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Bokk - AI-generated fantasy Character

Bokk

Hobgoblin · Ranger (Hunter) · Level 15 · Soldier

Bokk

Bokk is a restless, suspicious opportunist with a sharp eye for weakness.
AC16
HP94/94
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 94 · 30 ft.
AlignmentLawful EvilGenderMaleAgeApproximately 34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Light crossbows,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

One gaming set

Languages

Common,
Goblin,
Dwarvish

Features

25 features

Bonus action

  • Hunter's Mark

    When Bonus action

    As a bonus action, Bokk marks a creature he can see within 90 feet for up to 1 hour. He deals an extra 1d6 damage to the marked creature whenever he hits it with an attack and has advantage on checks to track it.

  • VanishLevel 14

    When Bonus action

    Bokk can hide as a bonus action.

  • Hunter's Mark, Optional Class Feature Not UsedLevel 3

    Bokk can use a bonus action to mark one creature he can see within 90 feet as his quarry for 1 hour. Until the mark ends, he deals an extra 1d6 damage to the target whenever he hits it with an attack, and has advantage on Wisdom (Perception) or Wisdom (Survival) checks to find it. He can use this feature twice per long rest.

Always on

  • Colossus Slayer

    When Weapon attack against a creature below maximum hit points

    Once per turn, when Bokk hits a wounded creature with a weapon attack, he deals an extra 1d8 damage.

  • Saving Face

    When Missed attack or failed ability check or saving throw

    Bokk can invoke Saving Face when he misses an attack or fails an ability check or saving throw, adding a bonus equal to the number of allies he can see within 30 feet, up to +5. He can use this once per short or long rest.

  • Favored EnemyLevel 1

    Choose a type of favored enemy. Bokk has favored humanoids, goblinoids, and knows the relevant languages. He has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them.

  • Natural ExplorerLevel 1

    Choose a favored terrain. Bokk favors forests and grasslands, gaining benefits to tracking, navigation, travel, stealth, and foraging there.

  • Fighting Style: ArcheryLevel 2

    Bokk gains a Fighting Style. He has chosen Archery, gaining a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    Bokk is a half-caster. He can prepare and cast ranger spells using Wisdom as his spellcasting ability.

  • Primeval AwarenessLevel 3

    Bokk can spend 1 minute in concentration to sense whether aberrations, celestials, dragons, elementals, fey, fiends, and undead are present within 1 mile, or 6 miles in favored terrain. This does not reveal their exact location or number.

  • Extra AttackLevel 5

    Bokk can make two attacks, instead of one, whenever he takes the Attack action on his turn.

  • Land's StrideLevel 8

    Moving through nonmagical difficult terrain costs Bokk no extra movement. He can also pass through nonmagical plants without being slowed or damaged by them, and has advantage on saving throws against magically created or manipulated plants.

  • Hunter's Prey: Colossus SlayerLevel 3

    Bokk can choose one of three Hunter techniques. He has chosen Colossus Slayer. Once per turn, when he hits a creature with a weapon attack, that creature takes an extra 1d8 damage if it is below its hit point maximum.

  • Hide in Plain SightLevel 10

    Bokk can spend 1 minute creating camouflage for himself. While camouflaged against a solid surface, he can attempt to hide by pressing himself against it, gaining a +10 bonus to Dexterity (Stealth) checks while he remains still and takes no action or reaction.

  • Feral SensesLevel 18

    Bokk has exceptional senses. He cannot be surprised by creatures he can see, and he gains the ability to see invisible creatures within 30 feet if he has line of sight.

  • Foe SlayerLevel 20

    Once on each of his turns, Bokk can add his Wisdom modifier to the attack or damage roll of an attack against his favored enemy. He can choose this feature before or after the roll, but before any effects of the roll are applied.

  • Additional Favored EnemyLevel 6

    Bokk can choose one additional favored enemy and one associated language.

  • Additional Favored TerrainLevel 6

    Bokk can choose one additional favored terrain.

  • Indomitable WarriorLevel 10

    Bokk has advantage on saving throws against being frightened.

  • Superior Hunter's Defense: Steel WillLevel 15

    Bokk can choose one of three defensive techniques. He has chosen Steel Will, gaining proficiency in Wisdom saving throws.

  • TraitHobgoblinDarkvision, see in dim light within 60 feet as if it were bright light and darkness as if it were dim light.
  • TraitHobgoblinMartial Training, proficiency with light armor, hand crossbows, longswords, rapiers, and shortswords.
  • TraitHobgoblinSaving Face, add a bonus to a failed attack roll, ability check, or saving throw based on nearby allies, once per short or long rest.
  • TraitHobgoblinHobgoblin language and Common language proficiency.
  • Military RankSoldier

    Bokk retains the wary respect of soldiers and mercenaries who recognize his service record. He can usually secure modest shelter, food, and basic assistance from military forces or former comrades, though such aid often comes with dangerous expectations.

