laen sima
laen sima
Sheet
AC 17 · HP 45 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PersuasionCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
21 featuresBonus action
- Second WindLevel 1
As a Bonus Action, Laen can regain 1d10 + 5 Hit Points. He has three uses, regaining one use after a Short Rest and all expended uses after a Long Rest.
- Tactical ShiftLevel 5
Whenever Laen activates Second Wind with a Bonus Action, he can move up to half his Speed without provoking Opportunity Attacks.
- Large FormGoliathAs a Bonus Action, Laen becomes Large for 10 minutes, if there is enough room. While Large, he has Advantage on Strength checks and his Speed increases by 10 feet. He can use this trait once per Long Rest.
Always on
- Greatsword Cleave
When Hit with a Greatsword attack
Laen can use the Cleave property with his greatsword when he hits a creature and another creature is within 5 feet of the first target.
- Flail Sap
When Hit with a Flail attack
On a hit with his flail, the target has Disadvantage on its next attack roll before the start of Laen's next turn.
- Javelin Slow
When Hit with a Javelin attack
On a hit with his javelin, the target's Speed is reduced by 10 feet until the start of Laen's next turn.
- Spear Sap
When Hit with a Spear attack
On a hit with his spear, the target has Disadvantage on its next attack roll before the start of Laen's next turn.
- Fighting Style: DefenseLevel 1
Laen gains a Fighting Style feat. He has chosen Defense, granting him a +1 bonus to Armor Class while wearing armor.
- Weapon MasteryLevel 1
Laen can use the mastery properties of four kinds of Simple or Martial weapons. His chosen weapons are Greatsword with Cleave, Flail with Sap, Javelin with Slow, and Spear with Sap. He can change one choice after a Long Rest.
- Action SurgeLevel 2
Laen can take one additional action on his turn, except the Magic action. He can use this once per Short or Long Rest.
- Tactical MindLevel 2
When Laen fails an ability check, he can expend a use of Second Wind to roll 1d10 and add the result to the check. If the check still fails, the use is not expended.
- Champion: Improved CriticalLevel 3
Laen's weapon attacks and Unarmed Strikes score a Critical Hit on a roll of 19 or 20 on the d20.
- Champion: Remarkable AthleteLevel 3
Laen has Advantage on Initiative rolls and Strength (Athletics) checks. Immediately after scoring a Critical Hit, he can move up to half his Speed without provoking Opportunity Attacks.
- SentinelLevel 4
Laen gains the Sentinel feat. When a creature within his reach makes an Opportunity Attack against a target other than him, he can make an Opportunity Attack against that creature. His Opportunity Attacks also reduce the target's Speed to 0 for the rest of the turn on a hit, and he can make an Opportunity Attack when a creature within his reach takes the Disengage action.
- Extra AttackLevel 5
Laen can attack twice instead of once whenever he takes the Attack action on his turn.
- Creature TypeGoliathHumanoid.
- SizeGoliathMedium, typically 7 to 8 feet tall.
- SpeedGoliath35 feet.
- Giant Ancestry, Stone's EnduranceGoliathwhen Laen takes damage, he can use his Reaction to roll 1d12 and add his Constitution modifier, reducing the damage by the total. He can use this a number of times equal to his Proficiency Bonus, regaining all expended uses after a Long Rest.
- Powerful BuildGoliathLaen counts as one Size larger when determining his carrying capacity and the weight he can push, drag, or lift.
- Savage AttackerSoldier
Once per turn when Laen hits a creature with a weapon, he can roll the weapon's damage dice twice and use either result.
Gear
11 itemsWeapons
- GreatswordTwo-handed martial weapon, 2d6 slashing damage, Cleave mastery.
- FlailOne-handed martial weapon, 1d8 bludgeoning damage, Sap mastery.
- 8×JavelinThrown simple weapon, 1d6 piercing damage, Slow mastery.
- SpearSimple weapon, 1d6 piercing damage, Sap mastery.
Armor
- Chain MailHeavy armor providing an Armor Class of 16.
Gear
- Dungeoneer's PackContains equipment useful for adventuring in dungeons and ruins.
- Dice SetA small set used for games of chance and military downtime, selected as a gaming set proficiency.
- Healer's KitRestores 1 Hit Point when used by a creature with at least 1 Hit Point after a successful DC 10 Wisdom (Medicine) check.
- QuiverA sturdy container for carrying arrows or other small ammunition.
- Traveler's ClothesDurable clothing suitable for travel.
Purse
- 18×Gold PiecesLoose starting funds retained from military pay.
Appearance
Laen Sima is a towering goliath, nearly eight feet tall, with slate-gray skin marked by pale stone-like patterns across his shoulders and arms. His black hair is worn in a short, uneven braid, and his amber eyes have an alert, restless intensity. He wears battered chain mail over a red-and-brown soldier's coat, carries a massive greatsword across his back, and keeps a worn gaming set tucked into one of his belt pouches.
Mannerisms
Laen unconsciously performs old military drills whenever he is nervous, rolling his shoulders, checking his footing, and flexing his sword hand. He addresses most strangers as if they are fellow soldiers until they prove otherwise, and he punctuates serious statements by tapping two fingers against the scar over his heart.
Personality
Laen is blunt, energetic, and fiercely protective. He laughs loudly at danger, treats minor injuries as amusing inconveniences, and forms strong loyalties after only a few shared hardships. Though he struggles with abstract ideas and long explanations, he is remarkably perceptive about fear, courage, and the moment when someone needs help.
Ideals
Freedom. No commander, king, or god has the right to treat ordinary people as disposable pieces. Strength exists to break chains, not to forge them.
Bonds
He carries the cracked insignia of the soldiers who followed him when he defied orders. He will risk everything to protect people abandoned by leaders who consider them expendable.
Flaws
Laen is quick to anger when he sees cowardice or cruelty, and he often mistakes hesitation for moral failure. He has little patience for books, complicated plans, or people who use clever words to avoid making a choice. Once he commits to a course of action, persuading him to change it can be harder than moving a mountain.
Quirks
Background
Laen Sima was born among a wandering goliath clan that measured worth through endurance, daring, and the willingness to stand between danger and the vulnerable. He was never the most thoughtful child, and his poor memory for lessons frustrated the clan elders, but he possessed a powerful instinct for movement and combat. He could read a battlefield the way other goliaths read a mountain face. When raiders attacked a nearby settlement, Laen broke tradition and charged down alone to draw them away from the children. He survived, but the settlement burned, and the failure left a scar deeper than any wound. Afterward, Laen entered the armies of a lowland realm, first as a camp laborer and later as a frontline soldier. He learned discipline, weapon drills, and the hard truth that orders can be lawful without being right. During a brutal campaign, he disobeyed a command to abandon civilians trapped behind enemy lines. His rescue saved dozens of lives, but it cost his unit a victory and earned him a dishonorable discharge. Laen now travels as an adventurer, seeking worthy causes, dangerous opponents, and proof that strength is best measured by what it protects rather than what it conquers.
“He could read a battlefield the way other goliaths read a mountain face.”
- Background
- Soldier
Connections
Species
Goliath
Media
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