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Mikó Veszeli - AI-generated fantasy Character

Mikó Veszeli

Aasimar · Wizard (School of Evocation) · Level 3 · Criminal

Mikó Veszeli

Mikó is observant, dryly funny, and intensely practical.
AC10
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 12 · 30 ft.
AlignmentChaotic NeutralGenderNonbinaryAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons

Tools

Thieves' Tools,
Gaming Set

Languages

Common,
Celestial,
Thieves' Cant

Features

13 features

Bonus action

  • Celestial RevelationAasimarAt 3rd level, you can use a Bonus Action to reveal your celestial nature for 1 minute. Once per Long Rest, choose Heavenly Wings, Inner Radiance, or Necrotic Shroud when you gain this trait. Mikó chose Heavenly Wings, gaining a flying speed equal to their walking speed during the revelation and dealing extra Radiant damage equal to proficiency bonus once on each of their turns when an attack or spell deals damage.

Always on

  • Cantrip Casting

    When When you take the Magic action and cast a cantrip.

    You can cast a wizard cantrip you know. Cantrips do not expend spell slots.

  • Arcane RecoveryLevel 1

    When Once per day after finishing a Short Rest.

    You can regain expended spell slots after a Short Rest, up to a combined level of two at this level.

  • Heavenly Wings

    When As a Bonus Action, once per Long Rest.

    You can activate your chosen Celestial Revelation for 1 minute. Once on each of your turns during it, one attack or spell can deal extra Radiant or Necrotic damage equal to your proficiency bonus.

  • SpellcastingLevel 1

    You can cast wizard spells using Intelligence as your spellcasting ability. You have a spellbook containing your known wizard spells, and you can use an arcane focus or material components as required. You can prepare a number of wizard spells equal to your wizard level plus your Intelligence modifier, minimum one. You can cast prepared spells using spell slots and can cast a prepared spell as a ritual when it has the Ritual tag.

  • Ritual AdeptLevel 1

    You can copy wizard spells into your spellbook, prepare spells from it, and use it as the record of your magical research. Your spellbook begins with six 1st-level wizard spells, and you learn additional wizard spells as you gain levels.

  • ScholarLevel 2

    You gain expertise in one of the following scholarly areas: Arcana, History, Investigation, Medicine, Nature, or Religion. Your proficiency bonus is doubled for any ability check you make using the chosen skill. You can change this choice whenever you gain a wizard level.

  • Evocation Savant and Sculpt SpellsLevel 3

    You gain the Evocation Savant and Sculpt Spells features. Evocation Savant lets you halve the time and gold cost required to copy Evocation spells into your spellbook. Sculpt Spells lets you create pockets of safety within your Evocation spells, allowing chosen creatures to automatically succeed on their saving throws and take no damage when they would normally take half damage.

  • Celestial ResistanceAasimarYou have Resistance to Necrotic damage and Radiant damage.
  • DarkvisionAasimarYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
  • Healing HandsAasimarAs a Magic action, touch a creature and restore Hit Points equal to your proficiency bonus. Once used, this trait cannot be used again until you finish a Long Rest.
  • Light BearerAasimarYou know the Light cantrip. Charisma is your spellcasting ability for it.
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of criminals. You know how to get messages to and receive messages from your contact, even over great distances, though the contact cannot guarantee safety or secrecy.

Spells

5 spells

Spellcasting. Mikó Veszeli casts with Intelligence (spell save DC 9, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): ,

2nd level (2 slots): no spells

Gear

10 items

Weapons

  • Quarterstaff
    A simple wooden staff used as a walking stick and arcane focus.
  • 2×
    Dagger
    Light blades suitable for defense, utility, or concealment.

Tools

  • Thieves' Tools
    A compact set of picks and tools for opening locks and disarming traps.

Gear

  • Arcane focus, crystal
    A crystal used as an arcane focus.
  • Scholar's Pack
    Contains parchment, ink, quills, a small knife, and a sand pouch.
  • Spellbook
    The wizard's spellbook, containing the character's recorded spells.
  • Gaming Set
    A set of marked gaming pieces used for gambling and coded signals.
  • Crowbar
    Useful for forcing doors, levering crates, and making suspiciously practical repairs.
  • Traveler's Clothes
    Plain clothes suited to blending into crowds.

Purse

  • 16×
    Gold Pieces
    Loose coins carried in two small pouches.

Appearance

A lean, undersized aasimar with warm brown skin, close-cropped black hair, and pale gold eyes that brighten when magic stirs. A faint constellation of luminous freckles crosses the bridge of the nose. Their clothing is practical and travel-worn, layered beneath a patched scholar's coat, with a spellbook chained discreetly to the belt and thieves' tools hidden in the lining.

Mannerisms

Mikó taps two fingers against the spine of their spellbook before making any decision. They pronounce complicated magical terms with exaggerated care, but rush ordinary introductions. When lying, they become unusually polite.

Personality

Mikó is observant, dryly funny, and intensely practical. They distrust grand speeches but are fascinated by small mechanisms, obscure magical procedures, and the exact moment a person decides to reveal the truth. They are brave when someone else is being exploited, yet evasive whenever their own past comes under scrutiny.

Ideals

Freedom. No institution, temple, guild, or master has the right to decide what another person may know or become.

Bonds

I carry the stolen spellbook that ruined my old crew, and I will never allow its dangerous names to be sold or used to control another person.

Flaws

I assume every offer has a hidden price, and when frightened I would rather lie elegantly than admit I do not understand something.

Quirks

Names every lockpick and becomes offended when one breaks.
Keeps a running list of lies told by important people.
Collects scraps of unusual paper from every town.
Whispers corrections to badly written spell scrolls.

Background

Mikó Veszeli was born in a crowded river district where everyone knew the sound of a coin dropping onto a table, and nobody asked where it came from. Their aasimar heritage showed itself early, not through sermons or miracles, but through inconvenient light. A stolen key would glow in their hand. A locked door would hum with hidden structure. A priest who recognized the signs tried to claim Mikó for a temple, but Mikó had already learned that holy people could be just as interested in ownership as criminals were. They found a place among burglars, document forgers, and fence-runners, first as a lookout and later as the crew's reluctant arcanist. Their talent for magic was real, though their education was pieced together from damaged spellbooks, overheard lessons, and notes copied during break-ins. During a job against an eccentric wizard, Mikó discovered that the target's most valuable possession was not gold but a catalog of dangerous names. Mikó took the book, then betrayed the crew to keep it from being sold. Now both sides are looking for them. Adventuring is partly an escape, partly an education, and partly Mikó's attempt to decide whether knowledge is a tool for freedom or simply a more respectable kind of theft.

“Their aasimar heritage showed itself early, not through sermons or miracles, but through inconvenient light.”
From their backstory
Background
Criminal

Connections

Species

Aasimar

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