Orloo
Orloo
Sheet
AC 14 · HP 38 · 45 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
Weapons
Tools
Languages
Features
24 featuresBonus action
- Flurry of Blows
When After taking the Attack action or whenever he can make an Unarmed Strike as a Bonus Action.
Orloo makes two Unarmed Strikes as a Bonus Action after spending 1 Focus Point.
- Patient Defense
When When he needs to survive in the middle of a dangerous melee.
Orloo takes Disengage and Dodge as a Bonus Action after spending 1 Focus Point.
- Step of the Wind
When When he needs to cross the battlefield or escape a bad position.
Orloo takes Disengage and Dash as a Bonus Action after spending 1 Focus Point, and his jump distance is doubled for the turn.
- Large Form
When When he needs extra reach, mobility, or presence.
Orloo uses his Bonus Action to become Large for 10 minutes, gaining Advantage on Strength checks and increasing his Speed by 10 feet.
- Martial ArtsLevel 1
Orloo can use Dexterity instead of Strength for the attack and damage rolls of his Unarmed Strikes and Monk weapons. He can make an Unarmed Strike as a Bonus Action, and his Martial Arts die is a d6. His Monk weapons are Simple Melee weapons and Martial Melee weapons with the Light property.
- Monk's FocusLevel 2
Orloo has 5 Focus Points, regained when he finishes a Short or Long Rest. He can use Flurry of Blows to make two Unarmed Strikes as a Bonus Action, Patient Defense to Disengage or Disengage and Dodge as a Bonus Action, and Step of the Wind to Dash or Disengage and Dash as a Bonus Action, doubling his jump distance for the turn when he spends Focus.
- Large FormGoliathAs a Bonus Action, Orloo can become Large for 10 minutes, gaining Advantage on Strength checks and increasing his Speed by 10 feet. Once used, this trait cannot be used again until a Long Rest.
Reaction
- Deflect AttacksLevel 3
When When an attack roll hits him.
Orloo reduces the damage of an attack with his Reaction and can redirect it if he reduces the damage to 0.
- Stone's Endurance
When When he takes damage.
Orloo uses his goliath Giant Ancestry to reduce damage by 1d12 plus his Constitution modifier as a Reaction.
Always on
- Stunning StrikeLevel 5
When When he hits a creature with a Monk weapon or Unarmed Strike.
Orloo spends 1 Focus Point after hitting with a Monk weapon or Unarmed Strike to attempt to Stun the target.
- Unarmored DefenseLevel 1
While Orloo is not wearing armor or wielding a Shield, his base Armor Class equals 10 plus his Dexterity and Wisdom modifiers.
- Unarmored MovementLevel 2
Orloo's Speed increases by 10 feet while he is not wearing armor or wielding a Shield.
- Uncanny MetabolismLevel 2
When Orloo rolls Initiative, he can regain all expended Focus Points and regain hit points equal to his Monk level plus one roll of his Martial Arts die. He can use this feature once per Long Rest.
- Warrior of the Open HandLevel 3
Orloo follows the Warrior of the Open Hand tradition, using precise strikes, balance, and controlled force to defeat opponents without unnecessary cruelty.
- Open Hand TechniqueLevel 3
Orloo can use his Flurry of Blows to impose one additional effect on a creature hit by one of its Unarmed Strikes. The target must succeed on a Strength saving throw or be pushed up to 15 feet away, succeed on a Dexterity saving throw or be knocked Prone, or it cannot take Reactions until the start of Orloo's next turn.
- Ability Score ImprovementLevel 4
Orloo gains an Ability Score Improvement or another feat for which he qualifies.
- Slow FallLevel 4
When Orloo falls, he can use his Reaction to reduce falling damage by five times his Monk level.
- Extra AttackLevel 5
Orloo can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Creature TypeGoliathHumanoid.
- SizeGoliathMedium or Large, chosen when you select this species. Orloo is Medium for ease of travel and dungeon access.
- SpeedGoliath35 feet.
- Giant AncestryGoliathOrloo has Stone's Endurance, allowing him to use his Reaction to reduce incoming damage by 1d12 plus his Constitution modifier.
- Powerful BuildGoliathOrloo counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift.
- Criminal ContactCriminal
Orloo has a criminal contact who acts as a reliable source of information about local underworld activity, suspicious dealings, and hidden opportunities. His criminal past also grants him proficiency with thieves' tools and one gaming set, as well as the Alert origin feat.
Gear
9 itemsWeapons
- SpearA simple spear suitable for use as a Monk weapon. Attack and damage rolls can use Dexterity through Martial Arts.
- 5×DaggerLight throwing and melee weapons, useful for both combat and criminal work.
Tools
- Thieves' ToolsA set of tools for opening locks and disarming traps.
- Gaming SetA small set of weighted dice and marked cards used for gambling and underworld games.
- FluteA small flute chosen as Orloo's Monk tool proficiency. He plays it badly but with great confidence.
Gear
- Explorer's PackA pack containing basic adventuring supplies, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- CrowbarA heavy iron bar useful for prying, smashing, and intimidating witnesses.
- Dark ClothesA set of ordinary dark clothes designed to conceal the wearer at night.
Purse
- 16×Gold PiecesStarting currency from Orloo's criminal background.
Appearance
Orloo is a towering male goliath with slate-gray skin, broad shoulders, a thick braided beard, and pale blue eyes that rarely seem entirely sober. His body is covered in faded clan markings and old bruises, while a patched dark cloak hangs over simple monk's wraps. He carries a pair of daggers, a crowbar, and a battered flask that smells strongly of mountain liquor.
Mannerisms
Orloo sways gently even when standing still, as if balancing on a moving ship. He taps his thumb against each finger while thinking, sniffs every drink before taking it, and addresses enemies with solemn respect immediately before trying to trip them.
Personality
Orloo is slow to anger, quick to laugh, and deeply suspicious of anyone who claims to have a perfect plan. He speaks with the calm certainty of a mountain sage, even when explaining a completely incorrect idea. Beneath his laziness and drinking is a patient observer who notices exits, hidden hands, and changes in people's breathing.
Ideals
Balance. Laws are tools of the powerful, freedom is a tool of the desperate, and both should be treated with the same cautious indifference. Orloo helps whoever seems most likely to restore the balance, or whoever is buying the next round.
Bonds
Orloo still owes a debt to the old fence who hid him from the clan enforcers and paid for his escape. He intends to repay that debt, even if it takes a lifetime of stolen coin, broken noses, and questionable business decisions.
Flaws
Orloo drinks to celebrate, drinks to mourn, and drinks because silence makes him think. He becomes recklessly confident when intoxicated, is terrible at keeping secrets after his third cup, and often mistakes stubbornness for spiritual discipline.
Quirks
Background
Orloo was born among highland goliaths who measured worth in endurance, daring, and the ability to stand upright after a night of drinking. He was huge even by goliath standards, but never possessed the strength his clan expected from him. Instead, Orloo learned to move quietly, slip through narrow places, and notice which footsteps belonged to guards and which belonged to prey. His first crimes were small, mostly stolen food, forged travel tokens, and bottles taken from wealthy caravans. His talent for disappearing was more impressive than his talent for planning, especially after he discovered that strong drink made long watches feel shorter.
“He was huge even by goliath standards, but never possessed the strength his clan expected from him.”
- Background
- Criminal
Connections
Species
Goliath
Media
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