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Sahra Tevani - AI-generated fantasy Character

Sahra Tevani

Elf, Wood Elf · Druid (Circle of the Land, Forest) · Level 5 · Hermit

Sahra Tevani

Gentle, observant, and difficult to hurry.
AC14
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 38 · 35 ft.
AlignmentNeutral GoodGenderFemaleAge117 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields, but druids will not wear armor or use shields made of metal

Weapons

Simple weapons,
Scimitars,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

Herbalism kit

Languages

Common,
Elvish,
Sylvan,
Druidic

Features

23 features

Action

  • Wild ShapeLevel 2

    Sahra can transform into a beast she has seen before as an action. At level 5, she can transform into beasts of CR 1 or lower, with no flying speed, twice per short or long rest. The transformation lasts up to 2 hours.

Always on

  • Druidcraft

    When Action

    Sahra invokes a primal cantrip that causes a harmless sensory effect or a minor natural sign within range.

  • Thorn Whip

    When Action

    Sahra lashes a target with grasping magical vines. On a failed Strength save, the target is pulled 20 feet toward the spell's origin.

  • Produce Flame

    When Action

    Sahra creates a spectral flame on a creature or object. The flame sheds light, and the target can be revealed even through darkness.

  • Cure Wounds

    When Action

    Sahra produces a burst of healing energy that restores 1d8 hit points to a creature she touches.

  • Summon Beast

    When Action

    Sahra summons a beast-shaped spirit that obeys her commands and uses its own statistics in combat.

  • Barkskin

    When Action

    Sahra surrounds a creature with protective bark, setting its AC to 16 if it is not already wearing armor.

  • Call Lightning

    When Action

    Sahra calls down lightning in a storm cloud, striking creatures in an area for 3d10 lightning damage on a failed Dexterity save.

  • Plant Growth

    When Action or 8 hours

    Sahra causes plants to overgrow an area, creating difficult terrain, or enriches land with a long-term agricultural effect.

  • DruidicLevel 1

    Sahra knows Druidic, the secret language of druids, and can leave hidden messages in it. Druids recognize such messages automatically.

  • SpellcastingLevel 1

    Sahra prepares eight druid spells from the druid spell list. Wisdom is her spellcasting ability. She can use a druidic focus as a spellcasting focus.

  • Druid Circle, Circle of the LandLevel 2

    Sahra is a Circle of the Land druid. She gains additional circle spells based on her chosen land, and her natural magic is especially connected to woodland growth and restoration.

  • Natural RecoveryLevel 2

    Sahra gains the ability to cast ritual versions of druid spells she has prepared, and she can recover some expended spell slots during a short rest through Natural Recovery. She can recover spell slots with a combined level equal to half her druid level, rounded up, once per long rest.

  • Ability Score ImprovementLevel 4

    Sahra gains a druid cantrip of her choice.

  • Land's StrideLevel 6

    Sahra can pass through nonmagical difficult terrain without extra movement and pass through nonmagical plants without being slowed or damaged by them. She has advantage on saving throws against magically created or manipulated plants.

  • TraitElf, Wood ElfDarkvision, up to 60 feet.
  • TraitElf, Wood ElfKeen Senses, proficiency in Perception.
  • TraitElf, Wood ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Sahra to sleep.
  • TraitElf, Wood ElfTrance, Sahra meditates deeply for 4 hours instead of sleeping.
  • TraitElf, Wood ElfElf Weapon Training, proficiency with the longsword, shortsword, shortbow, and longbow.
  • TraitElf, Wood ElfFleet of Foot, base walking speed is 35 feet.
  • TraitElf, Wood ElfMask of the Wild, Sahra can attempt to hide when lightly obscured by natural phenomena.
  • DiscoveryHermit

    Sahra has discovered a unique and powerful truth during her seclusion. She can pursue this truth as a source of guidance and may be able to secure the aid of others who share her interest.

Spells

12 spells

Spellcasting. Sahra Tevani casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (2 slots): ,

Gear

9 items

Weapons

  • Scimitar
    A curved blade traditionally permitted to druids.

Armor

  • Shield
    A simple wooden shield, usable as a druidic focus and emblazoned with a spiral leaf pattern.
  • Leather armor
    Light armor made from layered, nonmetallic leather.

Tools

  • Herbalism kit
    A small kit containing bandages, salves, dried herbs, mortar, pestle, and other herbal remedies.

Gear

  • Explorer's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Druidic focus
    A sprig of mistletoe tied with red thread, used as a druidic spellcasting focus.
  • Scroll case of field notes
    A scroll case of notes from Sahra's hermitage, containing sketches of roots, mineral deposits, and Druidic observations.
  • Hermit's kit
    A winter blanket, ordinary clothes, an herbalism kit, and a small pouch containing 5 gp.
  • River stone pendant
    A smooth river stone taken from the poisoned spring and worn on a cord.

Appearance

Sahra is a slender wood elf with warm copper-brown skin, moss-green eyes, and thick dark hair worn in a carefully maintained braid threaded with small wooden beads. Her clothing is practical and weather-faded, layered in green, ochre, and brown beneath a patched leather coat. A smooth, palm-sized river stone hangs from a cord at her throat, polished almost white where her fingers constantly rub it. Her boots and cloak are heavily worn at the hems, while her braid, nails, and hands are kept with deliberate neatness. She carries herself quietly, but her attention is always moving, listening for birds, insects, and changes in the wind.

Mannerisms

She pauses before answering difficult questions, tilts her head as though listening to something beyond the speaker, and rubs the river stone at her throat when worried. She cleans her herbal tools immediately after using them, even in the middle of camp.

Personality

Gentle, observant, and difficult to hurry. Sahra speaks to frightened animals in the same calm tone she uses with frightened people. She is compassionate toward the sick and vulnerable, but becomes quietly relentless when she believes someone is exploiting them.

Ideals

Restoration. What has been harmed can be healed, but only if someone is willing to endure the slow work and protect it from those who want quick results.

Bonds

The hidden spring beneath her former hermitage must be restored, and Sahra will risk almost anything to protect the valley that depends on it.

Flaws

Sahra assumes that every unexplained kindness has a hidden cost, and she can become cold or evasive when pressed about her discovery.

Quirks

Names plants before harvesting them, even when no one else is nearby.
Keeps one glove tucked into her belt because she dislikes touching metal in winter.
Leaves small bowls of clean water near roads for thirsty animals.
Refuses to sleep with her back to a doorway or an unobserved window.

Background

Sahra was raised among a woodland enclave where elves measured time by the return of certain birds and the flowering of trees rather than by calendars. She was never the strongest hunter or the quickest climber, but she possessed an unusual patience. She could sit beside a wounded fox for hours without reaching for it, and she learned to recognize sickness in a plant by the way its leaves held rain. An elder druid eventually taught her the secret language of Druidic, then sent her alone into the high ravines to listen for what the forest was trying to say. Her hermitage lasted seven years. In that time, Sahra discovered a buried spring beneath an abandoned shrine, poisoned by a thin seam of pale mineral that had not existed in any older account of the valley. The contamination was spreading through roots, insects, and groundwater, but the pattern suggested intention rather than accident. Sahra sealed the spring as best she could and began traveling to learn who had placed the poison and why. She now moves between villages and wild places as a healer, guide, and quiet investigator, offering aid freely while collecting every rumor about poisoned wells, vanished surveyors, and stones that hum beneath the earth.

“She was never the strongest hunter or the quickest climber, but she possessed an unusual patience.”
From their backstory
Background
Hermit

Connections

Species

Elf, Wood Elf

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