Sera Vey
Sera Vey
Sheet
AC 15 · HP 25 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Cunning ActionLevel 2
When Bonus Action
Take the Dash, Disengage, or Hide action as a Bonus Action.
- Fast HandsLevel 3
When Bonus Action
Use Utilize or thieves' tools to pick a lock or disarm a trap as a Bonus Action.
Always on
- Steady AimLevel 2
When Bonus Action
Gain Advantage on the next attack roll this turn if Sera has not moved. Her Speed becomes 0 for the turn.
- Weapon MasteryLevel 1
Sera gains proficiency with simple weapons, martial weapons that have the Finesse or Light property, light armor, and thieves' tools. She can also use the mastery properties of two weapon types with which she is proficient, though she currently carries no weapons.
- ExpertiseLevel 1
Sera gains Expertise in two proficient skills or tools. Her proficiency bonus is doubled for Sleight of Hand and thieves' tools checks.
- Sneak AttackLevel 1
Sera deals an extra 2d6 damage once per turn when she hits with an attack using a Finesse or Ranged weapon, if she has Advantage on the attack roll or an enemy of the target is within 5 feet of it and she does not have Disadvantage. She cannot use Sneak Attack if the attack uses Strength.
- Thieves' CantLevel 1
Sera knows the secret language of thieves and can recognize hidden signs, symbols, and coded messages used by criminal networks.
- Roguish SubclassLevel 3
Sera gains the Thief subclass and its features.
- Second-Story WorkLevel 3
Climbing no longer costs Sera extra movement. When she makes a running jump, the distance she covers increases by a number of feet equal to her Dexterity modifier.
- ResourcefulHumanWhen Sera fails a D20 Test, she can expend Heroic Inspiration to reroll the die.
- SkillfulHumanSera gains proficiency in one skill, Insight.
- VersatileHumanSera gains one Origin feat, Alert.
- TraitHumanMedium size.
- SpeedHuman30 feet.
- Criminal ContactCriminal
Sera has a reliable and discreet contact in the criminal underworld. This contact can pass messages to and from her, provide information about local criminal activity, and help arrange meetings with other members of the underworld, though they do not risk their life for her.
Gear
6 itemsArmor
- Leather ArmorLight armor made from supple leather, worn beneath her jacket
Tools
- Thieves' ToolsA compact kit containing tools for bypassing locks and disabling traps
Gear
- CrowbarA sturdy metal bar useful for prying, levering, and forced entry
- Burglar's PackA small pack containing rope, containers, tinder, rations, and other burglary supplies
- Dark Common ClothesA practical dark outfit designed for movement and blending into urban shadows
Purse
- 24×Gold PiecesA small collection of coins kept in separate hidden pockets
Appearance
Sera is a lean, athletic human woman standing about five feet eight inches tall. She has a wiry, strong build shaped by years of running, climbing, and surviving in the undercity. Her warm olive skin bears several faded scars, including a thin line across her collarbone and a small puckered mark on her left forearm. Her angular face has high cheekbones, a sharp jawline, and a straight nose that appears to have been broken and reset. Her most striking feature is her wide-set, nearly black eyes, which constantly study angles, exits, and potential threats. Her black hair is cut in a short, practical pixie style, tousled and slightly damp from a recent shower. She wears a fitted dark gray shirt, worn black cargo pants, heavy lace-up combat boots, and a weathered leather jacket with numerous useful pockets.
Mannerisms
Sera keeps her back near walls, counts exits without seeming to look, and pauses before entering any room as if listening to the building breathe. She speaks in short, precise sentences during danger and cleans her fingernails with a thin metal pick when thinking.
Personality
Sera is practical, observant, and intensely self-reliant. She respects competence more than rank and has little patience for wasted motion, pointless cruelty, or sanctimonious leaders who have never bled for anyone. In a crisis, she becomes terse, direct, and brutally effective. Outside of danger, her dry humor appears in brief flashes, usually when someone important has made an avoidable mistake.
Ideals
Competence. People who can do the work deserve respect, regardless of rank, wealth, or title. Power without responsibility is just another kind of criminality.
Bonds
Her older brother is the one person she trusts without calculation. She will risk almost anything to keep him safe, and she still possesses the original ledger that nearly destroyed their family.
Flaws
She assumes every kindness has a hidden price and often tests allies until they are exhausted. When frightened, she becomes controlling and would rather disappear than admit she needs help.
Quirks
Background
Sera grew up in the service tunnels beneath a city that preferred not to acknowledge what lived below its streets. Her mother repaired lifts and ventilation fans, while her older brother ran messages for smugglers, debt collectors, and anyone else who paid on time. Sera learned early that the undercity rewarded speed, silence, and knowing when not to ask questions. She became adept at slipping through maintenance shafts, climbing fire escapes, and opening locks that were never meant to be opened. By adulthood, she was a thief with a reputation for clean work and an absolute refusal to hurt people merely because a client found violence convenient. Her career changed after a burglary exposed a powerful official's private ledger, one containing evidence of disappearances, bribes, and the sale of innocent people into forced labor. Sera stole the ledger, but the official's enforcers caught her brother helping her escape. He survived, though the scars he carried afterward made the cost of the theft impossible to ignore. Sera vanished into the city's shifting network of safehouses and criminal contacts, becoming a professional infiltrator who now chooses jobs according to her own practical code. She steals from predators, undermines corrupt institutions, and protects the few people she considers hers. She claims this is simply good business, but her enemies know better.
“Her mother repaired lifts and ventilation fans, while her older brother ran messages for smugglers, debt collectors, and anyone else who paid on time.”
- Background
- Criminal
Connections
Species
Human
Media
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