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Eryndor The Brave - AI-generated fantasy Character

Eryndor The Brave

Tiefling · Paladin (Oath of Devotion) · Level 1 · Outlander

Eryndor The Brave

Eryndor is stoic, watchful, and fiercely protective.
AC18
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 11 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One musical instrument, drum

Languages

Common,
Infernal

Features

7 features

Always on

  • Divine SenseLevel 1

    When As an action, a number of times equal to 4 per long rest

    Eryndor points toward a nearby celestial, fiend, or undead, sensing its presence and creature type if it is within 60 feet and not behind total cover.

  • Lay on HandsLevel 1

    When As an action, with a willing creature within reach

    Eryndor touches a creature and restores up to 5 total hit points from his healing pool, or spends 5 points to cure one disease or neutralize one poison.

  • DarkvisionTieflingEryndor can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees only in shades of gray.
  • Hellish ResistanceTieflingEryndor has resistance to fire damage.
  • Infernal LegacyTieflingEryndor knows the thaumaturgy cantrip. Charisma is his spellcasting ability for this spell.
  • LanguagesTieflingEryndor can speak, read, and write Common and Infernal.
  • WandererOutlander

    Eryndor has an excellent memory for maps, terrain, and natural landmarks. He can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.

Spells

1 spell

Spellcasting. Eryndor The Brave casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will):

Gear

10 items

Weapons

  • Longsword
    Eryndor's ancestral blade, recovered from the ashes of his home. It deals 1d8 slashing damage when wielded in one hand.
  • 5×
    Javelin
    Simple thrown weapons, each dealing 1d6 piercing damage.

Armor

  • Chain mail
    Heavy armor providing a base Armor Class of 16.
  • Shield
    A sturdy shield bearing old fire-blackened scratches. It grants a +2 bonus to Armor Class.

Tools

  • Staff
    A carved wooden staff used for walking, testing ground, and marking trails.

Gear

  • Explorer's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Hunting trap
    A practical trap used for catching small game or hindering pursuers.
  • Trophy from a slain animal
    A preserved black-feathered hawk skull taken from the wilds, kept as a reminder that survival often demands vigilance.
  • Traveler's clothes
    Rugged clothing suitable for long travel through wilderness and settlements.

Purse

  • 10×
    Gold pieces
    Loose coins kept in a worn leather pouch.

Appearance

Eryndor is a tall, broad-shouldered tiefling with deep crimson skin, swept-back black horns, and long dark hair usually bound with a strip of scorched cloth from his destroyed home. His amber eyes hold a guarded intensity, and a jagged scar runs from his left shoulder across the shield arm. He wears battered chain mail beneath a weathered crimson cloak, carrying an old family longsword and a shield marked by fire-blackened scratches.

Mannerisms

Eryndor pauses before entering any room, studying exits and shadows. He keeps his shield arm slightly guarded, rubs the scar when troubled, and speaks in a low, measured voice until someone threatens the helpless. When angered, his tail becomes rigid and still rather than lashing about.

Personality

Eryndor is stoic, watchful, and fiercely protective. He rarely speaks about his grief, preferring to express himself through deeds, but he has a dry sense of humor that emerges around campfires and during long journeys. He respects courage wherever he finds it, distrusts easy promises, and is more comfortable in a remote wilderness than in a crowded court.

Ideals

Protection. No one should watch helplessly as their home and loved ones are taken from them. Eryndor will choose the path that protects the vulnerable, even when laws, traditions, or noble intentions stand in his way.

Bonds

The scorched relic, family longsword, and fire-marked shield are the last physical remnants of Eryndor's family. He will risk everything to uncover the truth of his lineage and destroy the cult connected to the raid on his home.

Flaws

Eryndor is suspicious of authority and quick to challenge anyone who claims the right to command him. He can become reckless when confronted with fire, masked raiders, or signs of the cult, allowing old grief to override caution. He also fears that the darkness in his blood may be more than a legacy, and he hides that fear behind stoicism and bravado.

Quirks

Keeps the scorched relic wrapped in black cloth beneath his armor.
Counts the doors and windows whenever he enters a building.
Names every campfire and quietly speaks to it before sleeping.
Leaves a small stone at the edge of places where someone died.
Collects fragments of broken masks linked to the marauders.

Background

Eryndor The Brave was born beneath a sky of red stars, into a tiefling family that had spent generations hiding the truth of its bloodline. His parents taught him to hunt, travel, and read the land, but they never explained the strange relic kept beneath their home, an iron-bound fragment of an ancient blade engraved with a symbol no one in the family dared name. They only warned him that it must never fall into the hands of those who sought it. One night, shadowed marauders descended upon the settlement. Flames devoured Eryndor's home while masked raiders searched for the relic. In the chaos, Eryndor raised his shield against an unseen attacker, but a cruel blade pierced his arm and left a jagged scar that still throbs whenever old memories return. He survived, though his family and home did not. Recovering the relic and his family's longsword from the ashes, he abandoned his peaceful life and began wandering as a protector, eventually taking up the path of a paladin. Eryndor has sworn to shield those who cannot defend themselves, yet he privately wonders whether justice can heal the wounds of the past. Whispers of a dark cult now follow the same symbol carved into the relic, drawing him toward a hidden truth about his lineage and a destiny he fears may already have chosen him.

“They only warned him that it must never fall into the hands of those who sought it.”
From their backstory
Background
Outlander

Connections

Species

Tiefling

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