Skip to content
CreatePricing
Tabathy Kynne - AI-generated fantasy Character

Tabathy Kynne

Elf · Rogue (Thief) · Level 4 · Criminal

Tabathy Kynne

Tabathy is sardonic, curious, and hard to corner emotionally.
AC13
HP31/31
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 31 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge124
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXINTSTRCONWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse property,
Martial weapons with the Light property

Tools

Thieves' Tools

Languages

Common,
Elvish,
Thieves' Cant,
Undercommon

Features

16 features

Always on

  • Steady Aim

    When Bonus Action

    If Tabathy has not moved this turn, she can give herself Advantage on her next attack roll, but her Speed becomes 0 until the end of the turn.

  • Sneak AttackLevel 1

    When Once per turn

    When an attack qualifies for Sneak Attack, Tabathy can deliver a precise extra burst of damage with a finesse or ranged weapon.

  • Cunning ActionLevel 2

    When Bonus Action

    Tabathy can vanish, reposition, or evade pursuit with a practiced burst of motion.

  • Fast HandsLevel 3

    When Bonus Action

    Tabathy can pick locks, disarm traps, pick pockets, or use objects and magic items with criminal efficiency.

  • ExpertiseLevel 1

    Tabathy gains Expertise in two of her skill proficiencies. She has chosen Stealth and Sleight of Hand, making her nearly impossible to surprise when the work turns delicate or illegal.

  • Thieves' CantLevel 1

    Tabathy knows Thieves' Cant and one other language of her choice. She can speak in the coded slang of cutpurses, smugglers, and fence runners.

  • Weapon MasteryLevel 1

    Tabathy is trained with two kinds of weapons of her choice that she is proficient with. She favors shortswords and shortbows, letting her shift between a quiet blade and a precise ranged attack.

  • Rogue SubclassLevel 3

    Tabathy gains a Rogue subclass. She has chosen Thief, a classic burglar and treasure hunter who excels at infiltration, climbing, and making the most of found magic.

  • Second-Story WorkLevel 3

    Tabathy gains a Climb Speed equal to her Speed, and she uses Dexterity instead of Strength to determine jump distance. She treats ledges, balconies, and walls as invitations rather than barriers.

  • Ability Score ImprovementLevel 4

    Tabathy gains the Ability Score Improvement feature. She used this level's advancement to gain the Skilled feat, broadening her streetwise versatility without changing her core statistics.

  • TraitElfDarkvision, 60 feet
  • TraitElfElven Lineage, High Elf, you know Prestidigitation and can replace it after a Long Rest with another Wizard cantrip
  • TraitElfFey Ancestry, advantage on saving throws to avoid or end the Charmed condition
  • TraitElfKeen Senses, proficiency in Perception
  • TraitElfTrance, you do not need to sleep and can finish a Long Rest in 4 hours
  • AlertCriminal

    Alert to danger and quick on the draw, Tabathy has a streetwise reputation that makes ambushers and fences think twice. She always notices when a meeting room has more exits than it should, or when a merchant is being watched by someone pretending not to care.

Gear

12 items

Weapons

  • Shortsword
    A reliable blade for silent work.
  • Shortbow
    A light ranged weapon for ambushes and escapes.
  • 2×
    Daggers
    A second pair of knives for cramped spaces and backups.

Armor

  • Leather Armor
    Light armor for stealthy travel and close work.

Tools

  • Thieves' Tools
    Used for locks, traps, and careful entry.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Quiver
    Holder for arrows.
  • Burglar's Pack
    A pack of burglary gear for climbing, prying, and entering where she is not invited.
  • Crowbar
    A brutal lever and entry tool, useful for forced doors.
  • 2×
    Pouches
    Small containers for valuables, tools, and lifted goods.
  • Traveler's Clothes
    Practical clothes suited to travel and concealment.

Purse

  • 24×
    Gold Pieces
    Coin for bribes, supplies, and emergencies.

Appearance

Tabathy Kynne is a lean high elf with fox-bright eyes, a sharp, observant face, and silver-black hair usually tied back with a strip of stolen blue ribbon. She dresses for movement, in worn leather armor under a practical dark coat with hidden seams, fingerless gloves, and too many pockets. A thin scar crosses one eyebrow, and her expression usually hovers between amused skepticism and the look of someone already planning the exit.

Mannerisms

Tabathy counts exits without meaning to, taps each pocket once before entering a room, and unconsciously turns coins over between her fingers when she is thinking. When she lies, she becomes very still, then smiles with only one side of her mouth.

Personality

Tabathy is sardonic, curious, and hard to corner emotionally. She laughs at danger, distrusts authority, and is secretly kinder than her reputation suggests. She prefers clever solutions, sharp bargains, and leaving people with just enough dignity to forgive her later.

Ideals

Freedom. No crown, guild, temple, or law should decide who gets to move through the world. People deserve the chance to slip their chains, even if they have to pick the lock themselves.

Bonds

She still keeps a bent silver lockpick from the first thief who taught her to work quietly, and she swore never to let that mentor's name be forgotten. She also protects the few people who once sheltered her in the city slums, even if she pretends not to care about anyone for very long.

Flaws

She cannot resist a puzzle, a locked door, or a dare wrapped in a smile. If there is a faster, cleaner, safer path, Tabathy will usually choose the riskier one just to prove she can. She also has a bad habit of assuming she can talk or trick her way out of consequences, even when steel would have been the wiser answer.

Quirks

She always checks windows as though the room might be a stage.
She keeps at least one coin in her mouth when nervous, then spits it into her palm before speaking.
She names every lock she defeats, usually something insulting.
She cannot pass a rich house without imagining three ways inside.

Background

Tabathy Kynne was born beneath the long shadow of an elven lineage that expected patience, elegance, and centuries of careful reputation. She gave them none of that. While other young elves studied songs, histories, and the measured grace of court life, Tabathy drifted toward alleys, lockpicks, and the hidden economies that kept a city honest about its own hypocrisy. She learned early that locks were just opinions made of metal, and that wealthy people were often less secure than poor ones, they simply had better curtains. Her first real education came from a criminal crew that taught her how to vanish into crowds, read a guard's boredom, and crack a chest without leaving fingerprints. Tabathy was never cruel for cruelty's sake, but she was never obedient either. She stole to survive, then stole to spite the smug, and eventually stole because she liked knowing what everyone else thought was untouchable. Now she lives on the edge of legitimate society, working as a burglar, courier, and occasional problem-solver. She has a private code, a taste for risk, and a habit of helping the desperate if the desperate remind her of herself.

“Tabathy was never cruel for cruelty's sake, but she was never obedient either.”
From their backstory
Background
Criminal

Connections

Species

Elf

Media

0 images

No images yet.

Visual sheet

Turn Tabathy Kynne into a sheet

A high-res, share-ready sheet you can post or print.