lucif sartar
lucif sartar
Sheet
AC 14 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- ExpertiseLevel 1
Double your Proficiency Bonus for Stealth and Thieves' Tools.
- Sneak AttackLevel 1
Deal an extra 1d6 damage when hitting a target with a Finesse or Ranged weapon if you have Advantage or an ally is within 5 feet.
- Thieves' CantLevel 1
You know the secret code language of thieves.
- Weapon MasteryLevel 1
You can use the mastery properties of two weapons: Shortsword (Vex) and Dagger (Nick).
- TraitHumanResourceful (Gain Heroic Inspiration after each Long Rest)
- Skillful (Gain proficiency in one skillHumanInvestigation)
- Versatile (Gain an extra Origin featHumanSkilled)
- AlertCriminal
Gain a +2 bonus to initiative. You can swap your initiative result with a willing ally in the same combat at the start of the first round.
Spells
Spellcasting. lucif sartar casts with null ( to hit with spell attacks).
Gear
8 itemsWeapons
- ShortswordA finesse martial weapon dealing 1d6 piercing damage. Property: Vex.
- 4×DaggerA finesse, light, thrown weapon dealing 1d4 piercing damage. Property: Nick.
Armor
- Leather ArmorLight armor made of toughened leather.
Tools
- Thieves' ToolsA set of tools for picking locks and disarming traps.
Gear
- Burglar's PackContains a backpack, 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin.
- CrowbarUsed for leverage.
- Stealthy ClothesDark, muted common clothes that do not rustle.
Purse
- 16×Gold PiecesStandard gold coinage.
Appearance
Lucif is a lean human woman with sharp, angular features and pale skin. Her dark hair is pulled back into a practical, tight braid. She has watchful grey eyes that seem to be constantly calculating. She wears functional, form-fitting grey leather armor with numerous reinforced pockets for her tools. She carries herself with a controlled, quiet grace.
Mannerisms
Taps her fingers against her thigh in a specific three-beat rhythm when she is deep in thought.
Personality
Methodical and analytical, Lucif treats social situations like a blueprints to be studied. She is soft-spoken and prefers listening to speaking. She has little patience for grandiosity or emotional outbursts, preferring the cold comfort of logic and probability.
Ideals
Logic. Emotion only serves to cloud the senses and lead to error. The world is built on predictable patterns.
Bonds
I owe everything to an old master locksmith named Elias who taught me that secrets are the only currency that never loses value.
Flaws
I am so focused on the technical aspects of a plan that I often ignore the unpredictability of human behavior.
Quirks
Background
Lucif grew up as the daughter of minor archival clerks in a massive city, but she was far more interested in the physical architecture of the archives than the scrolls within. She spent her youth mapping the ventilation shafts and window latches of her neighborhood. To her, a locked door was not a barrier but a puzzle waiting for a solution. This curiosity led her into the criminal underworld, where she quickly gained a reputation as a specialist who could bypass security without ever drawing a blade. She doesn't steal for the wealth, she steals for the intellectual challenge. She considers every successful infiltration a proof of her own theories on structural logic. She joined various crews over the years, often acting as the strategist and point person, but she always keeps a certain distance from her associates. Her pragmatic nature and lack of emotional attachment make her an excellent infiltrator, though it has earned her a reputation for being cold. She left her last crew after a job turned violent, realizing that she preferred the solitary nature of freelance work where her success is solely dependent on her own meticulous planning.
“She spent her youth mapping the ventilation shafts and window latches of her neighborhood.”
- Background
- Criminal
Connections
Species
Human
Media
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