Malakor the Iron Horn
Malakor the Iron Horn
Sheet
AC 19 · HP 245 · 40 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
19 featuresReaction
- Feral InstinctLevel 7
Advantage on Initiative rolls. Can enter Rage as a reaction to join combat.
Always on
- RageLevel 1
Gain Advantage on Strength checks and saves. Deal extra +4 damage. Resistance to bludgeoning, piercing, and slashing damage. Duration 10 minutes.
- Unarmored DefenseLevel 1
While not wearing armor, AC equals 10 + Dex mod + Con mod.
- Weapon MasteryLevel 1
Master 3 weapons. Use Mastery properties like Cleave, Vex, or Slow.
- Danger SenseLevel 2
Advantage on Dexterity saving throws against effects you can see.
- Reckless AttackLevel 2
Gain advantage on attack rolls using Strength, but attacks against you have advantage until your next turn.
- FrenzyLevel 3
While raging, deal extra d6s of damage to the first target hit on each turn.
- Mindless RageLevel 6
Immune to Charmed and Frightened conditions while raging.
- Brutal StrikeLevel 9
When using Reckless Attack, exchange advantage for 1d10 extra damage and specialized effects like knocking back or reducing speed.
- Relentless RageLevel 11
If you drop to 0 HP while raging, you can make a DC 10 CON save to drop to HP equal to twice your barbarian level instead.
- Intimidating PresenceLevel 14
Action to frighten creatures within 30 feet, using Strength to determine the DC.
- Persistent RageLevel 15
Rage ends only if you fall unconscious or don Heavy armor. Restores a use on Initiative.
- Indomitable MightLevel 18
If a total Strength check is less than your Strength score, use the score instead.
- Primal ChampionLevel 20
Strength and Constitution scores increase by 4, and their maximum is now 24 (Already accounted for in final provided scores).
- TraitTieflingDarkvision (60 ft.)
- TraitTieflingFiendish Resistance (Fire Damage)
- TraitTieflingOtherworldly Presence (Thaumaturgy cantrip)
- TraitTieflingInfernal Legacy (Fire Bolt, Hellish Rebuke, Darkness)
- Savage AttackerSoldier
Once per turn when you hit with a weapon, you can reroll the weapon damage dice and use either total.
Spells
4 spellsSpellcasting. Malakor the Iron Horn casts with Charisma (spell save DC 16, to hit with spell attacks).
Cantrips (at will): ,
1st level:
2nd level:
Gear
5 itemsWeapons
- GreataxeMartial melee weapon. Cleave mastery.
- 2×HandaxeSimple melee weapon, light, thrown. Vex mastery.
- 4×JavelinSimple melee weapon, thrown. Slow mastery.
Gear
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50ft rope.
- Soldier's UniformTattered uniform of a defunct legion.
Appearance
Malakor is a mountain of muscle with deep obsidian skin and thick, iron-ringed horns that sweep back from his forehead. His eyes are glowing amber slits that seem to burn brighter when he enters a frenzy. He wears nothing but heavy leather breeches and the remnants of his old military mantle, proudly displaying a map of scars across his chest and arms.
Mannerisms
Malakor often stands with his arms crossed, silently assessing the tactical weaknesses of every room he enters. He has a habit of sharpening his axe during conversations.
Personality
He is surprisingly disciplined for a barbarian, a result of decades in the army, yet his calm is like the surface of a deep, boiling lake. He speaks in a low rumble and expects orders to be followed, though he no longer acknowledges any crown but his own.
Ideals
Discipline. The strength of the individual comes from the control they exert over their own inner beast. We must be masters of ourselves before we can master the battlefield.
Bonds
My axe carries the names of my fallen brothers and sisters from the Iron Phalanx. I will not stop fighting until their memory is honored by the fall of every tyrant.
Flaws
I have no patience for those who lead from the back or sacrifice others for their own safety. I will openly challenge any authority I deem cowardly.
Quirks
Background
Malakor spent his youth as a shock trooper in the Iron Phalanx, a mercenary company famous for using tiefling cohorts to break enemy lines. He rose to the rank of Sergeant Major, learning that a focused rage is more dangerous than a wild one. During the Siege of Oakhaven, his entire unit was sacrificed by a cowardly commander to cover a retreat, leaving Malakor as the sole survivor. He did not return to the barracks. Instead, he tracked the commander across three kingdoms and finished him with a single stroke of his axe. Now, at the pinnacle of his power, Malakor wanders the world as a legend, a soldier without a country who finds peace only in the rhythm of the march or the chaos of the fray. He has long since mastered the devilry in his blood, using it to fuel a rage that can shatter stone and bypass the magic of lesser foes.
“He rose to the rank of Sergeant Major, learning that a focused rage is more dangerous than a wild one.”
- Background
- Soldier
Connections
Species
Tiefling
Media
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