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Endirdragun Fröm Minceraft - AI-generated fantasy Character

Endirdragun Fröm Minceraft

Dragonborn (Metallic) · Monk (Warrior of the Open Hand) · Level 5 · Criminal

Endirdragun Fröm Minceraft

Having lived in the shadows of a criminal syndicate, she is naturally cautious and observant.
AC14
HP47/47
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 47 · 40 ft.
AlignmentNeutral GoodGenderFemaleAge18
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • StealthDEX

Weapons

Simple Weapons,
Martial Weapons (Light)

Tools

Thieves' Tools,
Dragonchess Set

Languages

Common,
Draconic,
Thieves' Cant

Features

12 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action.

Reaction

  • Deflect AttacksLevel 3

    Use a reaction to reduce damage from a melee or ranged attack by 1d10 + 8. If damage is reduced to 0, you can spend 1 Focus Point to redirect it.

Always on

  • Martial ArtsLevel 1

    Your unarmed strikes deal 1d8 damage. You can use Dexterity for attack and damage rolls of unarmed strikes and Monk weapons.

  • Monk's FocusLevel 2

    You have 5 Focus Points. Use them for Flurry of Blows, Patient Defense, or Step of the Wind.

  • Unarmored MovementLevel 2

    Your speed increases by 10 feet while you are not wearing armor or wielding a shield.

  • Open Hand TechniqueLevel 3

    When you hit with Flurry of Blows, you can add one of these effects: Addle (no reactions), Push (15 ft.), or Topple (Prone).

  • Stunning StrikeLevel 5

    Once per turn when you hit with a Monk weapon or Unarmed Strike, spend 1 Focus Point to attempt a Stunning Strike (DC 12 CON save).

  • TraitDragonborn (Metallic)Draconic Ancestry (Bronze - Lightning)
  • TraitDragonborn (Metallic)Breath Weapon (15-foot cone, 2d10 Lightning, DC 14 CON save)
  • TraitDragonborn (Metallic)Damage Resistance (Lightning)
  • TraitDragonborn (Metallic)Darkvision (60 ft.)
  • AlertCriminal

    You gain a +3 bonus to Initiative. At the start of combat, you can swap your Initiative with a willing ally.

Gear

5 items

Weapons

  • 2×
    Dagger
    1d4 piercing, finesse, light, thrown.
  • 10×
    Dart
    1d4 piercing, finesse, thrown.

Tools

  • Thieves' Tools
    Standard tools for picking locks and disarming traps.

Gear

  • Crowbar
    Grants advantage on Strength checks where applicable.
  • Dark Common Clothes
    Clothing suited for staying in shadows.

Appearance

Endirdragun is a lithe Dragonborn with deep obsidian scales that shimmer with a faint violet hue, an echo of her metallic bronze lineage. Her eyes are bright sparks of lavender. She eschews bulky armor for simple, dark travel garments and tattered hand wraps that have seen many spars. Her horns are swept back, and she carries herself with the quiet, calculated grace of a predator that has chosen the path of a protector.

Mannerisms

She has a habit of checking every exit when entering a room. She speaks in a low, measured voice that rarely rises in volume, even in a fight.

Personality

Having lived in the shadows of a criminal syndicate, she is naturally cautious and observant. However, her core is filled with a surprising gentleness and a desire to see others succeed. She believes that one's past does not define their future, often citing her own journey from an orphan sellsword to a monk's apprentice as proof.

Ideals

Redemption. No matter where you start, everyone deserves the chance to walk a brighter path.

Bonds

My mentor, Master Guldar, gave me a life when I was a prisoner. I will honor his teachings by protecting my new city.

Flaws

I still have the habits of a street urchin. I often pocket small trinkets or food without thinking, purely out of survival instinct.

Quirks

Frequently cleans her scales until they shine.
Moves silently even when she isn't trying to hide.
Tends to tilt her head like a bird when listening to someone talk.

Background

Orphaned at a young age, Endirdragun was sold to a criminal organization when she was only ten. She served as a scout and runner, though she found herself unable to commit the cruelties expected of her. Instead, she used her position to secretly pass evidence to city officials, helping to clean up the docks from within. When the syndicate was eventually purged from the city and turned into desperate bandits, she found herself caught in a lifestyle she never wanted. At fourteen, her luck turned when she was captured by a band of adventurers. Instead of execution, she found a mentor. A Dragonborn Monk of the party recognized her potential and her innate spark of goodness. Under his tutelage, she mastered the flow of Ki and even learned to best the party's rogue in tests of agility. Now eighteen, she has returned to the city where she was once a child of the streets. She seeks to use her newfound discipline to protect the weak and find a new family among those who value honor over profit.

“She served as a scout and runner, though she found herself unable to commit the cruelties expected of her.”
From their backstory
Background
Criminal

Connections

Species

Dragonborn (Metallic)

Media

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