Spells

11 spells

Spellcasting. Bokk casts with Wisdom (spell save DC 17, to hit with spell attacks).

1st level (4 slots): , ,

2nd level (3 slots): , ,

3rd level (3 slots): , , ,

4th level (2 slots):

Gear

11 items

Weapons

  • 2×
    Shortsword
    One-handed martial melee weapon, 1d6 piercing damage, finesse, light
  • Longbow
    Martial ranged weapon, 1d8 piercing damage, ammunition, heavy, two-handed, range 150/600
  • Dagger
    A notched blade used as a backup weapon, 1d4 piercing damage, finesse, light, thrown range 20/60

Armor

  • Scale mail
    Medium armor, armor class 14 plus Dexterity modifier up to +2

Tools

  • Gaming set
    One gaming set of Bokk's choice, represented by marked bone dice

Gear

  • 20×
    Arrows
    Ammunition for the longbow
  • Explorer's pack
    Includes a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin
  • Insignia of rank
    A military insignia from his former command
  • Trophy
    A trophy taken from a defeated enemy
  • Common clothes
    Common clothing suitable for camp life

Purse

  • 10×
    Gold pieces
    Starting money from his soldier background

Appearance

Bokk is a lean, wiry hobgoblin of average height, built for speed and endurance rather than brute force. His lighter russet-red skin is marked by faded scars, and his sharp face has high cheekbones, a pointed chin, and pale watery-blue eyes that constantly scan for threats. His greasy dark-brown hair is tied into an untidy ponytail, with loose strands hanging around his face. His left ear bears a tarnished silver ring. He wears mismatched scavenged armor, including an oversized dented breastplate, patched leather greaves, a stained brown tunic, and a tattered dark wool cloak. Crude dwarven runes cover his forearms. A notched shortsword hangs at his hip, a curved dagger rests in his belt, and a bulging leather satchel hangs from his shoulder.

Mannerisms

Bokk speaks rapidly in an uneven, breathless cadence and frequently interrupts himself to correct minor details. He glances toward exits, checks the position of his weapons, and rubs the tarnished ring in his left ear whenever he lies. He rarely sits with his back exposed, even among companions.

Personality

Bokk is a restless, suspicious opportunist with a sharp eye for weakness. He is quick to flatter those with power, quick to threaten those without it, and constantly calculates how every conversation might improve his position. His bravado is a thin layer over old terror. He wants others to think he is fearless, because the moment they notice his fear, he believes they will own him.

Ideals

Control. Freedom is an illusion enjoyed by people who have never been powerless. The only real safety comes from owning the information, debts, and weapons that decide who gets to survive.

Bonds

He keeps a cracked bronze military insignia taken from the first commander who treated him as useful rather than disposable. He intends to rise high enough that every former superior who betrayed him must eventually bargain with him.

Flaws

Bokk assumes every kindness is an investment and every silence conceals a threat. He will betray an ally without hesitation if loyalty becomes less profitable than treachery, and his fear of poverty makes him hoard food, coin, and information. He cannot resist humiliating someone who once outranked him, even when doing so creates unnecessary danger.

Quirks

Counts the arrows in his quiver whenever he enters a new room.
Collects scraps of written orders and keeps them hidden in his satchel.
Uses fake confidence when frightened, speaking faster until his words blur together.
Carves small tally marks into his armor for every superior he has outlived.
Refuses to eat the last portion of any meal because he expects to need it later.

Background

Bokk was orphaned on the edge of a goblinoid war camp and learned early that hunger was more reliable than loyalty. He survived by carrying messages, stealing rations, and listening from beneath supply wagons while officers discussed their plans. His quick mind and talent for noticing weakness eventually drew the attention of a mercenary captain, who made him a scout and informant. Bokk never earned his rank through strength. He earned it by discovering who was about to betray whom, then selling the information to the person most likely to reward him. As a ranger, Bokk became an expert in moving ahead of marching companies, finding trails, marking ambush sites, and eliminating sentries before battles began. His soldiering is practical rather than honorable. He studies terrain because terrain can hide him, studies beasts because they leave useful signs, and studies people because people can be manipulated. He now serves under a strict personal code of self-preservation, obeying laws when they protect his position and breaking them when the risk is acceptable. He wants wealth, influence, and enough leverage that no one can ever starve him, imprison him, or discard him again. He tells himself that control will finally make him safe, though some buried part of him suspects that safety may demand more than he is willing to lose.

“He survived by carrying messages, stealing rations, and listening from beneath supply wagons while officers discussed their plans.”
From their backstory
Background
Soldier

Connections

Species

Hobgoblin

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