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Nino Kvaratskheli - AI-generated fantasy Character

Nino Kvaratskheli

Human · Fighter (Champion) · Level 18 · Charlatan

Nino Kvaratskheli

I am patient with frightened people and merciless with bullies.
AC18
HP130/130
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 130 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Light crossbows,
Handaxes,
Longswords,
Shields are covered under armor proficiencies.

Tools

Disguise kit,
Forgery kit,
Dice set

Languages

Common,
Elvish

Features

23 features

Action

  • Extra Attack (2)Level 5

    Make two attacks whenever you take the Attack action.

  • Extra Attack (3)Level 11

    Make three attacks whenever you take the Attack action.

Bonus action

  • Second WindLevel 1

    When Bonus action on your turn

    As a bonus action, regain 1d10 + 18 hit points. Usable once per short or long rest.

Always on

  • Action SurgeLevel 2

    When On your turn

    Take one additional action on your turn. Usable twice per short or long rest, but only once on the same turn.

  • Indomitable

    When When you fail a saving throw

    Reroll a failed saving throw and use the new result. Usable three times between long rests.

  • SurvivorLevel 18

    When Start of your turn below 65 hit points

    At the start of your turn, regain 8 hit points while below half your maximum hit points, unless you have 0 hit points.

  • Fighting Style: DefenseLevel 1

    Choose one Fighting Style. Nino has Defense, granting a +1 bonus to AC while wearing armor.

  • Martial Archetype: ChampionLevel 3

    Choose the Champion martial archetype.

  • Remarkable AthleteLevel 7

    When making a running long jump, your jump distance increases by a number of feet equal to your Strength modifier. You also gain proficiency in Strength, Dexterity, or Constitution checks that do not already use your proficiency bonus. Nino has proficiency in Constitution checks for this feature.

  • Indomitable (3 uses)Level 9

    You can reroll a saving throw that you fail. You must use the new roll. Usable three times between long rests.

  • Additional Fighting Style: DuelingLevel 10

    Choose a second Fighting Style. Nino has Dueling, granting +2 damage when wielding a melee weapon in one hand and no other weapons.

  • Superior CriticalLevel 15

    Your weapon attacks score a critical hit on a roll of 19 or 20.

  • Ability Score ImprovementLevel 4

    Choose two ability scores to increase by 2, or one ability score by 2 and another by 1, without exceeding 20. Nino used this improvement to increase Constitution by 2, reaching 17.

  • Ability Score ImprovementLevel 6

    Choose two ability scores to increase by 2, or one ability score by 2 and another by 1, without exceeding 20. Nino used this improvement to increase Strength by 2, reaching 18.

  • Ability Score ImprovementLevel 8

    Choose two ability scores to increase by 2, or one ability score by 2 and another by 1, without exceeding 20. Nino used this improvement to increase Intelligence by 2, reaching 16.

  • Ability Score ImprovementLevel 12

    Choose two ability scores to increase by 2, or one ability score by 2 and another by 1, without exceeding 20. Nino used this improvement to increase Strength by 2, reaching 20.

  • Ability Score ImprovementLevel 14

    Choose two ability scores to increase by 2, or one ability score by 2 and another by 1, without exceeding 20. Nino used this improvement to increase Constitution by 2, reaching 17.

  • Ability Score ImprovementLevel 16

    Choose two ability scores to increase by 2, or one ability score by 2 and another by 1, without exceeding 20. Nino used this improvement to increase Constitution by 2, reaching 17.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • SizeHumanMedium.
  • SpeedHumanYour base walking speed is 30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
  • False IdentityCharlatan

    You have a false identity, complete with documentation, established acquaintances, and disguises that can pass casual inspection. You can also forge documents, provided you have seen an example of the kind of document or handwriting you are trying to copy.

