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Seraphine Voss - AI-generated fantasy Character

Seraphine Voss

Tiefling · Bard · Level 1 · Entertainer

Seraphine Voss

Warm, witty, and stubbornly optimistic, Seraphine believes every problem has at least one ridiculous solution and prefers the one that lets everyone laugh afterward.
AC12
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 9 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXCHASTRCONINTWIS

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows,
Blowguns,
Greatswords,
Halberds,
Lances,
Pikes,
Scimitars,
Shortbows,
Longbows,
Whips,
Tridents,
Maces,
Spears,
Battleaxes,
Warhammers,
Glaives,
Mauls,
Morningstars,
Flails,
Net,
Club,
Javelin,
Light hammer,
Heavy crossbow,
Sickle,
Unarmed strike,
Musical instrument as an improvised weapon,
Rapier,
Dagger,
Hand crossbow,
Shortsword,
Longsword,
Light crossbow,
Simple melee and ranged weapons,
Any weapon from bard class starting equipment,
Costume accessories used as performance props

Tools

Disguise kit,
One musical instrument of your choice, lute

Languages

Common,
Infernal

Features

10 features

Always on

  • Bardic InspirationLevel 1

    When Bonus action

    Inspire an ally with music, a sharp compliment, or an impromptu verse, granting Bardic Inspiration.

  • SpellcastingLevel 1

    You can weave magic through music, speech, or performance. You use Charisma as your spellcasting ability for bard spells.

  • CantripsLevel 1

    You know two cantrips of your choice from the bard spell list.

  • Spells KnownLevel 1

    You know four 1st-level bard spells of your choice.

  • Spell SlotsLevel 1

    You have two 1st-level spell slots, which you regain after a long rest.

  • DarkvisionTieflingAccustomed to life underground, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Hellish ResistanceTieflingYou have resistance to fire damage.
  • Infernal LegacyTieflingYou know the thaumaturgy cantrip. Once you reach 3rd level, you can cast hellish rebuke once per day as a 2nd-level spell. Once you reach 5th level, you can also cast darkness once per day. Charisma is your spellcasting ability for these spells.
  • LanguagesTieflingYou can speak, read, and write Common and Infernal.
  • By Popular DemandEntertainer

    You can always find a place to perform, usually in taverns, inns, or theaters. In exchange for your performance, you can secure modest lodging and food, and people of your old audience will still remember you with admiration.

Spells

6 spells

Spellcasting. Seraphine Voss casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

9 items

Weapons

  • Rapier
    A versatile melee weapon with a polished finish, carried more as a threat than a habit.
  • Dagger
    A small blade kept for close defense and utility work.

Armor

  • Leather Armor
    Protective hide armor worn under stage clothes.

Gear

  • Lute
    A leather-bound instrument case holding a well-loved lute.
  • Scholar's Pack
    A backpack with adventuring necessities, including bedroll, rations, waterskin, and rope.
  • Fine Clothes
    A set of flashy performance clothes suitable for a stage or street corner.
  • Lute
    A second string instrument used for busking and informal performances.
  • Favor of an Admirer
    A token from a former admirer who cannot quite be forgotten.
  • Pouch with 15 gp
    A belt pouch containing coins for travel and small expenses.

Appearance

A lean tiefling woman with polished crimson horns swept back like stage crescents, amber eyes that catch the light, and dark violet skin dusted with faint gold glitter. She favors a fitted burgundy performer’s coat over practical leather armor, with ribbons tied around one wrist and a silver lute pendant at her throat. Her tail often flicks in time with music only she can hear.

Mannerisms

She speaks with theatrical pauses and a half-smile, as if every sentence might become a lyric. When nervous, she taps rhythms against her thigh, and when delighted she hums under her breath without noticing. She punctuates important statements with a graceful bow or a flourish of her hand, like she is always on stage.

Personality

Warm, witty, and stubbornly optimistic, Seraphine believes every problem has at least one ridiculous solution and prefers the one that lets everyone laugh afterward. She is generous with praise, quick with teasing, and deeply protective of underdogs, especially anyone unfairly judged for how they look or where they come from.

Ideals

Freedom. No one, not bloodline, prophecy, or law, gets to decide what a person is worth. Every person deserves the chance to choose their own song.

Bonds

She keeps a cracked silver lute pick from her first performance, given to her by the only audience member who cried during her song. She has promised herself she will become famous enough to buy back her family’s old home from the landlord who cheated them out of it.

Flaws

She cannot resist turning a serious moment into a performance, even when silence would serve her better. Praise makes her reckless, and if someone calls her ordinary, she will do something foolish just to prove them wrong. She also has a habit of trusting anyone who says they love music, which has nearly gotten her robbed more than once.

Quirks

She always introduces herself with a tiny bow, even when nobody asked her name.
She keeps perfect rhythm by tapping two fingers against any nearby surface.
She collects small stage props and stage coins from every town she visits.
She refuses to begin a performance unless she can see at least one person smiling.

Background

Seraphine Voss was born under a bad omen, or so the superstitious said, when a market lantern exploded in a burst of blue flame the night her mother went into labor. Her family kept her anyway. She grew up hearing two stories about herself at once, one from frightened neighbors who expected mischief from a tiefling child, and one from her mother who insisted Seraphine was simply loud, curious, and destined to be heard. She chose the second story. By twelve, she had learned that a well-timed joke could stop a fist, a bright song could calm a room, and a dramatic bow could turn suspicion into applause. Music became her shield, then her profession, and finally her way of telling the world that infernal blood did not decide her soul.

“Music became her shield, then her profession, and finally her way of telling the world that infernal blood did not decide her soul.”
From their backstory
Background
Entertainer

Connections

Species

Tiefling

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