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Sera Vey - AI-generated fantasy Character

Sera Vey

Human · Rogue (Thief) · Level 3 · Criminal

Sera Vey

Sera is practical, observant, and intensely self-reliant.
AC15
HP25/25
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 25 · 30 ft.
AlignmentNeutralGenderFemaleAgeLate twenties, approximately 28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Martial weapons that have the Finesse or Light property,
Weapon mastery with two proficient weapon types

Tools

Thieves' tools,
One gaming set

Languages

Common,
Thieves' Cant,
One additional language of choice

Features

15 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus Action

    Take the Dash, Disengage, or Hide action as a Bonus Action.

  • Fast HandsLevel 3

    When Bonus Action

    Use Utilize or thieves' tools to pick a lock or disarm a trap as a Bonus Action.

Always on

  • Steady AimLevel 2

    When Bonus Action

    Gain Advantage on the next attack roll this turn if Sera has not moved. Her Speed becomes 0 for the turn.

  • Weapon MasteryLevel 1

    Sera gains proficiency with simple weapons, martial weapons that have the Finesse or Light property, light armor, and thieves' tools. She can also use the mastery properties of two weapon types with which she is proficient, though she currently carries no weapons.

  • ExpertiseLevel 1

    Sera gains Expertise in two proficient skills or tools. Her proficiency bonus is doubled for Sleight of Hand and thieves' tools checks.

  • Sneak AttackLevel 1

    Sera deals an extra 2d6 damage once per turn when she hits with an attack using a Finesse or Ranged weapon, if she has Advantage on the attack roll or an enemy of the target is within 5 feet of it and she does not have Disadvantage. She cannot use Sneak Attack if the attack uses Strength.

  • Thieves' CantLevel 1

    Sera knows the secret language of thieves and can recognize hidden signs, symbols, and coded messages used by criminal networks.

  • Roguish SubclassLevel 3

    Sera gains the Thief subclass and its features.

  • Second-Story WorkLevel 3

    Climbing no longer costs Sera extra movement. When she makes a running jump, the distance she covers increases by a number of feet equal to her Dexterity modifier.

  • ResourcefulHumanWhen Sera fails a D20 Test, she can expend Heroic Inspiration to reroll the die.
  • SkillfulHumanSera gains proficiency in one skill, Insight.
  • VersatileHumanSera gains one Origin feat, Alert.
  • TraitHumanMedium size.
  • SpeedHuman30 feet.
  • Criminal ContactCriminal

    Sera has a reliable and discreet contact in the criminal underworld. This contact can pass messages to and from her, provide information about local criminal activity, and help arrange meetings with other members of the underworld, though they do not risk their life for her.

Gear

6 items

Armor

  • Leather Armor
    Light armor made from supple leather, worn beneath her jacket

Tools

  • Thieves' Tools
    A compact kit containing tools for bypassing locks and disabling traps

Gear

  • Crowbar
    A sturdy metal bar useful for prying, levering, and forced entry
  • Burglar's Pack
    A small pack containing rope, containers, tinder, rations, and other burglary supplies
  • Dark Common Clothes
    A practical dark outfit designed for movement and blending into urban shadows

Purse

  • 24×
    Gold Pieces
    A small collection of coins kept in separate hidden pockets

Appearance

Sera is a lean, athletic human woman standing about five feet eight inches tall. She has a wiry, strong build shaped by years of running, climbing, and surviving in the undercity. Her warm olive skin bears several faded scars, including a thin line across her collarbone and a small puckered mark on her left forearm. Her angular face has high cheekbones, a sharp jawline, and a straight nose that appears to have been broken and reset. Her most striking feature is her wide-set, nearly black eyes, which constantly study angles, exits, and potential threats. Her black hair is cut in a short, practical pixie style, tousled and slightly damp from a recent shower. She wears a fitted dark gray shirt, worn black cargo pants, heavy lace-up combat boots, and a weathered leather jacket with numerous useful pockets.

Mannerisms

Sera keeps her back near walls, counts exits without seeming to look, and pauses before entering any room as if listening to the building breathe. She speaks in short, precise sentences during danger and cleans her fingernails with a thin metal pick when thinking.

Personality

Sera is practical, observant, and intensely self-reliant. She respects competence more than rank and has little patience for wasted motion, pointless cruelty, or sanctimonious leaders who have never bled for anyone. In a crisis, she becomes terse, direct, and brutally effective. Outside of danger, her dry humor appears in brief flashes, usually when someone important has made an avoidable mistake.

Ideals

Competence. People who can do the work deserve respect, regardless of rank, wealth, or title. Power without responsibility is just another kind of criminality.

Bonds

Her older brother is the one person she trusts without calculation. She will risk almost anything to keep him safe, and she still possesses the original ledger that nearly destroyed their family.

Flaws

She assumes every kindness has a hidden price and often tests allies until they are exhausted. When frightened, she becomes controlling and would rather disappear than admit she needs help.

Quirks

She taps doorframes twice before entering unfamiliar rooms.
She keeps spare cash, lock picks, and emergency supplies in separate hidden pockets.
She memorizes the names of every stray animal in neighborhoods where she works.
She silently rates escape routes from one to five whenever she enters a building.
She dislikes sitting with her back exposed, even among friends.

Background

Sera grew up in the service tunnels beneath a city that preferred not to acknowledge what lived below its streets. Her mother repaired lifts and ventilation fans, while her older brother ran messages for smugglers, debt collectors, and anyone else who paid on time. Sera learned early that the undercity rewarded speed, silence, and knowing when not to ask questions. She became adept at slipping through maintenance shafts, climbing fire escapes, and opening locks that were never meant to be opened. By adulthood, she was a thief with a reputation for clean work and an absolute refusal to hurt people merely because a client found violence convenient. Her career changed after a burglary exposed a powerful official's private ledger, one containing evidence of disappearances, bribes, and the sale of innocent people into forced labor. Sera stole the ledger, but the official's enforcers caught her brother helping her escape. He survived, though the scars he carried afterward made the cost of the theft impossible to ignore. Sera vanished into the city's shifting network of safehouses and criminal contacts, becoming a professional infiltrator who now chooses jobs according to her own practical code. She steals from predators, undermines corrupt institutions, and protects the few people she considers hers. She claims this is simply good business, but her enemies know better.

“Her mother repaired lifts and ventilation fans, while her older brother ran messages for smugglers, debt collectors, and anyone else who paid on time.”
From their backstory
Background
Criminal

Connections

Species

Human

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