Elena Vance
Elena Vance
Sheet
AC 14 · HP 33 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Bardic Inspiration (d8)Level 1
As a bonus action, you can inspire others through stirring words or music. A creature within 60 feet can add a d8 to one ability check, attack roll, or saving throw.
Reaction
- Cutting WordsLevel 3
When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, subtracting the number rolled from the creature's roll.
Always on
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
- Song of Rest (d6)Level 2
You can use soothing music or oration to help revitalize your wounded allies during a short rest, adding 1d6 to hit points regained.
- ExpertiseLevel 3
Your proficiency bonus is doubled for Performance and Persuasion.
- Bonus ProficienciesLevel 3
College of Lore gives you proficiency with three skills of your choice: Arcana, Perception, Sleight of Hand.
- Font of InspirationLevel 5
You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- Guild MembershipGuild Artisan
As an established and respected member of the Painters' Guild, you can rely on certain benefits. Your guild will provide you with lodging and food if necessary, and pay for your funeral if needed. You have access to guild halls and can network with other artisans.
Spells
10 spellsSpellcasting. Elena Vance casts with Charisma (spell save DC 16, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , ,
2nd level (3 slots): ,
3rd level (2 slots): ,
Gear
7 itemsWeapons
- DaggerA small concealable blade.
Armor
- Leather ArmorChest piece made from stiffened leather.
Tools
- Painter's suppliesA case of paints, brushes, and palettes.
- LuteA stringed musical instrument.
Gear
- Entertainer's PackIncludes a backpack, bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.
- Modern Traveler's ClothesDark blue jeans, black v-neck t-shirt, and white sneakers.
Purse
- 15×Gold PouchA small bag containing coins.
Appearance
Elena has dark brown hair that falls just past her shoulders in loose, natural waves. Her eyes are a warm hazel, flecked with green and brown. She's wearing dark blue jeans that fit her well, a simple black V-neck t-shirt, and clean white sneakers. Her face is oval-shaped with high cheekbones, a straight nose, and full lips currently curved into a small, expectant smile. There's a faint smattering of freckles across the bridge of her nose.
Mannerisms
She tilts her head and narrows her eyes when looking at someone, as if framing them for a portrait.
Personality
Elena is perceptive and observant, often seeing the magic in the mundane. She is warm and approachable, but she has a sharp, quick wit that she uses to keep others on their toes. She prefers to listen and capture the 'vibe' of a room before she speaks.
Ideals
Artistic Freedom. I believe everyone should have the right to express their truth without fear of censorship or judgment.
Bonds
My guild mentor was the one who taught me that art is power. I would do anything to protect the guild's reputation and its secret techniques.
Flaws
I am often so caught up in looking for the 'perfect angle' or lighting that I lose track of immediate, physical danger.
Quirks
Background
Elena grew up in the bustling sprawl of a modern metropole, where the neon lights and urban decay provided her first canvases. As a member of the local Artists' Guild, she realized her paintings did more than just capture reality, they began to influence it. Her art wasn't just visual, it was a performance that spoke to the heart of the city itself. She discovered that by weaving her intent into her brushstrokes and her voice, she could bend the fabric of the urban world around her. This transition into the path of a Bard was as natural as mixing colors on a palette. Now, she moves through the city streets as a collector of stories and a weaver of visual charms, using her guild connections to navigate the complex social webs of the urban elite. She views the entire city as an unfinished masterpiece, and she is just looking for the right colors to complete it.
“As a member of the local Artists' Guild, she realized her paintings did more than just capture reality, they began to influence it.”
- Background
- Guild Artisan
Connections
Species
Human
Media
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