Sarthuun Moonscar
Sarthuun Moonscar
Sheet
AC 16 · HP 20 · 30 ft.Saving throws
Skills
- InsightWIS
- MedicineWIS
- PersuasionCHA
- ReligionWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAction
- Blessing of the TricksterLevel 1
As an action, you can touch one willing creature other than yourself to give it advantage on Dexterity, Stealth checks for 1 hour.
- Invoke DuplicityLevel 2
As an action, you create an illusory duplicate of yourself that lasts for 1 minute and can be used as a point from which to cast spells as though you were in the illusion's space.
Always on
- Moonlit Deception
When In combat
If you were including a tactical profile, his preferred combat posture is to stay back, bless allies, and use Trickery magic to confuse enemies rather than rely on brute force.
- SpellcastingLevel 1
You can cast cleric spells, using Wisdom as your spellcasting ability. You can perform ritual casting with cleric spells you have prepared.
- Ritual CastingLevel 1
You can use a holy symbol as a spellcasting focus for your cleric spells.
- Turn UndeadLevel 2
You can turn undead creatures within range by presenting your holy symbol and speaking a prayer, forcing them to flee or cower on a failed Wisdom save.
- Channel DivinityLevel 2
You can use Channel Divinity once per short or long rest.
- Domain SpellsLevel 1
You always have the domain spells Disguise Self and Charm Person prepared, and they do not count against the number of spells you can prepare.
- Draconic Ancestry, BronzeDragonbornYou have resistance to lightning damage.
- Breath WeaponDragonbornYou can exhale destructive energy in a 5-foot by 30-foot line. Each creature in the area must make a Dexterity saving throw, DC 12, taking 2d6 lightning damage on a failed save or half as much on a successful one. Once you use your breath weapon, you cannot use it again until you finish a short or long rest.
- Damage ResistanceDragonbornYou have resistance to lightning damage.
- Shelter of the FaithfulAcolyte
You and your companions can expect to receive free healing and care at temples, shrines, and other established places of your faith, though you must provide any material components needed for your spells.
Spells
11 spellsSpellcasting. Sarthuun Moonscar casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , , , , ,
2nd level (2 slots): no spells
Gear
7 itemsWeapons
- MaceA mace, carried as part of the class's starting equipment, though this character prefers to keep the hands empty in portraits and ritual scenes.
Armor
- ShieldA simple bronze shield worn strapped across the back, kept as a sacred defense and never drawn into the hands during prayer.
- Scale mailA scale mail hauberk hidden beneath simplified tribal wrappings in pale blue cloth with silver trim, shaped to preserve mobility and the character's lean frame.
Gear
- Holy symbolA holy symbol, worn as a moonstone pendant.
- Explorer's packAn explorer's pack chosen to support travel between forest shrines and moonlit roads.
- Prayer bookA prayer book and a small roll of incense for nightly rites.
- Common clothesA set of common clothes adapted into tribal style with pale blues and silver details.
Appearance
A tall, lanky bronze dragonborn warped by necromantic magic into a pallid, almost corpse-white figure with dull bronze scales still visible along the arms and legs like tarnished metal under thin scar tissue. The body is lean and imposing at 6 feet 6 inches, with lacerations and deep scars opening the shoulders to glimpses of scale beneath. The head remains distinctly draconic, the expression slightly dejected and solemn, with a thick scar crossing the throat and pressing over the voice box. They wear simplified tribal clothing in pale blues with silver detailing, layered with moonstone jewelry that catches the full moon's light, and a shield rests strapped across their back. Their hands are empty and held together in silent prayer, with long, frightening draconic claws.
Mannerisms
He rarely raises his voice, partly from discipline and partly because the scar on his throat makes loud speech painful. He often tilts his horned head toward moonlight as if listening for a private answer, and his claws unconsciously trace the edges of his moonstone jewelry when he is thinking.
Personality
Quietly compassionate, ritual-minded, and unsettling in the way he can stand motionless for long minutes without seeming idle. He speaks softly, chooses his words carefully, and shows surprising patience toward the frightened or the dying. Beneath that calm is a stubborn streak, a refusal to let undeath define the shape of his soul.
Ideals
Mercy. The night is harsh, but it does not have to be cruel. If he can keep one soul from being claimed by fear, he has honored the moon that still shines over grave and grove alike.
Bonds
The moonstones he wears were gathered from the graves of the grove's guardians, and he believes each one holds a remembered oath. He will not abandon the forest shrine where the curse was born, nor the last acolyte who still tends its ruined altar.
Flaws
He is convinced every kindness must be repaid, even when the debt was never asked for. When the moon is hidden, he grows irritable and uncertain, and he sometimes speaks in a rasp that hurts his damaged throat more than it should. He also fears being truly heard, because his voice box scar makes every word feel borrowed from a life he no longer owns.
Quirks
Background
Before the curse, Sarthuun was a bronze-born temple singer of a moonlit grove, a dragonborn who used thunder-prayer and night watch rites to guide travelers through deep forest roads. The elders expected a life of measured devotion, but Sarthuun was always drawn to the quiet spaces between songs, the silver hush of moonrise, and the small acts of mercy that keep a community alive. When a necromantic blight spread through the grove, the ritual meant to seal it backfired, and dark magic hollowed him out, turning his once-shimmering body into a pale vessel of undeath. What should have been a death became a second calling, a life lived between the living and the grave, under the moon that watched both.
“What should have been a death became a second calling, a life lived between the living and the grave, under the moon that watched both.”
- Background
- Acolyte
Connections
Species
Dragonborn
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