Morgan Starweaver
Morgan Starweaver
Sheet
AC 13 · HP 122 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
18 featuresAction
- Cantrip
When When Morgan takes the Cast a Spell action and chooses a cantrip.
Morgan casts a wizard cantrip using Intelligence as her spellcasting ability.
- Expert DivinationLevel 6
Morgan can use an action to touch a willing creature and grant it darkvision out to 60 feet for 8 hours, or increase an existing darkvision range by 60 feet. She can also cast See Invisibility once without a spell slot and regain this ability after a long rest.
Reaction
- PortentLevel 2
When When Morgan or a creature she can see makes an attack roll, saving throw, or ability check.
Morgan replaces a visible creature's attack roll, ability check, or saving throw with one of her recorded Portent rolls.
- The Third EyeLevel 10
When When a creature Morgan can see within 60 feet makes an attack roll, ability check, or saving throw.
Morgan imposes advantage or disadvantage on a visible creature's attack roll, ability check, or saving throw by expending a Portent roll.
Always on
- Arcane RecoveryLevel 1
When After completing a short rest.
Morgan can restore spell slots during a short rest, up to a combined spell-slot level of 10, with no slot of 6th level or higher.
- Weapon ProficienciesLevel 1
Morgan is proficient with daggers, darts, slings, quarterstaffs, and light crossbows.
- SpellcastingLevel 1
Morgan can cast wizard spells using Intelligence as her spellcasting ability. She can use an arcane focus or a component pouch as a spellcasting focus where permitted.
- SpellbookLevel 1
Morgan has a spellbook containing her known wizard spells. She begins with six 1st-level wizard spells and adds two wizard spells to her spellbook whenever she gains a wizard level. She can copy additional wizard spells into the book.
- Divination SavantLevel 2
Morgan can choose a divination spell of 2nd level or higher as a school specialization. Copying divination spells into her spellbook costs half the usual time and gold.
- Greater PortentLevel 14
Morgan gains advantage on saving throws against spells and resistance to the damage of spells.
- Spell MasteryLevel 18
Morgan gains proficiency in Intelligence saving throws. If she already has this proficiency, she instead gains proficiency in another wizard saving throw of her choice.
- Signature SpellsLevel 20
Morgan can cast one 1st-level wizard spell and one 2nd-level wizard spell from her spellbook at their lowest level without expending spell slots, provided she has them prepared. She can change the selected spells after a long rest.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language.
- Human versatilityHumanHumans adapt readily to many cultures and environments.
- ResearcherSage
When Morgan does not know a piece of lore, she knows where and from whom she can obtain it. Usually, that source is a university, monastery, library, archive, sage, or another learned person. The knowledge may be hidden, restricted, or even lost, but Morgan knows how to begin the search.
Spells
43 spellsSpellcasting. Morgan Starweaver casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , , ,
2nd level (3 slots): , , , , , , , , ,
3rd level (3 slots): , , ,
4th level (3 slots): ,
5th level (3 slots): , , , , ,
6th level (2 slots): ,
7th level (2 slots): , , , ,
8th level (1 slot): ,
9th level (1 slot): , ,
Gear
10 itemsWeapons
- QuarterstaffA finely crafted wooden staff suitable as an arcane focus and walking aid.
Gear
- Crystal arcane focusA small crystal sphere used as an arcane focus and divination instrument.
- Scholar's packA scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
- SpellbookA spellbook containing Morgan's wizard spells.
- InkA bottle of black ink.
- QuillA quill used for copying spells and maintaining research notes.
- Small knifeA small knife for cutting parchment, preparing components, and ordinary utility.
- Letter from a dead colleagueA dead colleague's unanswered question, preserved in a sealed envelope.
- Common clothesA simple set of common clothes suitable for travel between archives and universities.
Purse
- Belt pouch with goldA belt pouch containing 10 gold pieces.
Appearance
Morgan is a 5'9" human woman with a lithe frame and an elegant, scholarly bearing. She wears a robe of deep blue silk embroidered with silver constellations and arcane symbols. Her dark hair falls in loose waves to her shoulders, streaked with silver. Piercing blue eyes peer through spectacles perched on an aquiline nose, and a knowing smile often plays across her high cheekbones and full lips. Silver rings adorn several fingers, while a polished moonstone pendant rests against her chest with a soft inner glow. A faint scent of ozone, old parchment, and lavender follows her.
Mannerisms
Morgan speaks in measured, precise tones and pauses before answering difficult questions. She traces invisible geometric patterns in the air while thinking, adjusts her spectacles when she detects a contradiction, and occasionally addresses people as though they are positions on a celestial chart. When surprised, she becomes completely still before quietly saying, "That was not the branch I expected."
Personality
Morgan is intensely curious, profoundly patient, and difficult to rattle. She views time as a tapestry to be studied rather than a river to be rushed. Her warmth is genuine, though expressed through careful questions, practical assistance, and a willingness to listen for as long as necessary. She is fascinated by ordinary choices because they reveal the limits of prophecy better than grand declarations ever could.
Ideals
Knowledge should illuminate rather than dominate. The future is not a prison, and every person deserves the chance to choose differently from what prophecy expects.
Bonds
Morgan's tower and its immense library are her life's work, and she will risk almost anything to protect the knowledge stored there. She is bound by an unfinished prophecy that foretells a disaster she believes can still be prevented. She also feels responsible for the apprentices and researchers who depend on her guidance.
Flaws
Morgan can become so focused on the larger pattern that she overlooks immediate emotional realities. She is reluctant to destroy knowledge, even when it is dangerous, and sometimes believes that a sufficiently careful explanation can justify any intrusion into another person's secrets. She also has a quiet fear that her visions are not warnings about the future, but instructions from something already waiting beyond it.
Quirks
Background
Morgan was born in a quiet human city where the oldest observatory had been converted into a public archive. As a child, she spent more time among star charts and forgotten legal records than among other children. Her talent for recognizing patterns became unmistakable when she predicted the collapse of a neglected clock tower several minutes before the first stone fell. An elderly archivist took her in as an apprentice, teaching her that knowledge was not merely collected, but tested, preserved, and used responsibly. Her studies eventually led her to the great arcane colleges, where she became fascinated by divination and the strange relationship between choice and inevitability. Morgan learned to glimpse branching possibilities, but one vision haunted her: a future in which a magical catastrophe erased an entire region from history, leaving no survivors and almost no memory that it had existed. She built her own tower to study the omen, filling it with astrolabes, enchanted mirrors, hourglasses, and shelves of annotated prophecy. Now she travels when the patterns demand it, seeking the people and decisions that might prevent that forgotten disaster. Her work as a sage has made her a trusted consultant to rulers, scholars, and adventurers, though she remains wary of anyone who wants knowledge without accepting its consequences.
“As a child, she spent more time among star charts and forgotten legal records than among other children.”
- Background
- Sage
Connections
Species
Human
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