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Vitha Ashmark - AI-generated fantasy Character

Vitha Ashmark

Goblin · Rogue (Scout) · Level 14 · Outlander

Vitha Ashmark

Quiet, watchful, and intensely practical, Vitha speaks only when she believes her words will change the outcome.
AC17
HP154/154
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 154 · 40 ft.
AlignmentChaotic NeutralGenderFemaleAgeApproximately thirty years old, mature by goblin standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Shortbows,
Longbows

Tools

Thieves' tools,
One musical instrument, bone flute,
Hunting trap

Languages

Common,
Goblin,
Dwarvish

Features

22 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action on Vitha's turn.

    Vitha uses a bonus action to Dash, Disengage, or Hide.

  • TraitGoblinNimble Escape, Vitha can take the Disengage or Hide action as a bonus action on each of her turns. This overlaps with Cunning Action, but does not provide an additional bonus action.

Reaction

  • Uncanny DodgeLevel 5

    When Reaction when a visible attacker hits Vitha.

    Vitha halves the damage from an attack that hits her when she can see the attacker.

  • SkirmisherLevel 3

    When Reaction when an enemy ends its turn within 5 feet of Vitha.

    Vitha moves up to half her speed without provoking an opportunity attack from an enemy that ends its turn within 5 feet of her.

Always on

  • Sneak AttackLevel 1

    When Once per turn when Vitha has advantage, or an enemy of the target is within 5 feet of it, and she uses a finesse or ranged weapon without disadvantage.

    Vitha makes one weapon attack with a finesse or ranged weapon and adds 7d6 Sneak Attack damage if the conditions are met.

  • BlindsenseLevel 14

    When Bonus action when Vitha can hear or see the target area.

    Vitha can make a Wisdom (Perception) check to locate hidden creatures or objects, or an Intelligence (Investigation) check to uncover clues about them.

  • Nimble Wilderness Ambush

    When When terrain provides cover, concealment, or natural clutter.

    Vitha can attempt to hide in lightly obscured natural surroundings, as her goblin stealth and wilderness training make her exceptionally difficult to spot.

  • ExpertiseLevel 1

    Vitha has expertise in Stealth, Perception, thieves' tools, and Survival. Her proficiency bonus is doubled for any ability check using these proficiencies.

  • Thieves' CantLevel 1

    Vitha knows thieves' cant, a secret mix of dialect, jargon, and code used by rogues and criminals.

  • SurvivalistLevel 3

    Vitha gains proficiency in Nature and Survival. Her proficiency bonus is doubled for any ability check using either proficiency. She already has expertise in Survival from her rogue training.

  • Roguish Archetype: ScoutLevel 3

    Vitha chooses the Scout archetype, specializing in reconnaissance, wilderness movement, and sudden ambushes.

  • Ability Score ImprovementLevel 4

    Vitha can increase two ability scores by 2 each, or one ability score by 2 and another by 1. These improvements are represented by her ability scores.

  • ExpertiseLevel 6

    Vitha gains an additional use of Expertise, applying it to Perception and thieves' tools. Her proficiency bonus is doubled for those checks.

  • EvasionLevel 7

    When Vitha makes a Dexterity saving throw to take half damage from an effect, she instead takes no damage on a success and half damage on a failure.

  • Superior MobilityLevel 9

    Vitha's walking speed increases by 10 feet. This benefit applies while she is not wearing heavy armor.

  • Reliable TalentLevel 11

    Vitha's proficiency bonus is added to any ability check she makes that uses a proficiency, even when her proficiency bonus is not already applied. She cannot add it twice to a check in which it is already doubled.

  • Ambush MasterLevel 13

    Vitha gains advantage on initiative rolls. In addition, the first creature she hits during the first round of combat becomes easier for her allies to exploit. Every attack against that creature has advantage until the start of Vitha's next turn.

  • TraitGoblinDarkvision, Vitha can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • TraitGoblinFury of the Small, once per short or long rest, when Vitha damages a creature with an attack or spell and the creature's size is larger than hers, she can deal extra damage equal to her level.
  • TraitGoblinSmall size.
  • TraitGoblinGoblin base walking speed is 30 feet.
  • WandererOutlander

    Vitha has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and natural landmarks she has seen. She can find food and fresh water for herself and up to five other people each day, provided the land offers suitable sources.

