Seraphine Voss
Seraphine Voss
Sheet
AC 12 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- HistoryINT
- InsightWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- Bardic InspirationLevel 1
When Bonus action
Inspire an ally with music, a sharp compliment, or an impromptu verse, granting Bardic Inspiration.
- SpellcastingLevel 1
You can weave magic through music, speech, or performance. You use Charisma as your spellcasting ability for bard spells.
- CantripsLevel 1
You know two cantrips of your choice from the bard spell list.
- Spells KnownLevel 1
You know four 1st-level bard spells of your choice.
- Spell SlotsLevel 1
You have two 1st-level spell slots, which you regain after a long rest.
- DarkvisionTieflingAccustomed to life underground, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Hellish ResistanceTieflingYou have resistance to fire damage.
- Infernal LegacyTieflingYou know the thaumaturgy cantrip. Once you reach 3rd level, you can cast hellish rebuke once per day as a 2nd-level spell. Once you reach 5th level, you can also cast darkness once per day. Charisma is your spellcasting ability for these spells.
- LanguagesTieflingYou can speak, read, and write Common and Infernal.
- By Popular DemandEntertainer
You can always find a place to perform, usually in taverns, inns, or theaters. In exchange for your performance, you can secure modest lodging and food, and people of your old audience will still remember you with admiration.
Spells
6 spellsSpellcasting. Seraphine Voss casts with Charisma (spell save DC 10, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
9 itemsWeapons
- RapierA versatile melee weapon with a polished finish, carried more as a threat than a habit.
- DaggerA small blade kept for close defense and utility work.
Armor
- Leather ArmorProtective hide armor worn under stage clothes.
Gear
- LuteA leather-bound instrument case holding a well-loved lute.
- Scholar's PackA backpack with adventuring necessities, including bedroll, rations, waterskin, and rope.
- Fine ClothesA set of flashy performance clothes suitable for a stage or street corner.
- LuteA second string instrument used for busking and informal performances.
- Favor of an AdmirerA token from a former admirer who cannot quite be forgotten.
- Pouch with 15 gpA belt pouch containing coins for travel and small expenses.
Appearance
A lean tiefling woman with polished crimson horns swept back like stage crescents, amber eyes that catch the light, and dark violet skin dusted with faint gold glitter. She favors a fitted burgundy performer’s coat over practical leather armor, with ribbons tied around one wrist and a silver lute pendant at her throat. Her tail often flicks in time with music only she can hear.
Mannerisms
She speaks with theatrical pauses and a half-smile, as if every sentence might become a lyric. When nervous, she taps rhythms against her thigh, and when delighted she hums under her breath without noticing. She punctuates important statements with a graceful bow or a flourish of her hand, like she is always on stage.
Personality
Warm, witty, and stubbornly optimistic, Seraphine believes every problem has at least one ridiculous solution and prefers the one that lets everyone laugh afterward. She is generous with praise, quick with teasing, and deeply protective of underdogs, especially anyone unfairly judged for how they look or where they come from.
Ideals
Freedom. No one, not bloodline, prophecy, or law, gets to decide what a person is worth. Every person deserves the chance to choose their own song.
Bonds
She keeps a cracked silver lute pick from her first performance, given to her by the only audience member who cried during her song. She has promised herself she will become famous enough to buy back her family’s old home from the landlord who cheated them out of it.
Flaws
She cannot resist turning a serious moment into a performance, even when silence would serve her better. Praise makes her reckless, and if someone calls her ordinary, she will do something foolish just to prove them wrong. She also has a habit of trusting anyone who says they love music, which has nearly gotten her robbed more than once.
Quirks
Background
Seraphine Voss was born under a bad omen, or so the superstitious said, when a market lantern exploded in a burst of blue flame the night her mother went into labor. Her family kept her anyway. She grew up hearing two stories about herself at once, one from frightened neighbors who expected mischief from a tiefling child, and one from her mother who insisted Seraphine was simply loud, curious, and destined to be heard. She chose the second story. By twelve, she had learned that a well-timed joke could stop a fist, a bright song could calm a room, and a dramatic bow could turn suspicion into applause. Music became her shield, then her profession, and finally her way of telling the world that infernal blood did not decide her soul.
“Music became her shield, then her profession, and finally her way of telling the world that infernal blood did not decide her soul.”
- Background
- Entertainer
Connections
Species
Tiefling
Media
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