Vez of the Maw
Vez of the Maw
Sheet
AC 19 · HP 52 · 35 ft.Saving throws
Skills
- DeceptionCHA
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
12 featuresAction
- Lightning Launcher
When Attack Action
Ranged weapon attack (90/300ft), 1d6 + 4 lightning damage. Once per turn deals an extra 1d6.
- Shapechanger
When Species trait
Change your appearance to look like any humanoid of the same size.
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
- ShapechangerChangelingAs an action, you can change your appearance and voice.
Always on
- Magical TinkeringLevel 1
Give a tiny nonmagical object a static visual effect, sound, or odor.
- Infuse ItemLevel 2
Create temporary magic items. Currently using 3 active infusions.
- Arcane ArmorLevel 3
Armor attaches to your body, can't be removed against your will, and functions as a spellcasting focus.
- Armor Model: InfiltratorLevel 3
Lightning Launcher deals 1d6 lightning. Extra 1d6 once per turn. Speed increases by 5ft. Advantage on Stealth.
- Tool ParityLevel 6
Add proficiency bonus twice to any check with tools you are proficient with.
- Flash of GeniusLevel 7
Add +4 to an ability check or saving throw for you or someone within 30ft (3 uses per long rest).
- Changeling InstinctsChangelingProficiency in Deception and Insight (swapped Insight for Perception via background customization).
- City SecretsUrchin
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss.
Spells
5 spellsSpellcasting. Vez of the Maw casts with Intelligence (spell save DC 15, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (3 slots): ,
Gear
4 itemsArmor
- Full Plate ArmorModified with mimic-like wood grain and fleshy seals. Used as Arcane Armor.
- ShieldLooks like a massive wooden lid.
Tools
- Smith's ToolsUsed for crafting and repairing mechanical mimics.
- Thieves' ToolsFor opening what should not be opened.
Appearance
Vez wears heavy plate armor that has been infused with alchemical stains to look like weathered oak wood. The joints are sealed with a grey, rubbery substance resembling tongue muscle. In their true-half form, their skin has a faint wood-grain texture, and their eyes are a dull, predatory yellow. When they stand still, they are easily mistaken for a heavy decorative chest or a piece of dungeon furniture.
Mannerisms
Vez does not blink while talking. They tilt their head at sharp, unnatural angles when they are curious or confused.
Personality
Quiet, observant, and deeply transactional. Vez views everyone as either a predator, prey, or bait. They speak in short, rhythmic sentences and have a habit of staying perfectly still for minutes at a time to observe their surroundings without being noticed.
Ideals
Efficiency. Every action must serve a purpose, preferably one that ends with me having more gold and fewer enemies.
Bonds
I still send a portion of my earnings to the mountain vault where I was raised, leaving gold and meat at the entrance for my kin.
Flaws
I have no concept of personal space and often stand way too close to people while I study their facial movements.
Quirks
Background
Vez was abandoned as an infant in a crumbling mountain vault, but they were not eaten. The nest of mimics that inhabited the vault sensed a kindred spirit in the changeling child, who instinctively shifted their scent and skin to match the sticky wood of the chests. Vez grew up in silence, learning the art of the lure and the lethal strike. They saw how gold acted as a magnetic force for adventurers, drawing them into the maws of their 'family.' This taught Vez that gold is the ultimate bait, a resource to be collected and used to control the flow of life. Upon leaving the vault, Vez struggled with humanoid society. They found that humanoids were just biological mimics who were bad at hiding. They turned to the study of Artifice to better replicate the biology of their adoptive family. By fusing metal with the principles of mimicry, Vez created a suit of armor that functions as an apex predator. They now travel the world as a bounty hunter and treasure seeker, driven by an insatiable hunger to hoard gold, not for greed, but because a vault is only truly a home when it is full.
“Vez grew up in silence, learning the art of the lure and the lethal strike.”
- Background
- Urchin
Connections
Species
Changeling
Media
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