Gear

17 items

Weapons

  • Shortbow
    A curved shortbow of dark wood and sinew, maintained with grease against dampness
  • Shortsword
    A serrated curved blade with a handle wrapped in faded red cloth
  • 2×
    Daggers
    Small blades used for close combat, throwing, and practical camp work

Armor

  • Studded leather armor
    Patched studded leather armor scavenged and altered to fit her small frame

Tools

  • Thieves' tools
    A set of picks, files, hooks, and tension tools
  • Bone hook
    A simple bone hook for snares and climbing improvised surfaces
  • Whistle
    A small bone whistle used for silent-distance signals

Gear

  • 20×
    Arrows
    Mismatched arrows with barbed, rusted, and shredded-feather heads
  • Burglar's pack
    A backpack containing a sack, 10 feet of rope, candles, crowbar, hammer, pitons, tinderbox, waterskin, and rations
  • Staff
    A sturdy walking staff used for travel and probing unstable ground
  • Hunting trap
    A metal trap used to catch small game or punish careless pursuers
  • Trophy from a slain animal
    A token from a creature Vitha defeated in the wilderness, preserved as a reminder of survival
  • Traveler's clothes
    Rough, durable clothing suited to long travel
  • 12×
    Blackened iron spikes
    A small collection of blackened iron spikes used to mark paths and exits
  • Dried herbs
    A compact set of dried herbs and medicinal plants
  • Belt pouch
    A small belt pouch containing starting coin

Purse

  • 10×
    Gold pieces
    Starting currency from rogue and outlander equipment

Appearance

Vitha stands just over three feet tall, a lean and wiry female goblin with taut scout's muscle and weathered slate-gray-green skin. Her face is distinctly goblin-like, with a broad, angular nose, sharp cheekbones, large pointed ears, a narrow jaw, and luminous amber eyes that seem to glow in darkness. Fine pale scars cross both arms and the left side of her face, including one that cuts through her eyebrow and ends below her cheekbone. Her dark hair is cropped short, with several tight braids against her scalp. She wears patched, fitted dark leather armor, a scavenged studded leather pauldron on her right shoulder, reinforced trousers, worn boots, and a belt crowded with vials, herbs, traps, spikes, and tools. A delicate curved shortbow rests across her back, while a serrated dagger wrapped in faded red cloth hangs at her hip. She is attractive by goblin standards, possessing a sharp, intense beauty softened only by her dry, knowing expression.

Mannerisms

Vitha crouches whenever she stops moving, keeping her center of gravity low and her ears angled toward the nearest sound. She taps blackened iron spikes against her palm while thinking, counts exits under her breath, and rarely sits with her back to an open room. Her dry jokes are delivered in the same flat rasp she uses for warnings, making it difficult to tell whether she is teasing or predicting someone's death.

Personality

Quiet, watchful, and intensely practical, Vitha speaks only when she believes her words will change the outcome. She has a dry, sardonic wit and a habit of stating grim observations as though they were ordinary weather reports. Beneath her guarded exterior is a fiercely protective scout who notices when someone is hungry, injured, lost, or being ignored. She prefers actions to declarations and considers unnecessary noise a character flaw.

Ideals

Freedom. No clan, kingdom, or god owns the paths beneath the world. Every creature deserves at least one road that belongs only to itself.

Bonds

She carries a blackened iron spike taken from the cave-in that scarred her face. She intends to return one day to the abandoned warren and rescue the goblins who may still be trapped beyond the collapsed tunnels.

Flaws

Vitha assumes every promise has a hidden cost, and she often sabotages genuine kindness by testing it until it breaks. She cannot resist taking useful objects, especially keys, maps, and small blades, even when she has no immediate need for them. When frightened, she becomes colder and more sarcastic rather than admitting fear.

Quirks

She marks every unfamiliar doorway with a nearly invisible black iron scratch.
She collects broken arrowheads and sorts them by the sound they make when dropped on stone.
She calls dangerous creatures by polite titles such as 'Lord Bear' or 'Honored Sinkhole.'
She sleeps with one hand wrapped around a dagger and one boot already on.
She can identify most companions by their footsteps before they enter a room.

Background

Vitha was born beneath a mountain range where goblin warrens threaded through abandoned mines, volcanic vents, and burial caverns. Her clan survived by scavenging old tunnels and guiding larger tribes through places where maps failed. As a child, Vitha learned that stone spoke in subtle ways. A hollow echo meant a flooded passage, a draft meant open space, and a scatter of dust could reveal that something large had passed recently. She became a pathfinder before she became a warrior, marking safe routes with blackened iron spikes and memorizing every turn she traveled. During a disastrous expedition into a collapsed dwarven complex, a rival clan abandoned Vitha and several younger goblins behind a cave-in. She escaped alone, carrying the scars of the collapse and a bitter lesson about depending on promises. Years of wandering turned Vitha into a scout, hunter, and opportunistic thief. She learned to move ahead of caravans, armies, and adventuring bands, finding ambush points before enemies found her companions. Her bow is maintained with grease against damp tunnels, and her arrows are a mismatched collection gathered from battlefields, ruins, and corpses. Though she claims to care only about practical survival, Vitha repeatedly returns for the lost, the trapped, and the overlooked. She has joined adventurers because they offer access to places no lone goblin could reach, but also because she secretly wants to prove that her people are more than expendable guides and convenient targets. She trusts maps only after improving them, and she trusts people only after watching what they do when nobody is looking.

“Her clan survived by scavenging old tunnels and guiding larger tribes through places where maps failed.”
From their backstory
Background
Outlander

Connections

Species

Goblin

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