Goran Mzhavanadze
Goran Mzhavanadze
Sheet
AC 18 · HP 12 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
When On his turn when injured
As a bonus action, regain 1d10 + 1 hit points. Once used, this feature refreshes after a short or long rest.
Always on
- Fighting Style, ArcheryLevel 1
When Always active
Choose one Fighting Style. Goran gains a +2 bonus to attack rolls made with ranged weapons.
- DarkvisionDwarfGoran can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Dwarven ResilienceDwarfGoran has advantage on saving throws against poison and resistance to poison damage.
- Dwarven Combat TrainingDwarfGoran is proficient with battleaxes, handaxes, light hammers, and warhammers.
- Dwarven Tool ProficiencyDwarfGoran is proficient with artisan's tools, specifically woodcarver's tools.
- StonecunningDwarfWhenever Goran makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in the History skill and adds double his proficiency bonus to the check.
- Dwarven SpeedDwarfHis walking speed is not reduced by wearing heavy armor.
- Rustic HospitalityFolk Hero
Common folk remember Goran as one of their own and will shelter him, hide him, and provide simple aid when they can, though they will not risk their lives for him.
Gear
12 itemsWeapons
- LongswordA versatile one-handed martial blade, carried at the left hip.
- Light crossbowA light ranged weapon with a wooden stock and metal prod.
Armor
- Chain mailA suit of interlocking metal rings that covers the torso and limbs.
- ShieldA sturdy wooden shield bearing the simple emblem of Goran's home valley.
Tools
- Woodcarver's toolsAn artisan's tool set used for practical village repairs and small woodworking jobs.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Explorer's packA pack containing bedroll, mess kit, tinderbox, rations, waterskin, rope, and other travel necessities.
- ShovelA shovel used for digging, rescue work, and burial rites.
- Iron potAn iron cooking pot inherited from his family.
- Common clothesA humble set of common clothes.
Purse
- Pouch of goldA pouch containing the savings Goran kept after leaving his village.
- 10×Gold piecesCoins remaining after purchasing equipment.
Appearance
A broad-shouldered male dwarf with weathered bronze skin, a rounded nose, steady gray-green eyes, and thick dark auburn hair braided close to his scalp. His full beard is bound with plain iron rings, and a pale scar crosses one eyebrow. He wears well-maintained chain mail beneath a brown wool cloak, with a battered wooden shield painted with the emblem of his home valley.
Mannerisms
Goran pauses before answering important questions, rubbing the iron ring in his beard. He speaks in a measured, quiet voice and tends to phrase promises as if they were formal contracts.
Personality
Goran is patient, practical, and quietly protective. He prefers clear agreements to charm, preparation to improvisation, and useful work to praise. Though stern at first meeting, he has a gentle fondness for children, elderly travelers, and animals that have been mistreated.
Ideals
Order. A fair rule is a wall against the strong crushing the weak. If a law is unjust, it must be changed openly, not ignored whenever obedience becomes inconvenient.
Bonds
The people of his mountain valley trusted him when they had almost nothing left, and he will never allow their home to be threatened again. He also carries his late mother's iron cooking knife, the last object recovered from the family house after the warlord's soldiers burned it.
Flaws
He obeys rules long after they have stopped serving justice, and he becomes coldly judgmental toward anyone who breaks an oath, even for compassionate reasons. When frightened, he hides behind procedure rather than admitting that he does not know what to do.
Quirks
Background
Goran Mzhavanadze was raised among dwarf stonecutters and goat herders in a high valley where every household kept a hammer by the door and every oath was witnessed by the mountain. He learned early that strength was useful, but discipline was what kept a village alive. He became a caravan guard after a season of failed harvests, escorting food and tools through passes where bandits had begun preying on isolated settlements. His reputation as a folk hero began when a local warlord seized the valley's grain stores. Goran organized miners, shepherds, and teamsters into a quiet resistance, using old quarry tunnels to move supplies and evacuate families. He defeated the warlord's captain in single combat, then insisted that the captured soldiers be fed and released under oath. The village survived, but Goran left soon afterward, believing that the law must be strong enough to protect ordinary people without becoming another tyrant's weapon. He now travels as a fighter for hire, searching for honest causes, lost kin, and evidence that the warlord's influence did not end with his defeat.
“He learned early that strength was useful, but discipline was what kept a village alive.”
- Background
- Folk Hero
Connections
Species
Dwarf
Media
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