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Ruz - AI-generated fantasy Character

Ruz

Gnome · Bard · Level 1 · Entertainer

Ruz

Ruz is brisk, nosy, theatrical, and relentlessly optimistic.
AC13
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 8 · 25 ft.
AlignmentChaotic GoodGenderMaleAge58 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Tinker's tools,
Viol

Languages

Common,
Gnomish

Features

11 features

Bonus action

  • Bardic InspirationLevel 1

    As a bonus action, Ruz can inspire one creature other than himself within 60 feet that can hear him. That creature gains one Bardic Inspiration die, a d6, which it can add to one ability check, attack roll, or saving throw made within the next 10 minutes. Ruz can use this feature once, and regains its use after a long rest.

Always on

  • Vicious Mockery

    When When a creature within 60 feet can hear Ruz and needs to be distracted or rattled.

    Ruz makes a distracting insult laced with minor magic. One creature within 60 feet that can hear him must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on its next attack roll before the end of its next turn.

  • SpellcastingLevel 1

    Ruz is a 1st-level spellcaster. His spellcasting ability is Charisma, although his awkward force of personality makes his magic feel more like improvised stagecraft than polished artistry. He knows two cantrips and four 1st-level bard spells, and he has two 1st-level spell slots.

  • Spellcasting FocusLevel 1

    Ruz can use a musical instrument as a spellcasting focus for his bard spells.

  • TraitGnomeDarkvision, Ruz can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only in shades of gray.
  • TraitGnomeGnome Cunning, Ruz has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • TraitGnomeArtificer's Lore, Ruz can add twice his proficiency bonus to Intelligence checks related to magical, alchemical, or technological objects.
  • TraitGnomeTinker, Ruz is proficient with tinker's tools and can spend 1 hour and 10 gp in materials to construct a Tiny clockwork device.
  • TraitGnomeRock Gnome Ability Score Increase, Constitution increases by 1.
  • TraitGnomeLanguages, Ruz can speak, read, and write Common and Gnomish. He can communicate simple ideas with Small or smaller beasts.
  • By Popular DemandEntertainer

    By popular demand, Ruz can always find a place to perform, usually at an inn, festival, market, or other public gathering. He can secure modest food and lodging in exchange for a performance, and local audiences often recognize him or know someone who has seen his act.

Spells

6 spells

Spellcasting. Ruz casts with Charisma (spell save DC 9, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

8 items

Weapons

  • Rapier
    A slender martial weapon with a narrow blade, suitable for elegant flourishes and precise thrusts.
  • Dagger
    A small blade kept for emergencies and close quarters.

Armor

  • Leather armor
    Light protective armor made from supple cured leather.

Tools

  • Viol
    A battered fiddle with brass gears fitted into the scroll and painted wooden birds along the case.

Gear

  • Entertainer's pack
    A pack containing a bedroll, rope, tinderbox, rations, waterskin, and other basic travel supplies.
  • Costume
    A costume used for performances, disguises, and dramatic entrances.
  • Favor from an admirer
    A token from an admirer who believes Ruz is much more talented than he actually is.

Purse

  • 15×
    Gold pieces
    Coins saved from performances and troupe work.

Appearance

A compact rock gnome with copper-brown skin, a square little beard braided with blue thread, and bright hazel eyes that rarely stay focused on one person for long. He wears a patched burgundy waistcoat over a cream shirt, fitted leather armor beneath a travel cloak, and mismatched boots polished to a theatrical shine. His rapier is narrow and practical, while his battered fiddle is decorated with tiny brass gears and painted birds.

Mannerisms

Ruz punctuates important statements with tiny conductor's gestures, taps rhythms against his forearm when thinking, and bows slightly whenever someone says his name. When embarrassed, he adjusts his beard braid as though checking a complicated mechanism.

Personality

Ruz is brisk, nosy, theatrical, and relentlessly optimistic. He treats strangers as potential audiences, friends as unpaid stage partners, and every problem as a puzzle that can be solved with timing, misdirection, or a well-placed joke. Beneath the swagger, he is observant and deeply loyal, especially toward anyone who feels overlooked.

Ideals

Courage is not the absence of fear. It is making the audience believe you never had any.

Bonds

His battered fiddle belonged to the troupe that gave him a chance, and he will risk almost anything to recover it if it is ever stolen. He also sends part of every good payment home to his family's workshop, where they insist they have no use for his money while quietly spending it on better tools.

Flaws

Ruz cannot resist turning a tense situation into a performance, even when everyone else is begging him to stop. He is secretly terrified that people only tolerate him because he is entertaining, so he talks faster and boasts louder whenever he feels ignored.

Quirks

Names every musical instrument he encounters before touching it.
Carries three different pencils behind his ear and forgets what each one is for.
Applauds for exactly three beats after someone tells a good story.
Collects broken clock parts and claims each has a preferred rhythm.
Refers to his rapier as 'the quiet one.'

Background

Ruz grew up in a crowded rock gnome workshop where every family member built something, repaired something, or loudly argued about how something ought to be built. He had steady hands and a good ear, but almost no instinct for silence. When his cousins made clocks, he played the springs and chimes. When the workshop bell broke, he turned its clanging rhythm into a song. His first audience was a room full of irritated inventors, but by the end of the evening even the oldest gnome was tapping a wrench against the table. He joined a traveling troupe after discovering that a bad joke could earn more attention than a flawless invention. Ruz became their fiddle player, comic duelist, stagehand, and occasional escape artist, learning to turn mistakes into punchlines and nervous crowds into willing accomplices. His voice is thin, his timing is excellent, and his confidence is entirely disproportionate to his singing ability. He now travels beyond the troupe's usual circuit, chasing stories worth performing and hoping to find the person who once left a mysterious mechanical bird in his instrument case.

“He had steady hands and a good ear, but almost no instinct for silence.”
From their backstory
Background
Entertainer

Connections

Species

Gnome

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