Skip to content
CreatePricing
lucif sartar - AI-generated fantasy Character

lucif sartar

Human · Rogue · Level 1 · Criminal

lucif sartar

Methodical and analytical, Lucif treats social situations like a blueprints to be studied.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 30 ft.
AlignmentTrue NeutralGenderFemaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons (Finesse),
Shortswords

Tools

Thieves' Tools

Languages

Common,
Thieves' Cant,
Gnomish

Features

8 features

Always on

  • ExpertiseLevel 1

    Double your Proficiency Bonus for Stealth and Thieves' Tools.

  • Sneak AttackLevel 1

    Deal an extra 1d6 damage when hitting a target with a Finesse or Ranged weapon if you have Advantage or an ally is within 5 feet.

  • Thieves' CantLevel 1

    You know the secret code language of thieves.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two weapons: Shortsword (Vex) and Dagger (Nick).

  • TraitHumanResourceful (Gain Heroic Inspiration after each Long Rest)
  • Skillful (Gain proficiency in one skillHumanInvestigation)
  • Versatile (Gain an extra Origin featHumanSkilled)
  • AlertCriminal

    Gain a +2 bonus to initiative. You can swap your initiative result with a willing ally in the same combat at the start of the first round.

Spells

Spellcasting. lucif sartar casts with null ( to hit with spell attacks).

Gear

8 items

Weapons

  • Shortsword
    A finesse martial weapon dealing 1d6 piercing damage. Property: Vex.
  • 4×
    Dagger
    A finesse, light, thrown weapon dealing 1d4 piercing damage. Property: Nick.

Armor

  • Leather Armor
    Light armor made of toughened leather.

Tools

  • Thieves' Tools
    A set of tools for picking locks and disarming traps.

Gear

  • Burglar's Pack
    Contains a backpack, 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin.
  • Crowbar
    Used for leverage.
  • Stealthy Clothes
    Dark, muted common clothes that do not rustle.

Purse

  • 16×
    Gold Pieces
    Standard gold coinage.

Appearance

Lucif is a lean human woman with sharp, angular features and pale skin. Her dark hair is pulled back into a practical, tight braid. She has watchful grey eyes that seem to be constantly calculating. She wears functional, form-fitting grey leather armor with numerous reinforced pockets for her tools. She carries herself with a controlled, quiet grace.

Mannerisms

Taps her fingers against her thigh in a specific three-beat rhythm when she is deep in thought.

Personality

Methodical and analytical, Lucif treats social situations like a blueprints to be studied. She is soft-spoken and prefers listening to speaking. She has little patience for grandiosity or emotional outbursts, preferring the cold comfort of logic and probability.

Ideals

Logic. Emotion only serves to cloud the senses and lead to error. The world is built on predictable patterns.

Bonds

I owe everything to an old master locksmith named Elias who taught me that secrets are the only currency that never loses value.

Flaws

I am so focused on the technical aspects of a plan that I often ignore the unpredictability of human behavior.

Quirks

Names her lockpicks after famous philosophers.
Collects unique and historical keys from every city she visits.

Background

Lucif grew up as the daughter of minor archival clerks in a massive city, but she was far more interested in the physical architecture of the archives than the scrolls within. She spent her youth mapping the ventilation shafts and window latches of her neighborhood. To her, a locked door was not a barrier but a puzzle waiting for a solution. This curiosity led her into the criminal underworld, where she quickly gained a reputation as a specialist who could bypass security without ever drawing a blade. She doesn't steal for the wealth, she steals for the intellectual challenge. She considers every successful infiltration a proof of her own theories on structural logic. She joined various crews over the years, often acting as the strategist and point person, but she always keeps a certain distance from her associates. Her pragmatic nature and lack of emotional attachment make her an excellent infiltrator, though it has earned her a reputation for being cold. She left her last crew after a job turned violent, realizing that she preferred the solitary nature of freelance work where her success is solely dependent on her own meticulous planning.

“She spent her youth mapping the ventilation shafts and window latches of her neighborhood.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn lucif sartar into a sheet

A high-res, share-ready sheet you can post or print.