplies.

Purse

  • Belt pouch with 15 gp
    A belt pouch containing his starting coin.

Appearance

Nauren is a compact forest gnome with russet-brown skin, a broad nose, and dark curls usually tucked beneath a soft, dented felt cap. His voice is a clear, low burble that rises into a breathless squeak when he is excited, then catches in a tiny snort when he is trying not to laugh. He carries a little brass handbell whose handle has been worn smooth on one side from constant rubbing. People tend to notice the bell, and his peculiar habit of pausing mid-sentence to listen for the laugh he expects to come next.

Mannerisms

He pauses just before the punchline and scans the room as if waiting for an invisible audience to catch up. When rattled, his breath comes in quick little sips and his usually rounded voice breaks into a squeak.

Personality

Warm, observant, and delighted by the small absurdities people try to hide. He treats embarrassment as a shared inconvenience rather than a weapon, though his timing is often better than his judgment.

Ideals

Wonder. If the world can be surprised into doing something kind, then it is worth trying, even when the joke falls flat.

Bonds

He sends most of his performance earnings back to Sava, who still repairs the last working reed press. He keeps the dented handbell because it belonged to his aunt, and because its first accidental ring was followed by the first impossible thing he ever saw.

Flaws

He mistakes a laugh for proof that a joke is harmless. When someone is frightened or hurt, he is tempted to make the moment funny instead of admitting that he does not know how to help.

Quirks

He gives objects a moment to answer after asking them a question.
He tests jokes by whispering them to his handbell before using them in public.
He remembers the exact sound of a person's laugh but often forgets their name.

Background

Nauren grew up among the drying racks and reed presses of Sasham, a riverside settlement whose trade in woven mats had dwindled to a few stubborn workshops. His aunt, Sava, taught him to mend a split reed by making it seem to tell a joke about its own failure. Nauren discovered that when he laughed at the right moment, the reed would spring back into shape. Soon a dropped cup bounced instead of breaking, a sour stew tasted of honey, and a heckler's grand speech ended in a flock of geese appearing in the middle of the square. He has never been sure whether these things are magic, coincidence, or a joke the world is telling with him. He left home with a handbell, a battered mandolin, and a promise to return once he had figured out the rules behind his strange gift. At the roadside playhouse called the Reed-Drying Steps, he learned songs, stage patter, and how to keep an audience looking in the right direction. His performances are funny, but not always safe: he once made a heckler's imagined crown appear as a cabbage, then spent the evening apologizing to the cabbage. Nauren now travels in search of stories worth laughing at, hoping to discover whether the laughter is a spell he casts or a door he opens.

“His aunt, Sava, taught him to mend a split reed by making it seem to tell a joke about its own failure.”
From their backstory
Background
Entertainer

Connections

Species

Forest gnome

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