Gear

12 items

Weapons

  • Longsword
    Versatile martial melee weapon, 1d8 slashing damage one-handed or 1d10 two-handed.
  • Light crossbow
    Martial ranged weapon, range 80/320, 1d8 piercing damage.
  • 2×
    Handaxe
    Simple melee weapons, 1d6 slashing damage, light and thrown, range 20/60.

Armor

  • Chain mail
    AC 16. Heavy armor. While wearing it, your Strength score must be at least 13 or your speed is reduced by 10 feet. Nino meets the Strength requirement.
  • Shield
    AC bonus +2. Can be wielded while wearing armor.

Tools

  • Disguise kit
    Used to create disguises and alter apparent identity.
  • Forgery kit
    Used to produce convincing forged documents after studying an example.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    Contains a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
  • Fine clothes
    Fine but travel-worn clothes suitable for maintaining a respectable false identity.
  • Dice set
    A small set of weighted-looking but entirely ordinary dice.

Purse

  • 15×
    Gold pieces
    Starting currency from the charlatan background.

Appearance

A broad-shouldered human woman with weathered olive skin, thick dark hair streaked with early silver, and steady hazel eyes that rarely settle on the person speaking. She studies exits, hands, belts, and door latches before faces. Her chain mail is carefully maintained beneath a faded blue surcoat, and a polished shield bears no heraldry, only a small brass dice mark near the rim. She smells faintly of lamp oil, leather dressing, and cardamom, an aroma she insists comes from her travel cloak. Her movements are economical, deliberate, and practiced, with the contained readiness of someone who has spent decades expecting a room to turn dangerous.

Mannerisms

When entering a room, I pause just long enough to count doors and windows. I answer direct questions with direct answers, then add one unnecessary detail to make the truth sound rehearsed. Before a fight, I rub the brass dice mark on my shield with my thumb. When someone lies badly, I look at their shoes instead of their face.

Personality

I am patient with frightened people and merciless with bullies. I notice small inconsistencies in speech, clothing, and posture, and I enjoy discovering which version of a person is the performance. I prefer a quiet plan to a dramatic gesture, but once I commit to protecting someone, I become almost impossible to move.

Ideals

Protection. A clever lie is justified when it keeps power from crushing people who have no way to fight back.

Bonds

The village saved by my first major forgery still sends me a letter every winter, and I would die before allowing its people to be threatened again.

Flaws

I cannot resist correcting a lie, even when the lie is harmless and correcting it puts everyone in danger. I also keep too many secrets from allies, because dependence feels like another word for captivity.

Quirks

Keeps three false names written on separate scraps of paper and never lets them touch each other.
Can identify most common coins by sound when they are dropped on wood.
Adds a pinch of cardamom to bitter camp coffee, then denies doing so.
Practices signing her name with her non-dominant hand whenever she is bored.
Never sits with her back to a door, even in a trusted friend's home.

Background

Nino Kvaratskheli grew up in a crowded riverside district where honest work paid slowly and hunger arrived on schedule. Her first talent was not fighting, but noticing what people wanted to believe. She learned to pass as a courier, a minor clerk, a pilgrim, and once, disastrously, a junior magistrate. Her schemes were small until one forged military order redirected a levy away from a village marked for reprisal. The deception saved hundreds, but exposed the official who had ordered the massacre. Nino became a wanted woman, and the village became the first place she ever considered home. She joined a mercenary company under a borrowed name, intending to hide until the danger passed. Instead, she discovered that discipline suited her better than improvisation. She learned to hold a line, protect frightened people, and turn an enemy's certainty against them. Over the years, she became the company's shield captain, though she continued using false names whenever dealing with nobles, recruiters, or tax collectors. Now she travels as a veteran adventurer, carrying several identities in separate waxed packets. She claims each one is useful. In truth, she is still trying to determine which version of herself was ever a lie.

“Her first talent was not fighting, but noticing what people wanted to believe.”
From their backstory
Background
Charlatan

Connections

Species

Human

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