Kax the Gilded
Kax the Gilded
Sheet
AC 18 · HP 32 · 25 ft., climb 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Second WindLevel 1
You have a limited well of stamina that you can draw on. You can use a Bonus Action to regain HP equal to 1d10 + your fighter level. You have 2 uses per Long Rest.
Always on
- Fighting Style: Thrown Weapon FightingLevel 1
You can draw a weapon that has the Thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
- Weapon MasteryLevel 1
You have mastered the Trident (Topple) and Handaxe (Vex).
- Action SurgeLevel 2
Once per Short or Long Rest, you can take one additional action on your turn.
- Tactical MindLevel 2
When you fail an Ability Check, you can spend a use of Second Wind to roll 1d10 and add it to the total. If you still fail, the use isn't expended.
- Combat SuperiorityLevel 3
You have 4 Superiority Dice (d8s) to power maneuvers. You know Grappling Strike, Menacing Attack, and Trip Attack.
- Tavern Brawler (Origin/General Feat)Level 4
Your Unarmed Strikes deal 1d4 + Str damage. Once per turn when you hit a creature with an Unarmed Strike as part of the Attack action, you can deal the damage and also Push them 5 feet.
- AmphibiousGrungYou can breathe air and water.
- Arboreal ClimberGrungYou have a climbing speed equal to your walking speed.
- Poisonous SkinGrungAny creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution save or become Poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns.
- Poison's ReachGrungAs part of an attack with a piercing weapon, you can apply your skin's poison to the weapon (DC 12 Con save or take 2d4 poison damage).
- Standing LeapGrungYour long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
- Savage AttackerSoldier
Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either total.
Gear
5 itemsWeapons
- 4×TridentVersatile (1d6/1d8) and Thrown (20/60). Weapon Mastery: Topple.
- 2×HandaxeLight and Thrown (20/60). Weapon Mastery: Vex.
Armor
- BreastplateMedium armor providing base AC 14.
- Wooden ShieldA heavy shield carved from ironwood.
Gear
- Explorer's PackStandard adventuring gear.
Appearance
Kax is a small, brawny Grung with striking coloration. His skin is a deep, slick obsidian black, crisscrossed by vibrant, neon-orange stripes that glow slightly when he is enraged. He wears a masterfully maintained steel breastplate that reflects his disciplined military background, contrasted against the rough-hewn texture of his moss-stained wooden shield. He stands in a permanent low crouch, muscles tensed like a coiled spring.
Mannerisms
Kax often puffs out his throat sac to show agitation or to emphasize a point. He tends to hop into position during conversations rather than walking.
Personality
Kax speaks with a series of wet clicks and deep-throated croaks, his tone always professional and brusque. He views combat as a series of tactical maneuvers rather than a chaotic brawl. Despite his small stature, he carries himself with the unwavering confidence of a veteran sergeant. He is obsessed with maintaining his moisture and hydration, often pausing mid-sentence to spray himself with water.
Ideals
Discipline. The strength of the unit is far greater than the sum of its individuals. A soldier is only as good as his gear and his drills.
Bonds
My wooden shield is more than protection. It is a piece of the great mangroves from my birth-bog and must never be broken.
Flaws
I am prone to extreme dehydration-induced irritability and I have a deep, irrational hatred for any bird larger than a chicken.
Quirks
Background
Born in the humid marshes of a distant jungle, Kax was once a designated border scout for the Gilded Stripe tribe. During a coastal skirmish, he was separated from his unit and taken in by a mercenary company that valued his unique physiology. While other warriors relied on reach, Kax learned that his most effective weapons were his own skin and the heavy tridents he could launch with surprising force. He spent years in the company's frontline, serving as a shock trooper who would vault over enemy lines to drag their commanders to the ground. Now, the company has disbanded after a disastrous campaign in the north, leaving Kax as a wandering soldier of fortune. He holds the military traditions he learned close to his heart, seeing his wooden shield as the last piece of home he has left. He treats his companions like a new squad, demanding discipline and coordination, though he secretly fears the day he might lose them as he did his original tribe. He wanders the land seeking a worthy cause that can provide the gold necessary for his specialized medicinal oils and a steady supply of fresh water.
“During a coastal skirmish, he was separated from his unit and taken in by a mercenary company that valued his unique physiology.”
- Background
- Soldier
Connections
Species
Grung
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