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Vez of the Maw - AI-generated fantasy Character

Vez of the Maw

Changeling · Artificer (Armorer) · Level 7 · Urchin

Vez of the Maw

Quiet, observant, and deeply transactional.
AC19
HP52/52
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 52 · 35 ft.
AlignmentTrue NeutralGenderNon-binaryAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • DeceptionCHA
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons

Tools

Thieves' tools,
Tinker's tools,
Smith's tools,
Disguise kit

Languages

Common,
Undercommon,
Thieves' Cant

Features

12 features

Action

  • Lightning Launcher

    When Attack Action

    Ranged weapon attack (90/300ft), 1d6 + 4 lightning damage. Once per turn deals an extra 1d6.

  • Shapechanger

    When Species trait

    Change your appearance to look like any humanoid of the same size.

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

  • ShapechangerChangelingAs an action, you can change your appearance and voice.

Always on

  • Magical TinkeringLevel 1

    Give a tiny nonmagical object a static visual effect, sound, or odor.

  • Infuse ItemLevel 2

    Create temporary magic items. Currently using 3 active infusions.

  • Arcane ArmorLevel 3

    Armor attaches to your body, can't be removed against your will, and functions as a spellcasting focus.

  • Armor Model: InfiltratorLevel 3

    Lightning Launcher deals 1d6 lightning. Extra 1d6 once per turn. Speed increases by 5ft. Advantage on Stealth.

  • Tool ParityLevel 6

    Add proficiency bonus twice to any check with tools you are proficient with.

  • Flash of GeniusLevel 7

    Add +4 to an ability check or saving throw for you or someone within 30ft (3 uses per long rest).

  • Changeling InstinctsChangelingProficiency in Deception and Insight (swapped Insight for Perception via background customization).
  • City SecretsUrchin

    You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss.

Spells

5 spells

Spellcasting. Vez of the Maw casts with Intelligence (spell save DC 15, to hit with spell attacks).

1st level (4 slots): , ,

2nd level (3 slots): ,

Gear

4 items

Armor

  • Full Plate Armor
    Modified with mimic-like wood grain and fleshy seals. Used as Arcane Armor.
  • Shield
    Looks like a massive wooden lid.

Tools

  • Smith's Tools
    Used for crafting and repairing mechanical mimics.
  • Thieves' Tools
    For opening what should not be opened.

Appearance

Vez wears heavy plate armor that has been infused with alchemical stains to look like weathered oak wood. The joints are sealed with a grey, rubbery substance resembling tongue muscle. In their true-half form, their skin has a faint wood-grain texture, and their eyes are a dull, predatory yellow. When they stand still, they are easily mistaken for a heavy decorative chest or a piece of dungeon furniture.

Mannerisms

Vez does not blink while talking. They tilt their head at sharp, unnatural angles when they are curious or confused.

Personality

Quiet, observant, and deeply transactional. Vez views everyone as either a predator, prey, or bait. They speak in short, rhythmic sentences and have a habit of staying perfectly still for minutes at a time to observe their surroundings without being noticed.

Ideals

Efficiency. Every action must serve a purpose, preferably one that ends with me having more gold and fewer enemies.

Bonds

I still send a portion of my earnings to the mountain vault where I was raised, leaving gold and meat at the entrance for my kin.

Flaws

I have no concept of personal space and often stand way too close to people while I study their facial movements.

Quirks

I occasionally lick non-magical items to 'taste' their material composition.
I sleep inside my armor while standing upright in a corner.

Background

Vez was abandoned as an infant in a crumbling mountain vault, but they were not eaten. The nest of mimics that inhabited the vault sensed a kindred spirit in the changeling child, who instinctively shifted their scent and skin to match the sticky wood of the chests. Vez grew up in silence, learning the art of the lure and the lethal strike. They saw how gold acted as a magnetic force for adventurers, drawing them into the maws of their 'family.' This taught Vez that gold is the ultimate bait, a resource to be collected and used to control the flow of life. Upon leaving the vault, Vez struggled with humanoid society. They found that humanoids were just biological mimics who were bad at hiding. They turned to the study of Artifice to better replicate the biology of their adoptive family. By fusing metal with the principles of mimicry, Vez created a suit of armor that functions as an apex predator. They now travel the world as a bounty hunter and treasure seeker, driven by an insatiable hunger to hoard gold, not for greed, but because a vault is only truly a home when it is full.

“Vez grew up in silence, learning the art of the lure and the lethal strike.”
From their backstory
Background
Urchin

Connections

Species

Changeling

Media

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