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Selestira - AI-generated fantasy Character

Selestira

High Elf · Sorcerer (Wild Magic) · Level 5 · Criminal, Spy

Selestira

Selestira is observant, dryly humorous, and uncomfortable with sincere praise.
AC13
HP31/31
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 31 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge126 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

Thieves' tools

Languages

Common,
Elvish,
Draconic

Features

15 features

Bonus action

  • Quickened Spell

    When When casting a spell with a casting time of 1 action.

    Spend 2 sorcery points to cast a spell with a casting time of 1 action as a bonus action.

  • Font of MagicLevel 2

    Selestira can create sorcery points from spell slots and spell slots from sorcery points. Creating a 1st-level spell slot costs 2 points, a 2nd-level slot costs 3 points, and a 3rd-level slot costs 5 points. Converting points into slots and vice versa requires a bonus action.

Always on

  • Subtle Spell

    When When casting a spell.

    Spend 1 sorcery point to cast a spell without verbal or somatic components.

  • SpellcastingLevel 1

    Selestira uses Charisma as her spellcasting ability. She knows four cantrips and six sorcerer spells, and she can cast sorcerer spells using spell slots or her arcane focus or component pouch.

  • Wild Magic SurgeLevel 1

    When Selestira casts a sorcerer spell of 1st level or higher, the DM can have her roll a d20. On a 1, a Wild Magic Surge can occur, producing a random magical effect.

  • Tides of ChaosLevel 1

    Selestira can gain advantage on one attack roll, ability check, or saving throw. After using this feature, the DM can allow her to roll on the Wild Magic Surge table after casting a sorcerer spell of 1st level or higher.

  • Metamagic and Sorcery PointsLevel 3

    Selestira gains two Metamagic options. She can use only one Metamagic option on a spell when she casts it unless the option says otherwise. She has 5 sorcery points, regained after a long rest.

  • Ability Score ImprovementLevel 4

    Selestira can increase one ability score by 2. She increased her Charisma from 15 to 17.

  • TraitHigh ElfDarkvision, can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitHigh ElfKeen Senses, proficiency in the Perception skill.
  • TraitHigh ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Selestira to sleep.
  • TraitHigh ElfTrance, Selestira meditates deeply for 4 hours instead of sleeping for 8 hours.
  • TraitHigh ElfElf Weapon Training, proficiency with the longsword, shortsword, shortbow, and longbow.
  • Cantrip, knows one wizard cantripHigh ElfShe knows Minor Illusion, using Intelligence as its spellcasting ability.
  • Criminal ContactCriminal, Spy

    Selestira has a reliable network of contacts among smugglers, informants, dockworkers, and other people who live outside respectable society. She knows how to exchange messages and obtain information through coded phrases, dead drops, and discreet favors.

Spells

10 spells

Spellcasting. Selestira casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (2 slots): ,

Gear

8 items

Weapons

  • Light crossbow
    A light crossbow with 20 bolts, chosen as Selestira's simple weapon for starting equipment.
  • 2×
    Dagger
    A small blade kept as a concealed backup weapon.

Tools

  • Crowbar
    A crowbar, useful for forced entry, improvised leverage, and escaping locked places.

Gear

  • 20×
    Bolts
    A leather case containing 20 bolts.
  • Dungeoneer's pack
    A compact pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Component pouch
    A pouch of powdered minerals, wire, ash, and other components used to focus sorcerous effects.
  • Dark common clothes with hood
    A dark hooded set of common clothes with hidden inner pockets.

Purse

  • 15×
    Gold pieces
    Coin kept from her old life and hidden during her imprisonment.

Appearance

Selestira is a lean, long-limbed high elf with warm bronze skin, straight black hair cut just below the jaw, and pale gray eyes that catch blue sparks whenever her magic stirs. Her teeth are slightly pointed, most noticeable when she laughs with one side of her mouth raised. She dresses in layered charcoal and faded blue, favoring practical clothes that can pass for a courier's uniform or a prisoner's rags. Her voice is normally low and precise, but when frightened her breathing becomes shallow and audible, and every third word carries a faint crackle of static.

Mannerisms

Selestira counts her breaths before answering difficult questions. She taps two fingers against her wrist when thinking, and when she suspects someone is lying, she watches their hands rather than their face. Under stress, her words become clipped and her exhalations release tiny blue sparks.

Personality

Selestira is observant, dryly humorous, and uncomfortable with sincere praise. She treats every conversation like an investigation, remembering small inconsistencies and filing away names, accents, and nervous habits. Despite her suspicion, she is fiercely protective of people who have been condemned without proof. She prefers clever exits to heroic confrontations, but once someone under her protection is threatened, she becomes startlingly direct.

Ideals

Truth belongs to the people who suffer when it is buried. I will expose forged accusations and manufactured villains, even if the truth destroys the institutions that created them.

Bonds

I promised Kettil that I would clear his name, and I will not abandon the other fugitives while the conspiracy remains hidden. My missing brother Tarek is alive until proven otherwise, and the silver feather brooch is the thread that leads to him.

Flaws

I assume every official story is a carefully prepared lie, including stories told by people who are trying to help me. When cornered, I would rather gamble on unstable magic than admit I have no plan.

Quirks

She gives people temporary nicknames based on their handwriting or walking rhythm.
She keeps scraps of forged documents and studies the ink before burning them.
She refuses to sleep with her back to a door.
She quietly repeats the first word of a question before answering it.

Background

Selestira grew up in a high elven family that preserved old maps, court records, and disputed genealogies for noble houses that preferred their secrets carefully catalogued. Her sorcerous power first appeared not as a grand display, but as a failure of ink. Whenever she became angry, written words rearranged themselves on the page, exposing hidden annotations and false signatures. Her older brother, Tarek, taught her to control the effect by breathing in counted intervals. He later disappeared while investigating a network that used forged warrants to seize property and silence witnesses. The only trace he left behind was a silver feather brooch worn by a hooded man with a scar.

“Her sorcerous power first appeared not as a grand display, but as a failure of ink.”
From their backstory
Background
Criminal, Spy

Connections

Species

High Elf

Media

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