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Maza of the Deep Alley - AI-generated fantasy Character

Maza of the Deep Alley

Orc · Rogue / Pugilist (Thief / Squared Circle) · Level 20 · Criminal

Maza of the Deep Alley

Quietly confident and intensely observant, Maza is the sort of person who counts the exits of a room before she looks at the people in it.
AC18
HP163/163
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 163 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge28 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Light property,
Improvised weapons

Tools

Thieves' tools,
Gaming set (Dice)

Languages

Common,
Orcish,
Thieves' Cant

Features

19 features

Bonus action

  • FisticuffsLevel 1

    Unarmed strikes and pugilist weapons use a 1d8 die. You can make an unarmed strike as a bonus action. Improvised weapons have the Sap mastery property.

  • Cunning ActionLevel 2

    Use a bonus action to Dash, Disengage, or Hide.

  • Thief Subclass: Fast HandsLevel 3

    Use a bonus action to use a Magic Device, use an object, or search.

  • Adrenaline RushOrcDash as a bonus action, gain temporary hit points.

Reaction

  • Meat ShieldLevel 6

    While grappling a creature, gain Half Cover. Use a reaction to force an attacker who misses to roll against your grappled target.

Always on

  • Sneak AttackLevel 1

    Once per turn, deal 7d6 extra damage to one creature hit with an attack if you have Advantage or an ally is within 5 feet.

  • MoxieLevel 2

    Spend Moxie Points (6) for Brace Up, One-Two Punch, or Stick and Move.

  • Bloodied But UnbowedLevel 2

    Use reaction when damaged to regain all Moxie points. Gain temp HP if Bloodied.

  • GroundworkLevel 3

    Deal 1d8+STR bludgeoning to grappled creatures at start of turn. Spend moxie to give disadvantage on saves against grapple/shove. Can Grapple and Shove in one hit.

  • Cunning StrikeLevel 5

    Exchange Sneak Attack dice for status effects like Poison, Trip, or Withdrawal.

  • HaymakerLevel 5

    Spend 1 Moxie point to deal maximum damage on an unarmed or pugilist weapon hit.

  • EvasionLevel 7

    When you succeed on a Dex save for half damage, you take no damage; half if you fail.

  • Reliable TalentLevel 7

    When you make an ability check with a proficient skill, a roll of 9 or lower on the d20 is treated as a 10.

  • Use Magic DeviceLevel 13

    Attune to up to 4 magic items. Can use spell scrolls even without spellcasting.

  • Thief's ReflexesLevel 14

    Take two turns during the first round of combat.

  • DarkvisionOrc60 feet.
  • Powerful BuildOrcCount as one size larger for carrying capacity.
  • Relentless EnduranceOrcDrop to 1 HP instead of 0 once per long rest.
  • AlertCriminal

    Add Proficiency Bonus to Initiative rolls. Swap initiative with a willing ally at the start of combat.

Spells

Spellcasting. Maza of the Deep Alley casts with null ( to hit with spell attacks).

Gear

4 items

Weapons

  • 2×
    Daggers
    Finesse, Light weapons for stabbing and throwing.

Armor

  • Studded Leather
    Light armor made of leather and metal rivets.

Tools

  • Thieves' Tools
    Set of lockpicks and probes for disarming traps.

Gear

  • Burglar's Pack
    A backpack with essential equipment for infiltration.

Appearance

Maza is a tall, imposing orc with grey-green skin crisscrossed by small, faded scars from years of street fighting. She has a sharp jawline, high cheekbones, and intelligent, piercing amber eyes. Her black hair is tightly braided against her scalp to stay out of her face. She wears dark, oiled studded leather armor that doesn't creak, and her hands are perpetually wrapped in dirty linen bandages. She carries no visible broadsword, only a pair of thin daggers at her small of her back.

Mannerisms

She tends to crouch on furniture rather than sit. She frequently checks her knuckle wraps for tightness and avoids making eye contact unless she is trying to intimidate someone.

Personality

Quietly confident and intensely observant, Maza is the sort of person who counts the exits of a room before she looks at the people in it. She has a dry, gallows sense of humor and speaks with the directness of a fist. She hates long-winded politics and prefers the cold logic of a well-executed heist or a clean chokehold. While she carries the outward ferocity of an orcish warrior, she moves with the grace of a feline predator.

Ideals

Efficiency. Every movement, strike, and word should serve a purpose. If a lock can't be picked, the wall should be climbed or the guard should be slept.

Bonds

The network of street urchins in the dock district are the only family I claim. I provide for them and they provide my eyes.

Flaws

I am addicted to the adrenaline of a challenge. If someone says a vault is impregnable, I will risk my life just to see if they are lying.

Quirks

Always carries a silver coin to flip between her knuckles when thinking.
Prefers sleeping on a flat roof rather than a bed.
Knows the quality of a lock just by the sound of the tumblers.

Background

Maza was never interested in the blood-soaked glory of the orcish clans. Born in the sprawling docks of a major metropolis, she learned quickly that information was more valuable than bone and that a strike from the shadows beat a charge across a field. She started as a pit-fighter in the 'Squared Circle' underground rings, where she combined orcish tenacity with refined wrestling techniques. Her talent for moving unseen soon caught the eye of the local syndicates, who realized that a fighter who could also pick a lock was the perfect infiltrator. For years, she worked as an enforcer and professional thief, eventually surpassing her masters. Now, she operates as a high-end ghost, specializing in breaking into places deemed impossible. She uses her brawling skills not just to kill, but to ensure that anyone who finds her stays quiet long enough for her to vanish back into the rooftops.

“She started as a pit-fighter in the 'Squared Circle' underground rings, where she combined orcish tenacity with refined wrestling techniques.”
From their backstory
Background
Criminal

Connections

Species

Orc

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