Branna Coppervein
Branna Coppervein
Sheet
AC 14 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationSTR
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- TraitDwarfStonecunning, as a Bonus Action you can activate Tremorsense with a range of 60 feet for 10 minutes while on a stone surface. You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.
Always on
- Magical TinkeringLevel 1
When When Branna handles a Tiny nonmagical object
Branna touches a Tiny nonmagical object, causing it to emit a harmless minor magical effect such as light, a sound, an odor, or a brief visual mark.
- SpellcastingLevel 1
You have learned to cast spells through a combination of tools, practical knowledge, and arcane experimentation. Intelligence is your spellcasting ability. You can use thieves' tools or artisan's tools as a spellcasting focus for your artificer spells.
- Artificer ProficienciesLevel 1
You gain proficiency with light armor, medium armor, shields, simple weapons, thieves' tools, tinker's tools, and one type of artisan's tools of your choice.
- TraitDwarfDarkvision, you can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
- TraitDwarfDwarven Resilience, you have Advantage on saving throws to avoid or end the Poisoned condition, and you have Resistance to Poison damage.
- TraitDwarfDwarven Toughness, your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
- Guild MembershipArtisan
You are a skilled craftsperson and member of a trade community. You can usually find modest lodging and meals near a settlement where artisans gather, and fellow craftspeople are inclined to provide ordinary assistance or information. Your guild expects fair dealing and may call upon you for work or aid.
Spells
3 spellsSpellcasting. Branna Coppervein casts with Intelligence (spell save DC 10, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots):
Gear
10 itemsWeapons
- Light CrossbowA compact ranged weapon with a case of bolts.
Armor
- Scale MailMedium armor made from interlocking metal plates over leather, suitable for protection without severely limiting movement.
Tools
- Thieves' ToolsA set of specialized picks, probes, tension wires, and miniature tools for bypassing locks and traps.
- Tinker's ToolsA set of precision hammers, files, wire, clamps, lenses, and measuring instruments used for magical experimentation.
- Smith's ToolsA fine set of metalworking tools inherited from Branna's grandfather.
- Leatherworker's ToolsA set of leatherworking tools used to make straps, cases, protective wraps, and reinforced fittings.
- Jeweler's ToolsA set of jeweler's tools used to cut lenses, set tiny components, and work with delicate precious-metal fittings.
Gear
- 20×Crossbow BoltsStandard ammunition for the light crossbow.
- Dungeoneer's PackA pack containing useful expedition gear, including rope, pitons, rations, torches, and other basic supplies.
Purse
- 50×Gold PiecesCoins saved from guild work and travel.
Appearance
Branna Coppervein is a compact female dwarf with warm brown skin, a broad, thoughtful face, and dark auburn hair braided with tiny brass rings. Her beard is neatly trimmed into two short side braids, each threaded with colored wire. She wears practical scale mail beneath a soot-stained leather apron, with a shield-shaped tool case at her hip and a collection of labeled vials tucked into every available pocket. Her hazel eyes are magnified slightly by round crystal lenses mounted in a brass frame.
Mannerisms
Branna taps a tool against her thumb while thinking, counts under her breath when examining a machine, and adjusts her crystal lenses whenever she is about to disagree with someone.
Personality
Branna is patient, observant, and quietly warm, though she expresses affection by repairing people's belongings without asking. She prefers clear instructions, honest measurements, and companions who admit when they do not know something. Around unfamiliar magic, her reserve gives way to intense concentration and barely restrained excitement.
Ideals
Useful things matter. The finest craft is not made for admiration, but to keep ordinary people safe when the world becomes dangerous.
Bonds
The red-thread ledger of her missing guild expedition is the most important thing she owns. She will risk herself to recover its lost members or learn the truth of what happened to them.
Flaws
Branna cannot leave a mechanism unexplored, even when common sense says it should remain untouched. She is also quietly judgmental about sloppy workmanship and becomes defensive when anyone suggests that magic should be trusted without testing.
Quirks
Background
Branna Coppervein was raised in a mining settlement where every household depended on practical hands and dependable tools. Her mother repaired pumps and ore carts, while her grandfather made surgical instruments for the settlement healer. Branna learned early that the difference between disaster and survival was often a single well-fitted gear, a clean hinge, or a lamp that did not fail underground. She became an artisan of small mechanisms, specializing in devices that made dangerous work safer, and she earned a place among the region's craft guilds by rebuilding a collapsed ventilation system from scrap metal and clock springs. Her curiosity grew beyond ordinary engineering when she discovered that some of her repairs continued working after their power source had been removed. Branna began studying the boundary between craft and magic, recording every result in a battered ledger bound with red thread. When a guild expedition vanished while testing an old dwarven machine beneath the hills, Branna inherited the surviving fragments and a troubling diagram that suggests the machine was not built by dwarves at all. She now travels as a practical adventurer, repairing what she can, investigating what she cannot explain, and quietly searching for the missing expedition before someone else activates the device.
“Her mother repaired pumps and ore carts, while her grandfather made surgical instruments for the settlement healer.”
- Background
- Artisan
Connections
Species
Dwarf
Media
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