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Malakor the Iron Horn - AI-generated fantasy Character

Malakor the Iron Horn

Tiefling · Barbarian (Path of the Berserker) · Level 20 · Soldier

Malakor the Iron Horn

He is surprisingly disciplined for a barbarian, a result of decades in the army, yet his calm is like the surface of a deep, boiling lake.
AC19
HP245/245
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 245 · 40 ft.
AlignmentChaotic NeutralGenderMaleAge42 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Gaming Set (Bone Dice),
Land Vehicles

Languages

Common,
Infernal

Features

19 features

Reaction

  • Feral InstinctLevel 7

    Advantage on Initiative rolls. Can enter Rage as a reaction to join combat.

Always on

  • RageLevel 1

    Gain Advantage on Strength checks and saves. Deal extra +4 damage. Resistance to bludgeoning, piercing, and slashing damage. Duration 10 minutes.

  • Unarmored DefenseLevel 1

    While not wearing armor, AC equals 10 + Dex mod + Con mod.

  • Weapon MasteryLevel 1

    Master 3 weapons. Use Mastery properties like Cleave, Vex, or Slow.

  • Danger SenseLevel 2

    Advantage on Dexterity saving throws against effects you can see.

  • Reckless AttackLevel 2

    Gain advantage on attack rolls using Strength, but attacks against you have advantage until your next turn.

  • FrenzyLevel 3

    While raging, deal extra d6s of damage to the first target hit on each turn.

  • Mindless RageLevel 6

    Immune to Charmed and Frightened conditions while raging.

  • Brutal StrikeLevel 9

    When using Reckless Attack, exchange advantage for 1d10 extra damage and specialized effects like knocking back or reducing speed.

  • Relentless RageLevel 11

    If you drop to 0 HP while raging, you can make a DC 10 CON save to drop to HP equal to twice your barbarian level instead.

  • Intimidating PresenceLevel 14

    Action to frighten creatures within 30 feet, using Strength to determine the DC.

  • Persistent RageLevel 15

    Rage ends only if you fall unconscious or don Heavy armor. Restores a use on Initiative.

  • Indomitable MightLevel 18

    If a total Strength check is less than your Strength score, use the score instead.

  • Primal ChampionLevel 20

    Strength and Constitution scores increase by 4, and their maximum is now 24 (Already accounted for in final provided scores).

  • TraitTieflingDarkvision (60 ft.)
  • TraitTieflingFiendish Resistance (Fire Damage)
  • TraitTieflingOtherworldly Presence (Thaumaturgy cantrip)
  • TraitTieflingInfernal Legacy (Fire Bolt, Hellish Rebuke, Darkness)
  • Savage AttackerSoldier

    Once per turn when you hit with a weapon, you can reroll the weapon damage dice and use either total.

Spells

4 spells

Spellcasting. Malakor the Iron Horn casts with Charisma (spell save DC 16, to hit with spell attacks).

Cantrips (at will): ,

1st level:

2nd level:

Gear

5 items

Weapons

  • Greataxe
    Martial melee weapon. Cleave mastery.
  • 2×
    Handaxe
    Simple melee weapon, light, thrown. Vex mastery.
  • 4×
    Javelin
    Simple melee weapon, thrown. Slow mastery.

Gear

  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50ft rope.
  • Soldier's Uniform
    Tattered uniform of a defunct legion.

Appearance

Malakor is a mountain of muscle with deep obsidian skin and thick, iron-ringed horns that sweep back from his forehead. His eyes are glowing amber slits that seem to burn brighter when he enters a frenzy. He wears nothing but heavy leather breeches and the remnants of his old military mantle, proudly displaying a map of scars across his chest and arms.

Mannerisms

Malakor often stands with his arms crossed, silently assessing the tactical weaknesses of every room he enters. He has a habit of sharpening his axe during conversations.

Personality

He is surprisingly disciplined for a barbarian, a result of decades in the army, yet his calm is like the surface of a deep, boiling lake. He speaks in a low rumble and expects orders to be followed, though he no longer acknowledges any crown but his own.

Ideals

Discipline. The strength of the individual comes from the control they exert over their own inner beast. We must be masters of ourselves before we can master the battlefield.

Bonds

My axe carries the names of my fallen brothers and sisters from the Iron Phalanx. I will not stop fighting until their memory is honored by the fall of every tyrant.

Flaws

I have no patience for those who lead from the back or sacrifice others for their own safety. I will openly challenge any authority I deem cowardly.

Quirks

Always polishes his horns at sunset.
Refuses to sleep in a soft bed, preferring the dirt.
Carries a collection of broken enemy spearheads.

Background

Malakor spent his youth as a shock trooper in the Iron Phalanx, a mercenary company famous for using tiefling cohorts to break enemy lines. He rose to the rank of Sergeant Major, learning that a focused rage is more dangerous than a wild one. During the Siege of Oakhaven, his entire unit was sacrificed by a cowardly commander to cover a retreat, leaving Malakor as the sole survivor. He did not return to the barracks. Instead, he tracked the commander across three kingdoms and finished him with a single stroke of his axe. Now, at the pinnacle of his power, Malakor wanders the world as a legend, a soldier without a country who finds peace only in the rhythm of the march or the chaos of the fray. He has long since mastered the devilry in his blood, using it to fuel a rage that can shatter stone and bypass the magic of lesser foes.

“He rose to the rank of Sergeant Major, learning that a focused rage is more dangerous than a wild one.”
From their backstory
Background
Soldier

Connections

Species

Tiefling

Media

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